scthottie2 wrote: TheHueyFreeman wrote: So, has it been decided who runs with Cap? Patch/Falcon? LThor/Fury? Daken/anyone? I'm imagining HT and Daken. With those two, torch doesn't tank any colors and gets green and red from daken and marvel to fuel his abilities.
TheHueyFreeman wrote: So, has it been decided who runs with Cap? Patch/Falcon? LThor/Fury? Daken/anyone?
dr tinykittylove wrote: I'm finding that even boosted to high holy tinykitty in Oscorp and now FightFlyWhat, Cap Marvel has been rather underwhelming in practice. Her damage is frankly feeble. I took her against seed teams with my low-level Human Torch and Spidey to see if she can carry her own weight. Boosted to 83 for her PVP, her red barely does more damage than my Human Torch at level 45, provided he doesn't touch off a cascade, and they're both at 2 covers on red. The less said of her black the better. I don't even bother using it except as a finishing move, with whatever black I happen to collect along the way. It's even more jarring when BP's PVP was just a couple days ago. During Predator and Prey Rage did good AOE damage and could be timed to give ap to a useless ability or a character I could kill right away. CapM just gives little brass knuckles to the enemy to help them use me as a punching bag. High health isn't much use without at least one ok ability to balance it out like Hulk and She-Hulk. Her current purpose in PVE is to tank for everyone else with stronger attacks, including my level 90 IM35. That's really kind of a bummer.
wymtime wrote: In the event she is feeling like an Anti Bullseye. Her red does not do enough damage and only removes defensive tiles. Her black and yellow are her best colors. If red would just remove random enemy tiles it would be much better. As it is 3,5,5 is the only worth while build for her. I will only use her in PVE as a red battery or an anti Bullseye. At level 5 her black is a solid damage in PVE and when I can stun Daken right before I make a green match for Patch it is not that bad. I am keeping her under leveled in the PVE becuase if I don't she tanks for my Patch and I don't get the full effect of TBTI who I think she is a really pairing with.
DayvBang wrote: DayvBang wrote: An added bonus to her destruction of protect tiles with red: cascade possibility. Also, do the destroyed tiles do damage? It says they don't generate AP.... Also, what happens first, damage or protect destruction? If damage happens first, it will be disappointing to sometimes cast it as a 1-damage shield destroyer.
DayvBang wrote: An added bonus to her destruction of protect tiles with red: cascade possibility. Also, do the destroyed tiles do damage? It says they don't generate AP....
Kcwei83 wrote: HailMary wrote: I really hope they'd focus-test their art more. Never mind her "everything is zappity-sparkling" ability animations. That's relatively great. But, Marv's static in-fight pose looks like she's simultaneously constipated and confused, as if she'd just personally discovered constipation: "Can't s---. WHAT THE S---?!" Totally agree with you...
HailMary wrote: I really hope they'd focus-test their art more. Never mind her "everything is zappity-sparkling" ability animations. That's relatively great. But, Marv's static in-fight pose looks like she's simultaneously constipated and confused, as if she'd just personally discovered constipation: "Can't s---. WHAT THE S---?!"
iPulzzz wrote: And here I am just gonna complain about her art again.. Just skimming through her comics I can find hundreds other better looking cover for inspiration, not to mention some of her look in the comic is just gorgeous, unlike these in game art, especially that standing in front pose, and her art in the token reclaim screen for both oscorp heroic and her PVP is also ridiculous.. Her expression is more akin of a green goblin than a Carol Danvers what a shame.. And that her skills suck most time are even worse.. Red is weak, blac is also relatively weak and does not justify giving the enemy a strike tile.. Yellow seems to need too much damage.. The threshold should be (a match 3 damage of her level) + damage of strike tile from her black, so normal match3 shouldn't proc her yellow, but once she use that black she gains an advantage..
Phaserhawk wrote: good god if here yellow proc'd on a normal match 3 she would be so broken even pre-nerf Rags would be gasping. I agree though the yellow doesn't trigger as much as I would want which is why I'm kinda leaning towards 4/5/4
Phaserhawk wrote: iPulzzz wrote: And here I am just gonna complain about her art again.. Just skimming through her comics I can find hundreds other better looking cover for inspiration, not to mention some of her look in the comic is just gorgeous, unlike these in game art, especially that standing in front pose, and her art in the token reclaim screen for both oscorp heroic and her PVP is also ridiculous.. Her expression is more akin of a green goblin than a Carol Danvers what a shame.. And that her skills suck most time are even worse.. Red is weak, blac is also relatively weak and does not justify giving the enemy a strike tile.. Yellow seems to need too much damage.. The threshold should be (a match 3 damage of her level) + damage of strike tile from her black, so normal match3 shouldn't proc her yellow, but once she use that black she gains an advantage.. good god if here yellow proc'd on a normal match 3 she would be so broken even pre-nerf Rags would be gasping. I agree though the yellow doesn't trigger as much as I would want which is why I'm kinda leaning towards 4/5/4
jojeda654 wrote: Phaserhawk wrote: good god if here yellow proc'd on a normal match 3 she would be so broken even pre-nerf Rags would be gasping. I agree though the yellow doesn't trigger as much as I would want which is why I'm kinda leaning towards 4/5/4 C.Storm would be so jelly.