Phantron wrote: Iron Fist's conversion is insanely overpowered probably because he has no active black to use that black AP. Of course, nobody could possibly imagine pairing him up with the strongest character the game that has the best black skill in the game too. Even without X Force, pairing him up with Black Panther and I don't see any 3* only team that can withstand 2 ROTPs which you can probably get after 10 purple AP, less if you're lucky. A lot of teams would be effectively downed after 1 ROTP when you add IF's considerable attack tile damage. This is kind of like the original Daken whose Phermone Rage is about as strong as a top tier green skill even though it didn't consume green AP or even required you to match it, because you might unfathomably not have any green powers on your team. Of course no one really did that unless you're going for a Falcon/Daken/pre nerf Magneto team (Blade was not available before Daken was nerfed, and if you're not using pre nerf Magneto your third person is almost certainly someone who has a green power) but that didn't stop him from getting the original version of Phermone Rage.
daibar wrote: Also, from the recent Q&A , they've shown that most of them play at the 2-3* transition level at highest. They probably saw Iron Fist as someone who'll go well with Captain Marvel, and weren't really anticipating how OP he'll be at full covers. I'm tempted to say that they probably play tested him mostly at level 40 or with Modern Thor. Can't explain IFoKL otherwise.
Phantron wrote: In general, I notice this game seems to assume complete ignorance on anything that remotely requires thought.
McDongals wrote: I'm betting their rationale is that high level play is already so broken they're not considering it at all. Unfortunately even in the realm of 3*s IF is kinda broken.
Trisul wrote: Phantron wrote: In general, I notice this game seems to assume complete ignorance on anything that remotely requires thought. Geez, overstatement much?
raisinbman wrote: McDongals wrote: I'm betting their rationale is that high level play is already so broken they're not considering it at all. Unfortunately even in the realm of 3*s IF is kinda broken. Nah, sentry would still be here otherwise The problem is there's no real balance checks - "Okay Iron Fist is better than 70% of 3*s, and is better than the **** 4*s, let's release him! Did we mention he plays well with X-Force? This totally won't have any bad repercussions!" "WOW STARLORD IS SO GOOD WOW 4* CMON TOP 50 PRIZE GET HIM NOW SEASON REWARDS!!!!!!! Oh wait countdowns did we really think this through?" "WOW ELEKTRA IS SO GOOD WOW 4* CMON TOP 50 PRIZE GET HER NOW SEASON REWARDS!!!!!!! Oh wait traps.....Marketing says we need to push traps." "WOW GAMORA IS....a character we released DONT YOU WANT HER!??!?!?" I'm just glad they vaulted those 6 unreleased characters. Deities know they need more time to make sense of the ones we've got.
NorthernPolarity wrote: raisinbman wrote: McDongals wrote: I'm betting their rationale is that high level play is already so broken they're not considering it at all. Unfortunately even in the realm of 3*s IF is kinda broken. Nah, sentry would still be here otherwise The problem is there's no real balance checks - "Okay Iron Fist is better than 70% of 3*s, and is better than the **** 4*s, let's release him! Did we mention he plays well with X-Force? This totally won't have any bad repercussions!" "WOW STARLORD IS SO GOOD WOW 4* CMON TOP 50 PRIZE GET HIM NOW SEASON REWARDS!!!!!!! Oh wait countdowns did we really think this through?" "WOW ELEKTRA IS SO GOOD WOW 4* CMON TOP 50 PRIZE GET HER NOW SEASON REWARDS!!!!!!! Oh wait traps.....Marketing says we need to push traps." "WOW GAMORA IS....a character we released DONT YOU WANT HER!??!?!?" I'm just glad they vaulted those 6 unreleased characters. Deities know they need more time to make sense of the ones we've got. Iron Fist being better than 70% of 3*s would still be balanced, since at least 30% of 3*s would still be playable in that case. The problem is that if you have BP on your roster, IF becomes better than LazyThor, and if LazyThor is considered too powerful in 3* land (which he is since in an xorless world, hes easily the best character out there), then you have a balance problem on your hands. Of course if your stance on balance is "well IF is worse than XF / GT then I don't care", then IF is perfectly fine, but that's a pretty terrible way to go about things imo.
Phantron wrote: I'm guessing they're thinking of someone like Psylocke or Dr. Doom for IF's black partner even though X Force and Black Panther exists.
NorthernPolarity wrote: Trisul wrote: Phantron wrote: In general, I notice this game seems to assume complete ignorance on anything that remotely requires thought. Geez, overstatement much? I like to think of any new imbalances in the new characters as simply a massive disparity in the developer's vision of the game and the game at a high level of play. The developers clearly just do not have a good idea at how game balance works at a high level of play. Whatever guidelines they're using to balance the characters are just not very good, as you can see from things such as Doc Ock's green being underwhelming (a lot of little things probably added up to the same ability power as a normal ability, but since so many of the little things are situational and don't matter, it needed to do more than the individual parts themselves) Elektra's red being extremely underwhelming (guessing the developers thought that it being a trap tile and hidden somehow meant that it should do less damage even though functionally speaking its irrelevant on offense), and Beast being generally bad (devs probably thought 'hey, this is a cool concept!' even though playtesting and comparisons to any reasonable 3* should have showed how underpowered he was). Despite this being the case, you can't really say that they have "ignorance on anything that remotely requires thought" as much as it is "ignorance on anything high-level game balance wise that remotely requires thought" (which is still being too harsh on the developers, but is by far a more logical statement). Since MPQ is still alive and kicking, they're obviously prioritizing their work on keeping the game alive in general, which believe it or not, doesn't actually mean having a balanced metagame and catering to the veteran players who care about such things. Their approach to balance seems to be "as long as things aren't massively broken, we aren't in a rush to fix things", and that's not an unreasonable stance to take in the grand scheme of things. Of course this will infuriate the people who care about balance, but what can you do.
ark123 wrote: 11 pages of "this guy is too good with xforce". Gotta love message boards.