Baltias wrote: I remember fighting sentry once with enough protect tiles for me to counter a world rapture's damage to my team but kill the entire opponent team instead. Is there a way when I use sentry to counter the damage to my team with my own world rapture?
Pjoe0211 wrote: my sentry is currently 4/5/4, is 3/5/5 that much better? i feel like 4/5/4 might be a little better on defense but would like to hear some opinions please.
Spoit wrote: Pjoe0211 wrote: my sentry is currently 4/5/4, is 3/5/5 that much better? i feel like 4/5/4 might be a little better on defense but would like to hear some opinions please. On defense, the enemy is doing something wrong if you get to 14 red anyway, whereas if it's not being held for thor, 8 yellow really isn't that much for the AI to get, and even if it lasts only a few turns, it can do quite a bit of damage
Phaserhawk wrote: My only issue with Supernova isn't the skill itself, it's just that the dmg output at lvl 5 isn't all that much more than lvl 4 or 5. You have to have 9 tiles out to max it. So if there are 7 or less red tiles on the board, all you get over lvl 4 is the dmg reduction, and all you get over level 3 is the dmg reduction plus an extra 400 dmg. Experimenting with Sacrifce more, that is lethal unto itself
Dauthi wrote: 5/5/3 is the best build. If you are using Sentry it is for defense... 3/5/5 is a great offensive build because you can use yellow then green for a great combo. However he is a defensive character, not offensive, due to his self infliction.