NorthernPolarity wrote: Hey guys, just realized that you can retreat tank to get groot down to below 25% health. Yellos at beginning of every match? Yes please.
I Got A Plan - 11 Blue Rocket builds a ridiculously awesome weapon out of scraps. Place a 3-turn countdown tile on any basic tile. When his designs come to fruition, this countdown transforms 2 random basic blue tiles into strength 55 Strike tiles. Level 2: Rocket makes strength 66 Strike Tiles. Level 3: Rocket makes 3 strike tiles. Level 4: Max: 2-turn countdown, turn 3 into strength 244 Strike tiles. Level 5: Max: Turn 4 into strength 261 Strike tiles. Max Level: Turn 4 into strength 261 Strike tiles.
unbemator wrote: With ppl starting to abuse the retreat prologue a nerf will come for RG. I d ont think the devs toughted bout that..
Polares wrote: Any news on percentages in yellow ? it is always 25% the percentage where it stars to heal? Anyone has yellow power descriptions?
Hulk11 wrote: Can anyone confirm the usefulness on this character, I don't look forward to collecting them and wasting iso if they indeed suck. Granted they will be used soon. I'd like definite proof of these characters usefulness before I get worked up. I certainly have other characters I'm more concerned with leveling.
Phaserhawk wrote: Does Green count the AP used for the skill in destroying extra tiles or is it extra green after the 10? In other words you have 14 Green AP does it blow up the hole plus 7 random tiles, or the hole plus 2 tiles?
Lerysh wrote: Eh. Maybe because of the frequency I play with Daken, but a single additional Strike Tile doesn't strike me as essential.