*** Sentry (Dark Avengers) ***

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Comments

  • I'd appreciate such a fifteen minute gap. People will still shield, so no money lost there, but it would take the stress out of the game, and that would make it more fun. I started properly builing my 3* roster back when you could still play the final 20 minutes and make your way into the top ten that way, and it was a lot more fun than shield-hopping is now. It always was a gamble, but usually you gained more than you lost. Now I have to spend tons of iso skipping low-point opponents until I find two or three with 40+, then rush through two or three matches, then hastily re-shield hoping I wasn't hit... then slump down and wait for my pulse to slow down to normal pace. Something like that. icon_e_smile.gif

    And yes, for those shield-hops I always use the Sentry + Daken combo. If I had more time, I might keep switching around like I do during the initial climb. There would be room for experimenting too, instead of just a hasty kill.
  • There are like 10 Sentry threads right now.

    I am under the impression that people see Sentry in PvP... I think after the 10th one it started to sink in a bit.
  • I've occasionally used Deadpool to shield-hop, mainly because I do it so rarely. Deadpool points don't get exhausted when you use Whales, and it can be easier to trigger even than World Rupture + Sacrifice, so it's come in handy a few times. Since I only shield-hop when I need covers, which isn't often, I can get away with the slow refill time and have 2-3 ready to go when I need them.
  • If he were nerfed, the next character would pop up to replace him, and then everybody would clamour for that one to get nerfed. Just saying.

    Also, there are combos I don't use Sentry against. But especially for shield-hopping he and Daken are the best option currently IMO. And I have to admit I kinda enjoy playing this combo icon_twisted.gif (Add in Hood, Panther, Fury or Falcon for some fun in season sim. icon_mrgreen.gif )
  • wymtime
    wymtime Posts: 3,759 Chairperson of the Boards
    I have a different idea. Get rid of the AP boosts. If you get rid of the AP boosts it will make it so Sentry won't be so scary fast. IF you keep AP boosts and you give everyone 15 min before they are visable Sentry will still dominate. Now people will easily complete 4 now maybe 5 matches with Senty and AP boosts without fear of getting hit. You will make it easier to score higher. If you eliminate the AP boosts a 15 min window could be viable and let people get in 2-3 matches. Also if you get rid of the AP boosts you might not have Nerf him. He will still be super powerful and great on defense but he will no longer be a 2 min win. If he is still too powerful without AP boosts then D3 will have to Nerf him. I do Sentry Hop and I would rather they get rid of boosts than Nerf another character.
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    Know what would be great? If I didn't lose 37+ points from a hit that came from someone at less than 300 points while I'm floating between 700-800. That there is worst than any shield hop tactics being used today. Fix the broken points system first.
  • Fix the broken points system first.

    I remember saying that back in January. MMRs are crapola, too. Nerf my top players and of course I won't be able to beat your new, overpowered cash cows, like Lazy Daken and Sentry.
  • PvP isn't about accumulation. That'd be PvE. In any competitive event you don't get to just pay someone off to make up for losing to someone. Usually losing costs you all your progress in that event or at least a very significant portion of it. Shields are almost certainly designed to hold your place while you're away since it's unreasonable to expect people to play 24/7, not a way for you to get a higher rating by just paying up. There are many problems with the scoring system but losing significant progress for losing is not one of them. The problems I see with the system are:

    1. No 1 to 1 relationship bewteen number of games you attack versus being attacked. It'd be like your team is playing for a playoff wildcard slot but suddenly the #1-#5 seeds all jumped in with your current opponent because your team looks kind of weak.

    2. Game resets your PvP rating after each event, because surely you totally forgot everything you learned about MPQ after just scoring 2XXX in the last event. Yes the featured character in theory could change how strong you are and they use MMR for that, but there's still too much resetting after each event.

