CrookedKnight wrote: Depends on the situation. If you've gotten rid of his allies he can't fire Psychic Convergence anymore, meaning once you wipe out any existing special tiles all he can do to you is basic match damage. That's a lot of time to build up AP.
raisinbman wrote: nick_chicane wrote: Yeah, I play all the PVE events. Play those a lot more than PVP. well if you play every node in simulator hard I can't give you advice, you should be giving ME advice. Hardcore.
nick_chicane wrote: Yeah, I play all the PVE events. Play those a lot more than PVP.
raisinbman wrote: does iron fist destroy the game or just professor x?
Der_Lex wrote: Since no character other than GSBW has an AP generating ability in their strongest color (and her ability is prohibtively expensive), and there is no active blue AP generating power, I don't think there are any loops yet. Prof X/QS/IF probably comes close, but that still takes 3 characters, so it's only effective in Sim, PvE and a handful of PvPs.
TheOncomingStorm wrote: What is wrong with you people??? Have we not had enough nerfs? Can we at least let them correct their overnerf of X-Force green before we start crying out for more nerfs? Also, stop calling for nerfs of 4*'s. They are not the problem. If MQ and Fist are the problem, fix them. What? It's not fun when someone directs the nerf at a character that you actually have and enjoy?
daibar wrote: Charles Xavier is not a thief.
daibar wrote: Charles Xavier is not a thief. AP drain doesn't really suit his personality. I like the other proposed change using a countdown. Current: Master Plan - Passive (PASSIVE) In rigorous training sessions, Professor X teaches his allies to recognize tactical openings. Whenever Professor X's team makes a Match-5 or greater, it generates 1 AP in the team's strongest color and deals an additional 941 damage.Level Upgrades Level 2: Deals an additonal 1317 damage. Level 3: Deals an additonal 1430 damage and generates 2 AP. Level 4: Deals an additonal 2070 damage. Level 5: Deals an additonal 2221 damage and generates 4 AP.Max Level Level 3 - Deals an additonal 2839 damage and generates 2 AP. Level 4 - Deals an additonal 4110 damage and generates 2 AP. Level 5 - Deals an additonal 4408 damage and generates 4 AP. replace with: Master Plan - Passive (PASSIVE) In rigorous training sessions, Professor X teaches his allies to recognize tactical openings. Whenever Professor X's team makes a Match-5 or greater, deals an additional 941 damage and generate a 2-turn countdown which generates 1 AP in the teams's strongest color.Level Upgrades Level 2: Deals an additonal 1317 damage. Level 3: Deals an additonal 1430 damage, countdown generates 2 AP. Level 4: Deals an additonal 2070 damage. Level 5: Deals an additonal 2221 damage, countdown generates 4 AP.Max Level Level 3 - Deals an additonal 2839 damage. Countdown generates 2 AP. Level 4 - Deals an additonal 4110 damage. Countdown generates 2 AP. Level 5 - Deals an additonal 4408 damage. Countdown generates 4 AP. The 2 turn countdown wait is enough to slow down critical combos.