Phaserhawk wrote: I still don't understand why people are going 4/5/4 when I think Sentry is best served 5/5/3 or 3/5/5, but that's the beauty of it all. My reasoning is as follows. lvl 3 red to level 4 is just an increase in dmg only increases initial dmg by 341, the number of tiles and dmg from those is the same, as well as team dmg. the break comes from 4 to 5 as you get extra tiles to destroy and less team dmg. lvl 3 yellow to level 4 is just an increase in tile strenght by 66, but lvl 4 to 5 is an increase of 108 plus less self dmg. To me it is more cost effective to go 5/5/3 and max dmg out via supernova or go 3/5/5 and max strike tile dmg out while taken reduced self dmg. 4/5/4 while looking good, I think effectively does less dmg than 5/5/3 or 3/5/5 unless there is a stealth dmg upgrade the character stats are wrong the upgrade from lvl 3 to 4 is only initial dmg not tile dmg
Hannybal wrote: Wait.. Sorry i know this has been asked before. So the strike title(s) damage doesn't count into world rupture's damage ? Its only the initial 1st time ? I am getting a bit blur on it. Cause the countdown goes away one after another, so i presume every time one goes off, its taken into account the strike tiles damage ?
Phaserhawk wrote: Now I do beleive the way Supernova is triggerd for damage, is that the intial damage goes, which triggers strike tiles. Then the tile destruction dmg occurs triggering strike tiles again. 3/5/5 Sacrifice for 1112 self dmg, 575 strike tile, casting Supernova I hit enemy for (1186 + 575) + (1554 + 575) = 3890 dmg to enemy team and 1246 to my team and 2358 to Sentry
Polares wrote: Hannybal wrote: Wait.. Sorry i know this has been asked before. So the strike title(s) damage doesn't count into world rupture's damage ? Its only the initial 1st time ? I am getting a bit blur on it. Cause the countdown goes away one after another, so i presume every time one goes off, its taken into account the strike tiles damage ? The damage of the strike tiles is taken into account EVERY time. (Exactly the same for shields) Example: One strike tile of 40, and three countdown of 120 does 120+40+120+40+120+40 = 3*(120+40) = 480 Phaserhawk wrote: Now I do beleive the way Supernova is triggerd for damage, is that the intial damage goes, which triggers strike tiles. Then the tile destruction dmg occurs triggering strike tiles again. 3/5/5 Sacrifice for 1112 self dmg, 575 strike tile, casting Supernova I hit enemy for (1186 + 575) + (1554 + 575) = 3890 dmg to enemy team and 1246 to my team and 2358 to Sentry Are you sure of this? I think that when using Supernova you have to add strike tiles damage just once. I think this damage happens simultaneously. I don't know for sure because I never use Super nova but I think it works this way.
vudu3 wrote: Sentry will never be as scary as Thor on defense because World Rupture requires Sacrifice or a bunch of other strike tiles to hurt significantly. WR by itself shakes up the board quite a bit but barring any huge cascades it doesn't do too much damage.
locked wrote: I used a Sacrifice-enhanced World Rupture on enemy classic Storm, got wiped immediately and deservedly
Phantron wrote: locked wrote: I used a Sacrifice-enhanced World Rupture on enemy classic Storm, got wiped immediately and deservedly I remember doing a Berserker Rage on Storm and that didn't go well either.
vayhle wrote: Is there any reason to go 5/5/3 (r/g/y) rather than 3/5/5 with Sentry? Just reading the numbers, it seems like the yellow strike is pretty crazy strong already at 3, and the combination of complete enemy team damage increase, and your team damage decrease from boosting red 3->5 might be worthwhile.