Kcwei83 wrote: raziel777 wrote: But this is new balance for the 4* tier, just one more to go (X-F) and D3 can start with 5* I have to disagree with this, d3 nerf all the 4* because they want to avoid another transition level. By the time all players transition to 4*, what will happen? New 5* coming soon. They did this to avoid 5* from happening real soon. I have to say they thought about this.
raziel777 wrote: But this is new balance for the 4* tier, just one more to go (X-F) and D3 can start with 5*
Ludaa wrote: I highly doubt they'll change her again. I bet Demiurge_Miles regrets ever saying, "They're still fun." Considering their limited discussion on the topic, and the recent plans for buffed Versus events, it's clear to me they wanted the 270 wall brought down. That couldn't happen with pre-nerf GT running around. For better or worse, they definitely hurt their rep in a lot of vet's eyes. Plenty of people went out and bought Prof. X covers though, so not much reason for them to change! Kind of like the DLC/pre-order problem with video games.
Davyx wrote: I'm guessing that devs are trying to account for some of the snowballing benefits that 4*Thor gains by having charged tiles on board. Once there is only one enemy left, 4*Thor's stun becomes many times more valuable. I can see the situation being sort of opposite for Fury's blue, because when there is only one enemy left, that enemy will typically only aim for 3 colors and TU, so there's more chances of you getting unlucky and the traps are on colors that are ignored, and if you do stun the remaining enemy, the enemy won't be matching any of the traps while the enemy is stunned. Basically, Power Smite would become more efficient over the course of a fight, where as Fury's blue would become less efficient (you can't double cast it for double the damage due to overkill). That said, I don't have these characters covered well enough to make an accurate assessment, but I think there's a lot of hidden penalties and counters to Fury's blue (tile destruction skills, Fury dying causing all traps to disarm) that should be taken into consideration when thinking about the balance of these skills.
ShionSinX wrote: I was just thinking, what if they tweaked her a bit to make her better but without making her a powerhouse again? My idea is to make her work in two ways: if it is the first thing you use (and you shouldnt be doing this), it deals damage and creates the charged tiles; but if there are alredy 5 or more (and this is important as it is the number of tiles made by max level or after at least two uses of her powers) then she instead creates the charged tiles BEFORE doing damage with , making so those few tiles also deal the damage bonus on her .
MarvelMan wrote: ShionSinX wrote: I was just thinking, what if they tweaked her a bit to make her better but without making her a powerhouse again? My idea is to make her work in two ways: if it is the first thing you use (and you shouldnt be doing this), it deals damage and creates the charged tiles; but if there are alredy 5 or more (and this is important as it is the number of tiles made by max level or after at least two uses of her powers) then she instead creates the charged tiles BEFORE doing damage with , making so those few tiles also deal the damage bonus on her . I think you mean that if there were fewer than 5, she creates them THEN does damage. Has anyone changed her to 3/5/5 for PVE? As a damage sponge plus able to deal with countdowns....