Phage42 wrote: I'm using the team I described above, so ymmv. But there are some guidelines I follow: - General cadence: hoard AP on wave 1, release some to quickly take down dangerous characters in wave 2, hoard even more AP on wave 3, finish with a bang on wave 4. - Wave 1 is always the trickiest for me. It's a balance between hoarding AP and dealing with countdown tiles. Go for cascades and match 4+ obviously. Don't be afraid to let less painful countdown tiles go off. In your case, OBW would be a superstar in wave 1. In my case, I use Ms. Marvel yellow power to try to wipe countdown tiles. As numerated many times above: finish your last opponent with a power or a match 5 to retain initiative going to wave 2. This is very important. - The most dangerous opponent in wave 2 is the one with enough AP accumulated to immediately fire a power, or with strong passive (e.g. Hulk). In my case, I have Storm, so that opponent gets stunned immediately. You want to take down the party in as few turn as possible, while continuing to build AP. - Wave 3 is much the same as wave 1, except with a greater AP pool to begin with, I usually find it easier to deal with countdown tiles. Stretch this wave as long as possible for you want your team to be brimming with AP by the start of wave 4. Again, finish with a power or match 5. - By the time I get to wave 4, I usually have enough AP to down everything immediately. Profit! I don't always get to play a perfect game with my team (i.e. taking no damage) but it's doable. I did it as recently as this morning.
Drummerboycroy wrote: One quick clarification if I may? What balance am I looking for in wave 2? Quicker while depleting AP or slower while maybe taking more damage overall but preserving AP? Cheers! DBC
STOPTHIS wrote: I go with Thor, Mags, and Storm. It used to be a lot easier with Mags' Polarity Shift, but the change just slightly altered how I do it. Following the standard advice of bank AP for the 2nd and 4th rounds and finish the 1st and 3rd rounds with an attack, it's fairly straight forward. You're going to want to bank and the most and try to have at least 22 and 14 (though 28, while high, is preferable) going into the even rounds. Might sound daunting, but it's fairly easy. You can focus on near any color but black, obviously. Now that Mags' PS gives you blue and red, you can use it to fuel Wind Storm and either Mjolnir’s Might (which will get you , which allow you to use Thunder Strike which will get you ) or you can hope for the best with Magnetic Flux placement, which is still helpful for generating AP and knock out some harder goons. As long as you have 22 going into rounds 2 and 4, you'll be fine. You use WS on the 2 toughest characters/characters that benefit from the goon generated AP, so they're frozen and deal 3676 damage to everyone. If you've got Thor's Call the Storm, put whoever has the highest HP in front. That's 4779 damage to 2 of the 3 and 5882 to whomever is in front. If you managed to bank enough for 2 CoS, not many characters will be left standing. If the only non-frozen character still has HP left, it won't be much and you should be able to knock them out quickly enough to deal with whomever is left frozen, with a few turns to either wear them down or hit them with something else. I've never gone into the final around with less than 30 and 30 . They usually never even get a move off. I'll grant you this strategy isn't perfect. You'll always take a few hits from countdown tiles (though Thor and somewhat Mags can take them) and it does struggle hard against a goon team made up sole of The Hand in the first round. They have low HP and usually don't give you the time to get a nice cushion of AP, but it's not impossible. That said, I've done it several times with only a handful of fails. It's not pretty (it used to be), but it's been my rock the entire time.
crakker wrote: I took the suggestions and tried it the first time with Thor, Mags, and Storm. Waves 1 & 2 went OK but unfortunately in wave 3 those goons have "telepathy" (?) and stunned my guys a few times and I lost Storm and Thor. Mags could not handle wave 4 by himself. Will have to look out for that next time.
Gandalf333 wrote: Black Widow makes a huge difference for me. I still use her with my three stars, as stealing AP, healing, and lengthening timers makes a huge difference for this. But solid two stars with her can be Daken and Wolverine, as they both can heal and do steady amounts of damage (sometimes by the end I have so many attack tiles out I'm doing crazy damage with just basic combinations, too). They were my go-to team for Enchilada, actually, until I got some 3 stars that could compete. I don't generally like Ares for the longer waves, as his green gives greens to the enemy team. Though you can cheat on his yellow once he's taken damage and Black Widow has healed him, so if you have another green user like Storm or Thor (though he overlaps too much with Thor), it can work.
spatenfloot wrote: OBW, wolverine, and storm works fine for this. My OBW has 5 black which works well with feral claws.
Malcrof wrote: spatenfloot wrote: OBW, wolverine, and storm works fine for this. My OBW has 5 black which works well with feral claws. Storm black would be 3 star or 1 star wouldn't it?
spatenfloot wrote: Malcrof wrote: spatenfloot wrote: OBW, wolverine, and storm works fine for this. My OBW has 5 black which works well with feral claws. Storm black would be 3 star or 1 star wouldn't it? The topic is 2 stars, so it is 2 star storm. Black is OBW.
TxMoose wrote: crakker wrote: ... in wave 3 those goons have "telepathy" (?) and stunned my guys a few times and I lost Storm and Thor. ... use mags purple to match those away even if you have 30 blue
crakker wrote: ... in wave 3 those goons have "telepathy" (?) and stunned my guys a few times and I lost Storm and Thor. ...