sinnerjfl wrote: I am thinking about his yellow and I see a lot of people wanting to put 5 into that skill because it will usually get him back to full health. On the other hand, from a utility standpoint, wouldnt it be preferrable to have his yellow at 3 covers instead? My reasoning is, you will get more use of the board shake-up from his yellow if you don't get him back to full health with every use of that skill. He loses on sustain but with 10 TU's tiles on the board he will heal back to around 6000 health. Get him to low health again (and quicker than if we he went back to full health), bam, you can use his yellow again to shake things up. Is it really that important that he can get back to full health? Considering his max HP of 10,200, even at half health he's still hard to down.
NorthernPolarity wrote: Now in any non trivial PvE node, you can expect Ares / Juggs / Venom to nuke you for roughly at least ~3-5k health.
NorthernPolarity wrote: sinnerjfl wrote: I am thinking about his yellow and I see a lot of people wanting to put 5 into that skill because it will usually get him back to full health. On the other hand, from a utility standpoint, wouldnt it be preferrable to have his yellow at 3 covers instead? My reasoning is, you will get more use of the board shake-up from his yellow if you don't get him back to full health with every use of that skill. He loses on sustain but with 10 TU's tiles on the board he will heal back to around 6000 health. Get him to low health again (and quicker than if we he went back to full health), bam, you can use his yellow again to shake things up. Is it really that important that he can get back to full health? Considering his max HP of 10,200, even at half health he's still hard to down. Yes, it is that important that he can get back to full health. I thought the same way you did, then I started playing him in PvE at 4 yellow covers. The thing about Groot is that the whole point why you bring him is for his true healing and so he can tank stuff. Here's a typical scenario: Groot hits below 25% HP through random match damage and abilities, you get unlucky and get a heal on 7 tiles. With 3 yellow, he's back up to 5200 HP. With 5 yellow, he's back up to 8k HP. Now in any non trivial PvE node, you can expect Ares / Juggs / Venom to nuke you for roughly at least ~3-5k health. 3 yellow -> 1 hit and you're down to 1k health or close to dead and need another heal. 5 yellow -> you're down to 5k health, and can still tank a ton of hits. I've had plenty of scenarios where I heal to full, a couple of turns later Grocket tanks a ton of damage and needs a heal, but theres only like 5 tiles on board. 5 yellow, this isn't a problem and you're given enough HP to survive until the board refreshes with more yellow. 3 yellow, you're kinda screwed. After playing with him 5/3/5 is absolutely a no brainer: green is just so much worse than blue or yellow that it's worth throwing it in the gutter to maximize Groot's two good abilities.
Rosraf Ro Denn wrote: Someone noticed that Deadpool's Daily automatic rewards have all been the first power for each character, so far. If that trend holds up, R&G yellow should be queued up sometime this weekend! (-I have been seeking R&G yellow since their introduction. and it has alluded me at every opportunity).
Phantron wrote: great green powers are dime a dozen
simonsez wrote: Phantron wrote: great green powers are dime a dozen That's how it seems, but in the current PvE, with Wolverines locked out, and GT locking out LT, I'm having a hard time finding an exciting green to pair with her.
dkffiv wrote: simonsez wrote: Phantron wrote: great green powers are dime a dozen That's how it seems, but in the current PvE, with Wolverines locked out, and GT locking out LT, I'm having a hard time finding an exciting green to pair with her. I'd take Punisher over Groot because he brings a black as well as green. Torch I'd be on the fence with
simonsez wrote: dkffiv wrote: simonsez wrote: Phantron wrote: great green powers are dime a dozen That's how it seems, but in the current PvE, with Wolverines locked out, and GT locking out LT, I'm having a hard time finding an exciting green to pair with her. I'd take Punisher over Groot because he brings a black as well as green. Torch I'd be on the fence with Yeah, I've gone with Pun too, but like I said, not very exciting. Problem with Torch is that his black drains blue, which you're not going to want to do to with GT
Phantron wrote: Green hits harder than it looks, but given X Force rules green and that great green powers are dime a dozen, you can probably afford to skimp out on an easily covered color for 5/3/5 instead. I find that for PvP nothing hits hard enough for the heal to matter. The only case it'd matter is if you let X Force do 2 X Forces in a row and you're trying to regen more than 5K between his X Forces, and you really should never let something like this happen. Things weaker than this can't punch through the level 3 heal, and things that stronger than that will probably kill someone outright. Now, for PvE, your enemy most definitely can punch through level 3 heal on a normal scenario so here the extra health definitely matters, especially against goons that still do 1K match 4s.
locked wrote: Disagreed. What kind of scaling do you have that facing Gorgon allows you to keep Grocket at 3 yellow? PS: on my preferred team for essential nodes in the current event, Cyclops/Grocket/Falcon, Grocket is predictably the only green user. Green is nothing spectacular, but it gets much better with strike tiles, and having it destroy a smaller area helps protect friendly strike tiles.