*** Sentry (Dark Avengers) ***
Comments
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How about, instead of nerfing, buffing other characters? I'd prefer that.0
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You'd prefer a game where every character can win any PvP fight in under a minute?
I'm no fan of reflexively nerfing anything that's particularly good, but World Rupture is objectively bonkers. It's game-breakingly strong, and the solution is not to make everything break the game.0 -
My World Rupture idea:
Keep damage per tile the same, but make it so that when a World Rupture countdown goes off, all friendly countdown tiles are destroyed, dealing X damage to the enemy and Y damage to Sentry's team for each destroyed countdown.
All tiles go off at once, so it doesn't abuse strike tiles.
Destroying all friendly countdowns instead of only the World Rupture ones is probably far easier to code, and it adds some interesting behavior: you could lose other countdown effects you really liked, but you also have a way to "feed" the Rupture for greater effect.0 -
unbemator wrote:The sentry crying post are getting out of hand...
yes he's op but so was patchneto and there wasnt so many crying post.. Maybe all were running pacthneto combo.
Thor paired with hood is a good combo to counter sentry..
Sentry is a Healthpack eater and thats one prob that he has. The other is that if the board aint favoring you ur dead meat.
If sentry was nerfed, Hulk would be op..
That's not the point. Not **** about being OP or a cry for a nerf.
The point is that the game has devolved into a non-stop Sentry-fest, especially at the higher level of play.0 -
Puritas wrote:AJBCLF wrote:MPQ will henceforth be called "Sentry vs. Sentry: 24/7"
It'll take some getting used to, I guess.
They also released a new promo blurb:
"You and your friends can experience wild team-up possibilities across the Marvel Universe! Just imagine: Sentry & Hood! Sentry & Daken! Sentry & Hulk! The possibilities are ENDLESS!"
oh man be glad you weren't a moderator when you posted this
because by now you wouldn't be one any longer lolllll
I know, right? I don't envy your position.
From my position, however, I can talk tinykitty on D3 all I want.0 -
You know, I wonder if Sentry was considered balanced during play testing when World Rupture placed only green CDs. Like how it was in the flavor text when he debuted. Of course, that begs the questions as to why it was updated to not change colors.
Anyways, what if WR detonations were subject to the Cascade Decay calculations? Too much of a nerf?0 -
jojeda654 wrote:You know, I wonder if Sentry was considered balanced during play testing when World Rupture placed only green CDs. Like how it was in the flavor text when he debuted. Of course, that begs the questions as to why it was updated to not change colors.
Anyways, what if WR detonations were subject to the Cascade Decay calculations? Too much of a nerf?
Cascade decay wouldn't matter because strike tile strength do not decay and that's where most of the WR damage comes from. If you ever used just the base WR it's surprisingly humble.
Assuming a plain board with no special tiles, then you'd expect 16 * (1/7) = 2-3 tiles placed with a maxed WR if it only placed them on green, though in theory you can wait until better opportunities to place a WR. That would seem a bit too weak though it'd still be decent when combined with strike tiles if one memorized all the position of the WR to get say 4 green tiles, since it's easy to get 500 per WR and 7 green AP for 2000 damage to enemy is a pretty good deal.0 -
Let's be honest, we all know how this will play out.
According to ''metrics' he isn't a problem as not enough players have him, so D3 will wait 2/3/4 months until everyone has invested thier Hp and ISO, and then they'll nerf him.
It's happened before and it will happen again.0 -
AJBCLF wrote:unbemator wrote:The sentry crying post are getting out of hand...
yes he's op but so was patchneto and there wasnt so many crying post.. Maybe all were running pacthneto combo.
Thor paired with hood is a good combo to counter sentry..
Sentry is a Healthpack eater and thats one prob that he has. The other is that if the board aint favoring you ur dead meat.
If sentry was nerfed, Hulk would be op..
That's not the point. Not **** about being OP or a cry for a nerf.
The point is that the game has devolved into a non-stop Sentry-fest, especially at the higher level of play.
We all know that at some point sentry will be nerfed. The prob is that everyone will shift to 4* wolvie (the next big thing) or Fury and/or LT. Hulk will find its niche and will be again a bit more used.. So its going to be after sentry nerf Wolvie, LT and Fury teams.. Big diversity..
