Scoregasms wrote: So... let me get this straight. They broke up really good team synergy's (Stormeto/Winfinite) discovered by the masses and used extensively because it was too broken. But now they are changing/releasing characters that pretty much require them to be paired with specific characters in order to be good and by themselves, they are just sort of meh (i.e. 4hor/Pietro)? After watching notamutant's video of Quicksilver, he really does seem weak, even maxed. Agree with others, at least this means I can lay off Prodigal Sun since he doesn't seem worth the effort. But seriously... ISO-8 followed up by TaT followed up by Prodigal Sun (not to mention all the new character releases + PVP MMR shenanigans), Super Grindy > Super Scaled > Uber Scaled, I'm pretty sure you actually want us to have fun and even said so... lol, I'd like for you to try and play through all of these and see how much fun you're having developers!
ark123 wrote: No. This character is utter garbage no matter who you pair him with. That's fine though
Scoregasms wrote: But now they are changing/releasing characters that pretty much require them to be paired with specific characters in order to be good and by themselves, they are just sort of meh (i.e. 4hor/Pietro)?
mu7an7 wrote: I know it's late and possibly slightly off topic, but meh...
GuntherBlobel wrote: QS is the new pre-buff Daredevil. Maybe he'll be fast in his rework next year.
SolidQ wrote: GuntherBlobel wrote: QS is the new pre-buff Daredevil. Maybe he'll be fast in his rework next year. I'm put him in Bagman Family. Hope they rework him fast
spccrain wrote: How!? How can you consistently tinykitty up!? QUICKSILVER is all about speed! How could you make him slow!? That's the dumbest thing you've done yet! How is psylock faster than peitro?
Chirus wrote: spccrain wrote: How!? How can you consistently tinykitty up!? QUICKSILVER is all about speed! How could you make him slow!? That's the dumbest thing you've done yet! How is psylock faster than peitro? the upcoming hulkbuster release will have magneto level health.
Phaserhawk wrote: Phantron wrote: Eh, he was randomly broken with his old stats, so I can see why they nerfed him. He'd be pretty weak most of the time but if you randomly have 4 bubbles locked in the right place he'd pump out absolutely insane moves. Now I guess these moves are meant to be used after the board has stablized for a while where you can collect enough AP and then wait for 4 tiles to be locked. I'm not sure if that's a good design but creating 2 crit is worth at least 4 random AP in even the worst cases and swap 4 tiles is strictly better than being able to place 2 tiles of any color so that couldn't have stayed at a potential cost of 5 AP. Except one match blue and all the lock tiles are destroyed and you have to start over again, so sure you could of had some fun swapping here and there but it still would have been a 5AP costed black, even if he was going crazy he would have been unrelyable. I say bring black and green back to what they were and make blue single target but only destroying one locked tile
Phantron wrote: Eh, he was randomly broken with his old stats, so I can see why they nerfed him. He'd be pretty weak most of the time but if you randomly have 4 bubbles locked in the right place he'd pump out absolutely insane moves. Now I guess these moves are meant to be used after the board has stablized for a while where you can collect enough AP and then wait for 4 tiles to be locked. I'm not sure if that's a good design but creating 2 crit is worth at least 4 random AP in even the worst cases and swap 4 tiles is strictly better than being able to place 2 tiles of any color so that couldn't have stayed at a potential cost of 5 AP.
Phantron wrote: Phaserhawk wrote: Phantron wrote: Eh, he was randomly broken with his old stats, so I can see why they nerfed him. He'd be pretty weak most of the time but if you randomly have 4 bubbles locked in the right place he'd pump out absolutely insane moves. Now I guess these moves are meant to be used after the board has stablized for a while where you can collect enough AP and then wait for 4 tiles to be locked. I'm not sure if that's a good design but creating 2 crit is worth at least 4 random AP in even the worst cases and swap 4 tiles is strictly better than being able to place 2 tiles of any color so that couldn't have stayed at a potential cost of 5 AP. Except one match blue and all the lock tiles are destroyed and you have to start over again, so sure you could of had some fun swapping here and there but it still would have been a 5AP costed black, even if he was going crazy he would have been unrelyable. I say bring black and green back to what they were and make blue single target but only destroying one locked tile I said he's going to be pretty weak most of the time even under the old system. It'd be like how Blade just isn't very good if you can't get red tiles to stick but in a much more extreme form. If you remember the days where you can rack up crazy environmental points in high-tech environment you'll know that being able to put 4 crit tiles (2 uses of green at 10 AP at the lowest possible cost) almost always leads to a massive clearing of the board and even at 2 there are very good potentials. A black that swaps 2 pairs of tiles is going to usually create 2 match 5s (being able to swap 4 is as good as placing 2 of any color over basic) and maybe even a bit more since you might be able to get a match 3 from swapping back whatever you needed to make the match 5. Yes a massive board shaking move will probably clear your bubbles in some way but you'd already have a game deciding edge at that point. His green/black did too much board control that they'd never be allowed to even situationally be used at 5 AP. I don't think weakening their effect and increase the cost is the right way to go, but one of the two had to happen. I think taking away the double crit/swap should've been enough.