    3. The health pack design makes it very hard to get anywhere if losing is more common, and yet if losing is rare then there's no way to meaningfully establish an order.
  • They need to work in checkpoints to PvP. A barricade you can not fall below no matter how often you are hit. Put them in the progression rewards at X50s (so no progression rewards are lost) and that way PvP becomes less about shield hopping and more about sustained point gains. If at 250, 550, 850, 1150, and 1450 you were guarenteed to not drop below after reaching them then PvP would become a lot less stressful for semi-casual players while maintaining the shield hop environment for hardcore players. I think 300 point gaps is about fair. When you sit down to play for a session, your goal is to hit the next milestone.

    Right now, I don't even join a PvP until there's <24 hours to go, because 2.5 days is just too long to remain a viable target. If I could get to 550 in the first day and then chill for a few hours gaining health packs without needing 3 hour shields all the time then I could actually play the content they offer, instead of skipping over 50% of it. I wind up with a score of 800-900 which is usually good for top 25 if not top 10 by doing this.
  • tl; dr (yet)

    Removing AP boosts is probably going to be their second nerf to the big guy. The first was true healing. I still belive he was the reason that feature was introduced when it was. I think ideally they would not have introduced that change right before the release of shulkie, whose most exciting ability was healing.

    I think just need to up yellow to 9ap. Green all cd's should go off semultaneously and only get the effect of strike tiles once.

    Red should remain the way it is. In fact, the red ability is the main reason the green one needs to be changed. Examining the red ability's effect of ending the turn, it would seem that the red was supposed to be the most powerful, so powerful in fact, the player should not be permitted to make any more moves that turn.

    It's that simple. He's still be powerful especially with Sacrifice and Supernova, just not overpowered with the way World Rupture is now.

    Also, with AP boosts gone (which let's face it, is where the developers would prefer to go) Sentry would no longer be insta-kill in less than two minutes.
  • Rico Dredd wrote:
    If he were nerfed, the next character would pop up to replace him, and then everybody would clamour for that one to get nerfed. Just saying.

    There's none. The rest 3* pretty balance. Just saying icon_e_wink.gif
  • The radiating nature of World Rupture is the problem, as you say, having them all trigger at once is unfeasable. It's not how the code works. Have to cut down the number of tiles he radiates. Instead of each level adding 4 new CD's have 2 of those up the damage by 50% instead. Thus, Level 1 is 4 tiles, 5 is 8 tiles. No more 12 or 16 tile options. This has the effect of 1: Reducing Strike Tile applications by 50%, 2: Makes the CDs that get matched hurt much much more. It's pretty common to lose 3-4 to enemy matches. With the X not extending to the boarders you can probably find matches that don't take CDs for yourself. If the end result of World Rupture was 5 tiles with damage 200% of what they are now vs 10 tiles of 100% you would get a 50% reduction in strike tile damage, which is about what we need I think. Something so 8 yellow and 7 green doesn't destroy everything everywhere every time.
  • Lerysh wrote:
    The radiating nature of World Rupture is the problem, as you say, having them all trigger at once is unfeasable. It's not how the code works.

    Not true, one of the goons works that way. When one countdown tile of that nature goes off, the rest of them go off at the same time. Similar to Fury's trap system, set one off and they all go off.
  • No, he EATS those tiles for increased damage. They are destroyed as the initial tile goes off. I suppose you could design sentry that way, where one CD triggers kills all CDs on the board with bonus damage for each one destroyed. A work around to get them all to trigger simultaneously. At that point why not make World Rupture a 2 turn randomly placed Green CD that does X damage to the team and Y damage to the enemy a la Hawkeye tho?
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    Lerysh wrote:
    No, he EATS those tiles for increased damage. They are destroyed as the initial tile goes off. I suppose you could design sentry that way, where one CD triggers kills all CDs on the board with bonus damage for each one destroyed. A work around to get them all to trigger simultaneously. At that point why not make World Rupture a 2 turn randomly placed Green CD that does X damage to the team and Y damage to the enemy a la Hawkeye tho?
    This is true. Those particular goons clear those tiles but it goes in descending order from left to right. If it is third or fourth in line, it would pop the remaining ones after it and not the ones before. However, I think this might cause a problem if World Rupture worked the same way. Just his tiles don't just end up on 1 color, it could become a coding problem and he'd pop ALL countdowns instead. This would give him increased power in PvE with goons and kill all of your other abilities on your team that uses them.