Instead of asking for nerfs i ask the DEVs to fix the **** death brackets, MMR, tweak for better other char among other things0 -
CrookedKnight wrote:You'd prefer a game where every character can win any PvP fight in under a minute?
I'm no fan of reflexively nerfing anything that's particularly good, but World Rupture is objectively bonkers. It's game-breakingly strong, and the solution is not to make everything break the game.
You misread that, so let me make this clearer:
World Rupture is a pretty strong power (it can be countered, though - stun, protect tiles, 2* Widow's or even Bagman's countdown delay), but if you want to make it game-breakingly effective, you have to either play Sentry with a strike tile spammer like Daken or Psylocke or Panther or have Sentry inflict damage upon himself (and Sancrifice does quite a bit of damage, especially if you want to play several matches and not use up health packs too quickly). Also, Supernova damages your own team quite a bit. Sentry does come with disadvantages.
Now, if other characters that are currently cosidered to be relatively weak were strengthened some more (for example, give Torch more health - that one is a really fast hitter and does tons of damage - or make Psylocke's blue power more effective - again, really fast hitter, and the strike and attack tiles are not to be sneered at either and what I said for Torch holds true for Mohawk Storm too), I, at least, would see an incentive towards favouring them more, which would lead to more diversity. Torch, for example, can end a match pretty quickly too, I just hesitate to use him much (or at least not as my only damage dealer) because he has such low health. Same for Mohawk Storm.
I'm not opposed to weakening World Rupture a bit on general principle (that is, let his countdown tiles do less damage). I didn't mind Daken's strike tiles getting weakened either. I am, however, very much opposed to ruining a great character. 2* Wolverine was pretty good when I started, and now he is mediocre at most, and I don't think I need to mention Spidey.
Also, there are other characters whose powers might be considered gamebreaking. Take Fury's blue, for example, I've blasted away Hulk with that. And Panther's black can end a match pretty quickly (with 3x black + green and 3x rainbow boosts, all you need for it are two black matches). Same for 2* Storm's blue. Thor's yellow leading up to green can end the game fast too, especially if you boost and get cascades. And Juggernaut doesn't get mentioned just because he goes no further than level 40. The same could be said for 1* Widow, btw, that 5 turn stun is pretty impressive actually...
Right now lots of people want to see Sentry nerfed (and I've seen both good and bad suggestions for it). But when he gets "funbalanced", the next character will be considered overpowered and take his place.0 -
I actually like the 1/2 the tiles for 2x the damage. Because lets face it 1 Black Panther Strike tile out on the board can potentially do more damage than the skill itself, that's a BIG problem. I would randomize the tiles though instead of an X pattern, so at say lvl 3 you get 6 CD tiles and lvl 5 you get 8. The whole point of the skill is the board shakeup, hence the term World Rupture which is why I wouldn't want them to go off at the same time.0
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Beast1970 wrote:tobi69 wrote:Rico Dredd wrote:If he were nerfed, the next character would pop up to replace him, and then everybody would clamour for that one to get nerfed. Just saying.
There's none. The rest 3* pretty balance. Just saying
Nope, I guarantee if Senrty was nerf end into oblivion, you would start hearing how OP Black Panther is. Not saying Sentry isn't OP, but there will always be some character or combination that rises to the top, and there will always be threads complaining about them. I'd like to see a real surprise someday, like a buff that makes Bagman a real threat!
In term of offense, wrapped into 2 questions below :
Q1 : Mention possible skill combo that can take down 3 max hulk?
A1 : World Rupture + Sacrifice, BerserkerRage+Rage Of Panther
Q2 : From A1 above,which one have the cheapest AP cost ?
A2 : World Rupture + Sacrifice
Before R60,for offense patchneto also able to take down any team. But on defense they're weak.
Best def.team is still : Sentry/Hood. Winning chance 50/50 with or w/o boost (actually boost makes losing chance bigger).
Final question : mention one char other than sentry that able to 1. instakill any team, 2. ability cost below 9, 3. good offense and defense?
A : There's none0 -
I know people say well then they will nerf another character. Perhaps, but most other characters could be fixed wit small damage decreases, take L.Thor, what if you just dropped his damage by say 10% on Thunderstrike, or make it match one less green? He doesn't change he just drops a little. There are characters that need tweaks like Thor or like what they did with Daken, they just tweaked him so he wasn't uber. He's still one of the best characters in the game, but being able to get free green was getting out of hand.
