ErikPeter wrote: Black is insanely broken, even at Rank 1. I like the idea of a rank 1, countdown-mitigating power, and passively stealing AP when using powers is cool, but considering the first interaction off the top of my head (Gamora's Red)... Attack, get more Red, Attack again. You'd be able to double up on almost every power in the late game (once the enemy has some AP stored up)... The numbers are tinykitty insane; if it stole 3 AP at max rank it would still be one of the best passives in the game. Especially with the CD conversion.
pva1974 wrote: I'm terrible at the move set numbers. But a 4 star spiderman could be a black suit spider. ... Could one of you pros dress up the suggestion for me.? thanks
TheNewCaptain wrote: With Great Power (passive) Never before have Uncle Ben's words rung so true. With new purpose and greater clarity, Peter charges into battle with a hero's focus. His Spider-Sense creates one random protect tile and gathers black AP each turn. 1 Cover: 30 protect strength, 1 black AP 2 Covers: 40 protect strength, 1 black AP 3 Covers: 50 protect strength, 2 black AP 4 Covers: 60 protect strength, 2 black AP 5 Covers: 70 protect strength, 3 black AP
ronin-san wrote: TheNewCaptain wrote: With Great Power (passive) Never before have Uncle Ben's words rung so true. With new purpose and greater clarity, Peter charges into battle with a hero's focus. His Spider-Sense creates one random protect tile and gathers black AP each turn. 1 Cover: 30 protect strength, 1 black AP 2 Covers: 40 protect strength, 1 black AP 3 Covers: 50 protect strength, 2 black AP 4 Covers: 60 protect strength, 2 black AP 5 Covers: 70 protect strength, 3 black AP Fine. Cool. Different. But why's it generate black if he doesn't use black? He should have a passive riposte that generates a strike tile called Aggressive / Augmented / Enhanced / Heightened Spider-Sense.
ronin-san wrote: Wouldn't it just be easier to do a sleight-of-hand that gains AP or something? Or just accrue Red and make the red happen more often? The 30AP thing is a pipe dream.
StanLee4life wrote: If this is put into the game please send one of each power to the creators (ballbuasaur and shadow1169) if possible
W4L Andre wrote: This morning a fellow alliance member mentioned that there will probably be an Ant Man released some time in the coming months to coincide with the movie. I played around with some ideas and this is what I came up with. This is my first character build and I'm sure it is far from perfect but I thought I'd put it up to see what others thought and to hear some suggestions. I wanted to make him sort of fun with the animations. For Army of Ants I imagine an animation that is sort of a hybrid of DP's Whales and SG's Furry Friends, with different types of ants swarming across the screen at each cover level. I thought this build would be a bit different than most of what is out there with Black, Blue, and Yellow as his colors. Please feel free to critique and make suggestions. I tried to set his abilities at a reasonable cost but I could be wrong. I don't see this as a game breaking character but there could be something that I've missed. I haven't been able to sift through the 28 pages of suggestions so if this seems like a rip off of a previously suggested Ant Man, I apologize as I have not seen any other suggested Ant Man build.
ErikPeter wrote: Not bad for a first attempt! I specced (specked?... spect'?) Ant Man a while back (Page 17) and yours is really different. Even different Ant-Men! So far what you've got is kinda weak and odd, but with tweaking it could be fun as another character who can make a variety of special tiles and steal AP. I don't know if there's a convention for damage numbers, I think it's totally fine to balance them for level 166 since that's where the character will really be tested on level ground, and there's no clear progression for other powers; Strike tiles roughly triple in strength from 40-166, but Protect tiles become around 7 times stronger. Damage values for different direct damage powers go up really irregularly. (Colossus' Red? Who knows!) Designing for characters at 166 makes it easier to compare to existing ones (because not many players play with fully-covered, level 40 characters). My primary suggestion to you is, now that there's a whole Speculation and Concepts forum branch, put any future specs in their own post. People are more likely to glance over your stuff there and comment, than they are to return to this old, super-long (albeit stickied) thread. Here's my specific feedback: Pym Particles is generally terrible for how much it costs. Black Panther creates 525 Strength of Strike tiles for 9 Yellow AP, and those boost everyone on your team and stay out until destroyed, not just a measly 4 turns. Still, yours is crazy good if you can manage a crit or two (presumably it multiplies those as well), which probably means it's NOT overcosted, but still... A power that is usually weak but rarely great--and abusable if you can create crits in his match damage colors--is probably a bad idea. I'd suggest a flat bonus instead of the 'tripling' business, or a total rework. Army of Ants is pretty solid, and way to be creative and bonkers with the theme (individual species of ants!) It shares design space with Summon Demons, Inferno, and Hailstorm. I don't like the "If one does not exist" clause there, since the likelihood of it mattering is low, and I think a player should be rewarded with two if they manage to collect 24 black to activate it twice... Did you have a specific reason to prevent someone from getting 2 good strikes out? Were you thinking, "Captain Marvel is a decent soft counter for Army of Ants"? Anyways, at that cost the strikes and attacks should be pretty strong to be worth it, I'm curious what you intended for 166 levels. I think about 200 for all of them would be pretty good. His blue, well, as written it sure looks like he spends 11 Blue to steal 2 (or 3) AP. Was it supposed to be cumulative? I'm not quite sure what you were going for but the situational CD is good theme-wise (shrunk, he can steal more). Since spending 11 AP to gain 3 makes no sense, I'm assuming each rank is cumulative; What would the power description look like at rank 5? Remember, they should be simple enough for a paragraph at most. I'm pretty sure yours is "Scott does what he does best. Steals 2 AP of a selected color, plus randomly steals 2 Black or Green AP, plus 2 Black, Yellow or Green AP, plus 2 Black, Yellow, Red or Green AP; if a Pym Particles countdown tile is on the board, Scott steals 1 additional AP in each color." Which is crazy hard to read and I actually simplified it a little (!) Plus it's still weirdly weak-ish for an AP-stealing power (though the likelihood you steal a lot of black is pretty nice). Is the extra complexity worth the confusion? Wouldn't "Steal 16 AP in random colors" be roughly the same effect without the headache? Come to think of it, were your Army of Ants ranks intended to be cumulative as well? i.e. Creating like a dozen tiles at rank 5, not just 5? It would definitely help if you formatted the powers a bit more clearly.