Raffoon wrote: The reason you can easily get to those numbers now is that the top level players are going into the 1300-1700 range from frequent shield hopping with sentry. This means there are consistently 30+ point nodes to hit. If Sentry were nerfed, the overall level of points would be lower and 850 would not be as easy to achieve. You would be attacked much more in the 550-750 range than currently. Come to think of it, another positive side effect of compressing scores down would be less grinding up to high scores in order to be competitive.
IceIX wrote: - Sentry is going to be looked at with an electron microscope after this since he's obviously the second most popular niche strategy. He's still very low on the actual userbase usage rate, but we can't be sure how that will change once the Patch / Magneto situation changes.
roippi wrote: Ice mentioned somewhere recently (probably in the "it's time" thread) that they are going to be looking at sentry with a "magnifying glass," whatever that means. Personally I think mr. magoo could tell you from 1000 feet away that sentry is broken in half, but shrug.
Raffoon wrote: That is a bad side effect. To compensate, D3 should change the rewards structure to more closely match what people's scores will be when they're not over-inflated. Make some tiers of reward 50 points apart instead of 100 so that the rewards top out in the 750-850 range instead? Problem fixed! (And I know that the Dev's like to say how limited their resources are, but I'm confident that going into the code and changing the values that people get rewarded at from "100 ,200, 300" to "50, 100, 150" and so forth could be done in quite literally 5 minutes)
Phantron wrote: The guys who say Sentry makes them money so it won't be nerfed has the business model wrong. D3 is in the business of repeated sales. Their goal is to approach you and say, "Psst your roster looks like it can use the power of BEAST!" Right now Sentry (and a couple other guys) are so far above the average character in power that even a very stupid player won't be fooled by this. They'll just say no thanks I already got Sentry. If the balance was closer you'd have a much better chance of making such a pitch. And even though there will almost certainly be a top 5 team, if the balance is closer then it is indeed quite possible some oddball team plays very strongly to some of those top teams even if it's not top 5 calibur and that'll lead to more sales.
Sandmaker wrote: Phantron wrote: The guys who say Sentry makes them money so it won't be nerfed has the business model wrong. D3 is in the business of repeated sales. Their goal is to approach you and say, "Psst your roster looks like it can use the power of BEAST!" Right now Sentry (and a couple other guys) are so far above the average character in power that even a very stupid player won't be fooled by this. They'll just say no thanks I already got Sentry. If the balance was closer you'd have a much better chance of making such a pitch. And even though there will almost certainly be a top 5 team, if the balance is closer then it is indeed quite possible some oddball team plays very strongly to some of those top teams even if it's not top 5 calibur and that'll lead to more sales. This 100%. Excluding whales, the typical person is not going to open their wallets just to have some more HP for shield hopping. They use what they've saved up, and will most likely stop if they run out. There is no impulse buy factor when it comes to shield hopping. What does have that "I must buy that now" property is releasing a character with potential. If a character looks like it is competitive then people will buy covers and packs to try it out. But that's very hard to do when there's something like Sentry in the game. Every release looks lackluster and any motivation to buy the new character goes out the window. (What percent of players do you think bought a cover for Beast when they got him?) It is very clearly in both the company's and the player's interest to have a balanced game field.