    I suggested before that they should just change the mechanics of how it works though that was in relation to strike tiles. The skill remaining a countdown isn't gonna help and blasting them all at once will actually change how tiles cascade as well. They might just have to X-force this thing. New skill set that is just more balanced.
  • Beast1970
    Beast1970 Posts: 421 Mover and Shaker
    tobi69 wrote:
    Rico Dredd wrote:
    If he were nerfed, the next character would pop up to replace him, and then everybody would clamour for that one to get nerfed. Just saying.

    There's none. The rest 3* pretty balance. Just saying icon_e_wink.gif

    Nope, I guarantee if Senrty was nerf end into oblivion, you would start hearing how OP Black Panther is. Not saying Sentry isn't OP, but there will always be some character or combination that rises to the top, and there will always be threads complaining about them. I'd like to see a real surprise someday, like a buff that makes Bagman a real threat!
  • People are always going to complain about whoever just beat them that they don't have but there's a rather large difference between the difference of say Punisher versus the average 3* or Sentry versus the average 3*. I envision in a world without Sentry we'd have most of the complaints that would be combination of characters that try to bore the opponent to death (Patch + Daken, Hood + Magneto, etc) which would be surprisingly balanced (though probably in the wrong way) if the best overall strategy is to have a decent attack team and a defense team that can bore your opponent to death.
  • Raffoon
    Raffoon Posts: 884
    Beast1970 wrote:
    tobi69 wrote:
    Rico Dredd wrote:
    If he were nerfed, the next character would pop up to replace him, and then everybody would clamour for that one to get nerfed. Just saying.

    There's none. The rest 3* pretty balance. Just saying icon_e_wink.gif

    Nope, I guarantee if Senrty was nerf end into oblivion, you would start hearing how OP Black Panther is. Not saying Sentry isn't OP, but there will always be some character or combination that rises to the top, and there will always be threads complaining about them. I'd like to see a real surprise someday, like a buff that makes Bagman a real threat!

    Sentry is far and above any other character in terms of power. Is Black Panther great? He sure is, but he has his weaknesses, and is nowhere near as far ahead of the average as Sentry.

    Sentry warps the game at high levels by allowing super-fast wins while also providing incredibly strong defense. Somewhere between 80-95% of the teams used after a certain point are just Sentry +whoever.

    Magneto was nowhere near this game-breaking, and he got the nerfbat. Now Sentry's the only game in town, and the only real question is whether his nerfs will be coming in a month, or if we'll have to wait another 7.
  • The sentry crying post are getting out of hand...
    yes he's op but so was patchneto and there wasnt so many crying post.. Maybe all were running pacthneto combo.
    Thor paired with hood is a good combo to counter sentry..
    Sentry is a Healthpack eater and thats one prob that he has. The other is that if the board aint favoring you ur dead meat.
    If sentry was nerfed, Hulk would be op..
  • Puritas
    Puritas Posts: 670 Critical Contributor
    AJBCLF wrote:
    MPQ will henceforth be called "Sentry vs. Sentry: 24/7"

    It'll take some getting used to, I guess.

    They also released a new promo blurb:
    "You and your friends can experience wild team-up possibilities across the Marvel Universe! Just imagine: Sentry & Hood! Sentry & Daken! Sentry & Hulk! The possibilities are ENDLESS!"

    oh man be glad you weren't a moderator when you posted this
    because by now you wouldn't be one any longer lolllll