The issue in this game gomes with broken characters both good and bad
Sentry is broken good, he's completely warping how the game was ever intended to play
IM40 is broken bad, he's so useless no one uses him
IW--broken bad
I"m sure there are a few others but for the most part most characters can be tweaked without having to be redesigned. C.Mags had to be redesigned, same with X-Force. Sentry.....I think he could be tweaked so that he is still the uber crazy powerhouse he is in the comics but not so it's insert HP here and win. I saw in the feedback post a suggestion on him. One is the obvious blow up the tiles at once fix the other was to halve the number of WR tiles but double the damage. You still get the benefits of strike tiles, just not that many times. time will tell though.0 -
After a Sentry nerf, the thirty second game will be mostly gone.
There will still be Deadpool's Wales Whales Wails for a thirty second game with boosts, but that relies on Deadpool points and a board cooperating on Purple.
After that, there will be 18 great characters to choose from, but none will be super fast. XForce and Fury are fantastic, but they are not superfast.0 -
Wouldn't the 553 build be better on defense compared to the 355 build? Does the CPU consistently use Sacrifice before the World Rupture tiles activate?
Also, you have to take note that the Sacrifice tile is random so the opponent might just instantly match/destroy it, rendering World Rupture less harmful. Personally, I like having a maxed out Supernova, guaranteeing that whoever hits me will need at least 1 health pack.0 -
Nonce Equitaur 2 wrote:After a Sentry nerf, the thirty second game will be mostly gone.
...After that, there will be 18 great characters to choose from, but none will be super fast...
Amen0 -
Nonce Equitaur 2 wrote:XForce and Fury are fantastic
This is very true, and it comes with an interesting side effect. I'm starting to focus on them, and neglect 3*s! Xforce went to the front of my queue, and he's doing his best impression of matter-eater lad with my iso.0 -
DuffManOhYeah wrote:Wouldn't the 553 build be better on defense compared to the 355 build? Does the CPU consistently use Sacrifice before the World Rupture tiles activate?
Also, you have to take note that the Sacrifice tile is random so the opponent might just instantly match/destroy it, rendering World Rupture less harmful. Personally, I like having a maxed out Supernova, guaranteeing that whoever hits me will need at least 1 health pack.
Yes and No. Obviously if the tile is placed in a bad spot you can match it away, but if that tile isn't, man does it hurt. The AI will cast Sacrifice as soon as it gets enough AP and the same goes for World Rupture or Supernova. The reason most people go 3/5/5 is 1. the insane Sac/WR combo but 2.The damage increase from Supernova to the enemy and the reduction to your team is not that great of an investment.0 -
NorthernPolarity wrote:Phaserhawk wrote:I'm really starting to lean 5/5/3 for Sentry. I have him 3/5/5 but I try not to cast yellow if I don't have to, and at lvl 3 it's still strong enough, not to mention we have Black Panther now who can cast battleplan instead and save you the health hit. What's everyone's thought?
Supernova is just really miserable to use on offense unless youre desperate due to the damage your entire team takes. Id much rather just have the option of being able to sacrifice world rupture at slightly less health cost. I dont think defense matters much since the difference between 3 and 5 red could only be 400 damage due to the logic above, and optimizing for offense is more important in this case since the odds of 3->5 supernova mattering on defense (you need to get 11ap on defense, and then there needs to be enough red tiles onboard to get the significant damage boost) seems low enough to not be worth considering.
while I am the 3/5/5 camp, I must say supernova has saved my bacon many many times over. Matches where I was unable to get enough green and the AI pulls off massive cascade, I often find myself bleeding with xxx health left. And the only thing I have left is supernova which has won / came back from pretty much every bad situation there is. When your entire team is about to die and the AI all have 3k hp, this is indeed the greatest skill to turn the tide. No joke. It also adds to Sentry's defensive ability which deters PvP attackers.0 -
What Phaserhawk said. Sacrifice really hurts if you can't match it away. The AI's Sacrifice strike tile has killed my team without World Rupture more than once. I just couldn't get rid of the tile and regular match damage ate away at my health. Supernova's not bad, but I don't like to use it unless it's a dire situation because of the team damage.0
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