yogi_ wrote: So as I continue the long climb to the pantheon of 3* heaven, I find my Sentry softcapped at 3/3/2 and helpfully (not), I get a red. I like to follow the forums and try and build my characters to their "recommended" build (my Punisher is at 3/1/2 and I sold two blacks long ago and also got rid of a 3rd IM40 yellow). I am not in a super rush, I am content (enough - well not really, but what can i do) to wait for the "right" covers. Is it ok to sell my Red Sentry and stay on 3? Or should I always use the covers and then one day respec? Tempted though to use whatever Patch covers I get (he's currently on 3/1/3).
yogi_ wrote: Is it ok to sell my Red Sentry and stay on 3? Or should I always use the covers and then one day respec? Tempted though to use whatever Patch covers I get (he's currently on 3/1/3).
Dauthi wrote: 5/5/3 is the best build. If you are using Sentry it is for defense. Maxing out his yellow then hoping the AI will be competent in placing it is a pretty big long shot, and not worth it compared to red. The AI cannot mess up his red or green, making it hands down his best build. Phaserhawk wrote: My only issue with Supernova isn't the skill itself, it's just that the dmg output at lvl 5 isn't all that much more than lvl 4 or 5. You have to have 9 tiles out to max it. So if there are 7 or less red tiles on the board, all you get over lvl 4 is the dmg reduction, and all you get over level 3 is the dmg reduction plus an extra 400 dmg. Experimenting with Sacrifce more, that is lethal unto itself It is here where people lose focus. 3/5/5 is a great offensive build because you can use yellow then green for a great combo. However he is a defensive character, not offensive, due to his self infliction. This means 5/5/3 allows the AI to use your character much more effectively. Let's face it, it is extremely unlikely AI will use yellow then green for a perfect combo. In fact you will be lucky the AI or player doesn't match (or destroy in some way) the yellow strike tile instantly destroying it. I would say the chances of this happening is much higher than not having enough red on the board for Supernova to devastate the enemy.
Phaserhawk wrote: My only issue with Supernova isn't the skill itself, it's just that the dmg output at lvl 5 isn't all that much more than lvl 4 or 5. You have to have 9 tiles out to max it. So if there are 7 or less red tiles on the board, all you get over lvl 4 is the dmg reduction, and all you get over level 3 is the dmg reduction plus an extra 400 dmg. Experimenting with Sacrifce more, that is lethal unto itself
wymtime wrote: Dauthi wrote: 5/5/3 is the best build. If you are using Sentry it is for defense. Maxing out his yellow then hoping the AI will be competent in placing it is a pretty big long shot, and not worth it compared to red. The AI cannot mess up his red or green, making it hands down his best build. Phaserhawk wrote: My only issue with Supernova isn't the skill itself, it's just that the dmg output at lvl 5 isn't all that much more than lvl 4 or 5. You have to have 9 tiles out to max it. So if there are 7 or less red tiles on the board, all you get over lvl 4 is the dmg reduction, and all you get over level 3 is the dmg reduction plus an extra 400 dmg. Experimenting with Sacrifce more, that is lethal unto itself It is here where people lose focus. 3/5/5 is a great offensive build because you can use yellow then green for a great combo. However he is a defensive character, not offensive, due to his self infliction. This means 5/5/3 allows the AI to use your character much more effectively. Let's face it, it is extremely unlikely AI will use yellow then green for a perfect combo. In fact you will be lucky the AI or player doesn't match (or destroy in some way) the yellow strike tile instantly destroying it. I would say the chances of this happening is much higher than not having enough red on the board for Supernova to devastate the enemy. With the new Buff to BP it really depends on who you play with. If you use BP or Ldaken with Sentry 5 in red is perfect as you don't ncessaraly need sacrafice. If you don't have another strike tile generator 3,5,5 is a better build. I personally believe either build will let you instant kill or close to it with world rupture, and you are probably bringing on another cover with a stong ability to finish off the rest of the team.
"[ wrote: » "]For quick, shield-hopping pvp use, I can understand sentry's appeal. However, in pve events like the current Deadpool one where there are so many nodes, the amount of damage he does to my roster with every world ruptere makes me cringe. As if the npc's in this event don't chew up my roster enough without help from him....
Thugpatrol wrote: Incidentally, taking him into any fight where protect tiles might be flying around is asking for trouble. I ran CMags up against the Sentry/Daken node in the second Deadpool sub, dropped a couple blue protect tiles over Daken's strikes the turn before World Rupture went off and they took more damage from it than I did.
vudu3 wrote: "[ wrote: » "]For quick, shield-hopping pvp use, I can understand sentry's appeal. However, in pve events like the current Deadpool one where there are so many nodes, the amount of damage he does to my roster with every world ruptere makes me cringe. As if the npc's in this event don't chew up my roster enough without help from him.... I was able to beat all 9 of the replayable nodes in Deadpool vs. Villains one time each using Sentry, Daken and Patch. Only needed one health pack. World Rupture doesn't cause nearly as much self-damage as people seem to think--especially if you purposefully match a few Countdown tiles if you know you have more than enough.
hurcules wrote: So since Supernova is confirmed to proc Captain Marvel's Energy Absorption, I decided to try out other characters' using 3 red Supernova. Hulk definitely gives anger tile. CStorm's Raging Tempest did not proc. I don't have black Deadpool, so can someone try it out? Why do Hulk's and Captain Marvel's passives get triggered but not CStorm's? Ok it probably shouldn't otherwise Supernova + Tempest would be quite OP.
OnesOwnGrief wrote: hurcules wrote: So since Supernova is confirmed to proc Captain Marvel's Energy Absorption, I decided to try out other characters' using 3 red Supernova. Hulk definitely gives anger tile. CStorm's Raging Tempest did not proc. I don't have black Deadpool, so can someone try it out? Why do Hulk's and Captain Marvel's passives get triggered but not CStorm's? Ok it probably shouldn't otherwise Supernova + Tempest would be quite OP. It procs at 20%. Supernova's self damage is literally 19% of Storms health. Be careful with Black Deadpool as it may cause him to take 2 hits like it would a team using Hawkeye (Modern).
hurcules wrote: OnesOwnGrief wrote: hurcules wrote: So since Supernova is confirmed to proc Captain Marvel's Energy Absorption, I decided to try out other characters' using 3 red Supernova. Hulk definitely gives anger tile. CStorm's Raging Tempest did not proc. I don't have black Deadpool, so can someone try it out? Why do Hulk's and Captain Marvel's passives get triggered but not CStorm's? Ok it probably shouldn't otherwise Supernova + Tempest would be quite OP. It procs at 20%. Supernova's self damage is literally 19% of Storms health. Be careful with Black Deadpool as it may cause him to take 2 hits like it would a team using Hawkeye (Modern). I took my 1 cover Deadpool to test along with CStorm. L166 3 red Supernova took Deadpool from 1760 down to 700+ HP but Tempest did not trigger.