tanis3303 wrote: You can see my thread documenting my experiences with all of the changed characters sans Iron Fist for full details, but the short version is in order to make her work vs very highly scaled enemies, I had to save either 18 blue and 10 red for a double surge/smite or 9 blue and 20 red for a surge/double smite, and even then it wasn't guaranteed to do what I needed it to do. With that much AP stockpiled, I would have been better off using Lcap or Cmags, maybe even Daredevil for the same results. The nerf went too far, she's no longer good. She's a 3* with a ton of health, just as many predicted.
Cryptobrancus wrote: Going to but 4thor in a blender then put the pieces back together and see what I get.Smite 10 AP 5 covers max level does 4k Damage and a 3 turn stun.Striking Distance 12 AP At 5 covers does 2100 +300 per charge tile AOE damage.Power surge 9 AP At 5 covers converts 5(really want to say 8 but going with what she has now) basic R/B/Y tiles to charge tiles, and converts up to 3 enemy special tiles to charge tiles. Like this her stun, charge tile generation, and charge tile multiplier damage would all in different buckets. Honestly surprised she doesn't have a "and consumes all charge tiles on the board" clause to smite in any of her templates which would make it "safer" to give her more charge tiles if she only gets to use them once.
Cryptobrancus wrote: Honestly surprised she doesn't have a "and consumes all charge tiles on the board" clause to smite in any of her templates which would make it "safer" to give her more charge tiles if she only gets to use them once.
Trisul wrote: She's much weaker than she was against big HP targets. But she's my only viable partner for XF at the moment, so I've been using her a lot in this past PvP. For my situation, she's still really good. (Of course, perhaps if I had more leveled alternatives I could better judge if she starts or gets the bench for the vets.) I've had to XF or SS big targets to get them in range for 4hor combo. Since blue --> red doesn't one-shot big targets anymore, I generally save it until there's a decent amount of blue and red on the board. But 10 charged tiles on the board still leave decent amount of acceleration options. You actually have to consider the state of the board (gasp). The stun is still amazing, you basically guaranteed the win when one opponent is left.
curlymustache wrote: are u folks really complaining because she cant do 20k dmg any longer and ONE SHOT big targets? srsly? no one should one shot anyone.
simonsez wrote: curlymustache wrote: are u folks really complaining because she cant do 20k dmg any longer and ONE SHOT big targets? srsly? no one should one shot anyone. Stop Phantroning us. There's a pretty big gap between 20k and 7k.
Lerysh wrote: It's more that Will and Miles asked us to test drive her first before passing judgement. We have, she sucks, it's judgement day.
Lerysh wrote: I only voted for one option because that's all I assumed I could vote for. The poll is useless if you allow so many selections.
Raffoon wrote: Lerysh wrote: It's more that Will and Miles asked us to test drive her first before passing judgement. We have, she sucks, it's judgement day. They also promised she'd still be fun...... I expect they'll buff her to 7 tiles in another year. That should match their buff/nerf cycle timeframe as it stands currently. What are they doing with all that time? It can't be much testing if they're revising calculations from 12 tiles to 5.