*** Sentry (Dark Avengers) ***
Comments
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So as I continue the long climb to the pantheon of 3* heaven, I find my Sentry softcapped at 3/3/2 and helpfully (not), I get a red.
I like to follow the forums and try and build my characters to their "recommended" build (my Punisher is at 3/1/2 and I sold two blacks long ago and also got rid of a 3rd IM40 yellow).
I am not in a super rush, I am content (enough - well not really, but what can i do) to wait for the "right" covers.
Is it ok to sell my Red Sentry and stay on 3? Or should I always use the covers and then one day respec? Tempted though to use whatever Patch covers I get (he's currently on 3/1/3).0 -
yogi_ wrote:So as I continue the long climb to the pantheon of 3* heaven, I find my Sentry softcapped at 3/3/2 and helpfully (not), I get a red.
I like to follow the forums and try and build my characters to their "recommended" build (my Punisher is at 3/1/2 and I sold two blacks long ago and also got rid of a 3rd IM40 yellow).
I am not in a super rush, I am content (enough - well not really, but what can i do) to wait for the "right" covers.
Is it ok to sell my Red Sentry and stay on 3? Or should I always use the covers and then one day respec? Tempted though to use whatever Patch covers I get (he's currently on 3/1/3).
Use and respec later. Sentry is usable even with the "wrong" build, so you want to be able to level him.0 -
yogi_ wrote:Is it ok to sell my Red Sentry and stay on 3? Or should I always use the covers and then one day respec? Tempted though to use whatever Patch covers I get (he's currently on 3/1/3).0
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Thankyou both. I'll put the red on.
Ironically, I actually will have to work out what to do with Patch soon as I have a green reward coming up for the Season progress and might get another green from the current PvP. And no, CMags is even more lowly covered, so not usable.0 -
Dauthi wrote:5/5/3 is the best build. If you are using Sentry it is for defense. Maxing out his yellow then hoping the AI will be competent in placing it is a pretty big long shot, and not worth it compared to red. The AI cannot mess up his red or green, making it hands down his best build.Phaserhawk wrote:My only issue with Supernova isn't the skill itself, it's just that the dmg output at lvl 5 isn't all that much more than lvl 4 or 5. You have to have 9 tiles out to max it. So if there are 7 or less red tiles on the board, all you get over lvl 4 is the dmg reduction, and all you get over level 3 is the dmg reduction plus an extra 400 dmg. Experimenting with Sacrifce more, that is lethal unto itself
It is here where people lose focus. 3/5/5 is a great offensive build because you can use yellow then green for a great combo. However he is a defensive character, not offensive, due to his self infliction. This means 5/5/3 allows the AI to use your character much more effectively. Let's face it, it is extremely unlikely AI will use yellow then green for a perfect combo. In fact you will be lucky the AI or player doesn't match (or destroy in some way) the yellow strike tile instantly destroying it. I would say the chances of this happening is much higher than not having enough red on the board for Supernova to devastate the enemy.
With the new Buff to BP it really depends on who you play with. If you use BP or Ldaken with Sentry 5 in red is perfect as you don't ncessaraly need sacrafice. If you don't have another strike tile generator 3,5,5 is a better build. I personally believe either build will let you instant kill or close to it with world rupture, and you are probably bringing on another cover with a stong ability to finish off the rest of the team.0 -
Dauthi wrote:5/5/3 is the best build. If you are using Sentry it is for defense. Maxing out his yellow then hoping the AI will be competent in placing it is a pretty big long shot, and not worth it compared to red. The AI cannot mess up his red or green, making it hands down his best build.Phaserhawk wrote:My only issue with Supernova isn't the skill itself, it's just that the dmg output at lvl 5 isn't all that much more than lvl 4 or 5. You have to have 9 tiles out to max it. So if there are 7 or less red tiles on the board, all you get over lvl 4 is the dmg reduction, and all you get over level 3 is the dmg reduction plus an extra 400 dmg. Experimenting with Sacrifce more, that is lethal unto itself
It is here where people lose focus. 3/5/5 is a great offensive build because you can use yellow then green for a great combo. However he is a defensive character, not offensive, due to his self infliction. This means 5/5/3 allows the AI to use your character much more effectively. Let's face it, it is extremely unlikely AI will use yellow then green for a perfect combo. In fact you will be lucky the AI or player doesn't match (or destroy in some way) the yellow strike tile instantly destroying it. I would say the chances of this happening is much higher than not having enough red on the board for Supernova to devastate the enemy.0 -
wymtime wrote:Dauthi wrote:5/5/3 is the best build. If you are using Sentry it is for defense. Maxing out his yellow then hoping the AI will be competent in placing it is a pretty big long shot, and not worth it compared to red. The AI cannot mess up his red or green, making it hands down his best build.Phaserhawk wrote:My only issue with Supernova isn't the skill itself, it's just that the dmg output at lvl 5 isn't all that much more than lvl 4 or 5. You have to have 9 tiles out to max it. So if there are 7 or less red tiles on the board, all you get over lvl 4 is the dmg reduction, and all you get over level 3 is the dmg reduction plus an extra 400 dmg. Experimenting with Sacrifce more, that is lethal unto itself
It is here where people lose focus. 3/5/5 is a great offensive build because you can use yellow then green for a great combo. However he is a defensive character, not offensive, due to his self infliction. This means 5/5/3 allows the AI to use your character much more effectively. Let's face it, it is extremely unlikely AI will use yellow then green for a perfect combo. In fact you will be lucky the AI or player doesn't match (or destroy in some way) the yellow strike tile instantly destroying it. I would say the chances of this happening is much higher than not having enough red on the board for Supernova to devastate the enemy.
