Lyrian wrote: And for the record, the damage cap for ALotP, is a combination of level-based and cover-based. Going from 1 Red to 3 Red raised the damage cap by about 15% for each cover added. All the more reason to go 5 Red, as it will not be possible to achieve 45%/3299 damage.
Phantron wrote: You only need 7331 HP to get 3299 damage at 45%, which is still less HP than the total HP of characters like Captain America or anyone higher. Of course they won't always have full HP when you use it so there's still value in upgrading, but 45% is not as small as it looks given all the powerful characters in the current game have a ton of HP.
Lyrian wrote: Phantron wrote: You only need 7331 HP to get 3299 damage at 45%, which is still less HP than the total HP of characters like Captain America or anyone higher. Of course they won't always have full HP when you use it so there's still value in upgrading, but 45% is not as small as it looks given all the powerful characters in the current game have a ton of HP. You're missing the point I am trying to make, Phantron. The damage maximum on red is arbitrarily capped based upon the number of red covers possessed. In that sense, Deadpool's Red damage works very much like Torch's Red. This is easily observable by through viewing his major-buffed self in Weapon Tex-Mex. His 166 damage cap for 3 Red appears to be in the 1700-1800 range (its 1634 @150; ran out of iso). I really wouldn't be surprised if the 4 Red damage cap is below 2500. I'll get the 4th Red from TaT today, and will post my findings later.
Phaserhawk wrote: Lyrian wrote: Phantron wrote: You only need 7331 HP to get 3299 damage at 45%, which is still less HP than the total HP of characters like Captain America or anyone higher. Of course they won't always have full HP when you use it so there's still value in upgrading, but 45% is not as small as it looks given all the powerful characters in the current game have a ton of HP. You're missing the point I am trying to make, Phantron. The damage maximum on red is arbitrarily capped based upon the number of red covers possessed. In that sense, Deadpool's Red damage works very much like Torch's Red. This is easily observable by through viewing his major-buffed self in Weapon Tex-Mex. His 166 damage cap for 3 Red appears to be in the 1700-1800 range (its 1634 @150; ran out of iso). I really wouldn't be surprised if the 4 Red damage cap is below 2500. I'll get the 4th Red from TaT today, and will post my findings later. It's not, his dmg cap doesn't change regardless of covers, it's only the %.
Expalphalog wrote: Has anybody figured out how to use Deadpool points yet? I've triggered WWW while having points and at no point did I see an option to use any of them to increase damage. Do you have to max them out before you can spend them? Or did I miss something?
Rico Dredd wrote: You mean you have 28K Deadpool points already? I think he throws all whales at 28K, but since I'm at 21K currently I don't know yet.
Marvelous wrote: Ok so I have a few questions regarding the Deadpool points used in his Whales, Whales, Whales power. 1.) Can you choose how many points to use or spend or do you just blow all of them the instant you use your power? 2.) If they are all used up instantly, is it better to not use his WWW power until you've maxed out his points (for full damage potential)? 3.) Can you only collect DP points once per day or do you acquire them every time you fight with him and your DP points are at zero?