With the new Buff to BP it really depends on who you play with. If you use BP or Ldaken with Sentry 5 in red is perfect as you don't ncessaraly need sacrafice. If you don't have another strike tile generator 3,5,5 is a better build. I personally believe either build will let you instant kill or close to it with world rupture, and you are probably bringing on another cover with a stong ability to finish off the rest of the team.
The problem is you only have a 50/50 chance the AI will cast Battleplan over Sacrifice. Here's my other issue. base dmg from lvl 3 Supernova to Lvl 5 is 400. That's it, sure you save 225 dmg on your other guys, but that's not a lot. In addition the tile explosion dmg is only going to do more dmg IF you have more than 7 red out. If you are spending time matching red the odds of you have more than 7 are low. So while lvl 5 Supernova is better, it's not that much better than it's lvl 4 or 3 incarnation. But I think the real question is how much overkill if any is the Sacrifice strike tile.0 -
Been ripping through teams in this Patch PVP with World Rupture. Love Sentry now!0
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For quick, shield-hopping pvp use, I can understand sentry's appeal. However, in pve events like the current Deadpool one where there are so many nodes, the amount of damage he does to my roster with every world ruptere makes me cringe. As if the npc's in this event don't chew up my roster enough without help from him....0
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"]For quick, shield-hopping pvp use, I can understand sentry's appeal. However, in pve events like the current Deadpool one where there are so many nodes, the amount of damage he does to my roster with every world ruptere makes me cringe. As if the npc's in this event don't chew up my roster enough without help from him....
Incidentally, taking him into any fight where protect tiles might be flying around is asking for trouble. I ran CMags up against the Sentry/Daken node in the second Deadpool sub, dropped a couple blue protect tiles over Daken's strikes the turn before World Rupture went off and they took more damage from it than I did.0 -
This last PvE I had to resort to Sentry while fighting Doom and Daken. The reason being is that he will blow up their special tiles with Supernova and a high level Doom throwing out demons is not good for the life of any team.0
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Thugpatrol wrote:Incidentally, taking him into any fight where protect tiles might be flying around is asking for trouble. I ran CMags up against the Sentry/Daken node in the second Deadpool sub, dropped a couple blue protect tiles over Daken's strikes the turn before World Rupture went off and they took more damage from it than I did.
That's how you can counter enemies World Rapture. Throw a few protect tiles out, let WR unleashes. All you can see is -1 -1 -1... on your team, while the enemy team is getting the full impact as there's no way to reduced WR's self inflicted damage as protect tiles only counter opponent's damage.
Btw, even with the current BP fix, I still can't see how 5 red is any good. Ending the turn prematurely to me is a big drawback. Unless it's fixed like hood's 5 yellow, it doesn't get more damage or higher modifier, just remove the clause "end the turn".0 -
"]For quick, shield-hopping pvp use, I can understand sentry's appeal. However, in pve events like the current Deadpool one where there are so many nodes, the amount of damage he does to my roster with every world ruptere makes me cringe. As if the npc's in this event don't chew up my roster enough without help from him....0
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vudu3 wrote:"]For quick, shield-hopping pvp use, I can understand sentry's appeal. However, in pve events like the current Deadpool one where there are so many nodes, the amount of damage he does to my roster with every world ruptere makes me cringe. As if the npc's in this event don't chew up my roster enough without help from him....0
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I haven't used Sentry a whole lot but thought that I would have seen this before. I was in a match and I believe that I used the Sentry World Rupture TU and not Sentry himself. The first couple of tiles went off and ended up killing the entire other team. However then they kept going off doing damage to me instead of stopping when the other team was dead. It wasn't a huge issue because it was a low level World Rupture but I would have been upset if it had really hurt my team as well.
Is this supposed to happen and if not has anybody else seen it happen?
Thank you,
Russ0 -
Yes, that's what it does.0
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So since Supernova is confirmed to proc Captain Marvel's Energy Absorption, I decided to try out other characters' using 3 red Supernova.
Hulk definitely gives anger tile.
CStorm's Raging Tempest did not proc.
I don't have black Deadpool, so can someone try it out?
Why do Hulk's and Captain Marvel's passives get triggered but not CStorm's? Ok it probably shouldn't otherwise Supernova + Tempest would be quite OP.0 -
hurcules wrote:So since Supernova is confirmed to proc Captain Marvel's Energy Absorption, I decided to try out other characters' using 3 red Supernova.
Hulk definitely gives anger tile.
CStorm's Raging Tempest did not proc.
I don't have black Deadpool, so can someone try it out?
Why do Hulk's and Captain Marvel's passives get triggered but not CStorm's? Ok it probably shouldn't otherwise Supernova + Tempest would be quite OP.0 -
OnesOwnGrief wrote:hurcules wrote:So since Supernova is confirmed to proc Captain Marvel's Energy Absorption, I decided to try out other characters' using 3 red Supernova.
Hulk definitely gives anger tile.
CStorm's Raging Tempest did not proc.
I don't have black Deadpool, so can someone try it out?
Why do Hulk's and Captain Marvel's passives get triggered but not CStorm's? Ok it probably shouldn't otherwise Supernova + Tempest would be quite OP.0 -
hurcules wrote:OnesOwnGrief wrote:hurcules wrote:So since Supernova is confirmed to proc Captain Marvel's Energy Absorption, I decided to try out other characters' using 3 red Supernova.
Hulk definitely gives anger tile.
CStorm's Raging Tempest did not proc.
I don't have black Deadpool, so can someone try it out?
Why do Hulk's and Captain Marvel's passives get triggered but not CStorm's? Ok it probably shouldn't otherwise Supernova + Tempest would be quite OP.0
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