mischiefmaker wrote: I've updated the tables and calculators in the iso/level doc, and while I was at it, I fixed the calculator for 4*s. I deleted the two copies of the calculator, since they use the old incorrect formula; feel free to make a new copy of the locked sheet if you want to use the calculator yourself.
HIM175 wrote: too bad I sold my xforce wolverine...
Lakestone wrote: Once this goes live, players are recommended to play a Versus match in each of the current active Versus Tournaments to assure the updates take into effect for their own defending teams.
colebavery21 wrote: I don't know if anyone has noticed or posted about it but, the characters that have the boost to 166 are showing up as 141 in PvP. Is this because they have not played after the update therefore, the character levels are what they were since the last time they played? Curious to know.
yogi_ wrote: Lightening Rounds now feel a little less... lightening. They are taking longer, more moves have to be made and my characters are actually losing decent chunks of health each time now. Quite noticeable on the 2*s.
killerkoala wrote: colebavery21 wrote: I don't know if anyone has noticed or posted about it but, the characters that have the boost to 166 are showing up as 141 in PvP. Is this because they have not played after the update therefore, the character levels are what they were since the last time they played? Curious to know. yep you have to play your pvp and simulator to update your def team's levels.
pasa_ wrote: killerkoala wrote: colebavery21 wrote: I don't know if anyone has noticed or posted about it but, the characters that have the boost to 166 are showing up as 141 in PvP. Is this because they have not played after the update therefore, the character levels are what they were since the last time they played? Curious to know. yep you have to play your pvp and simulator to update your def team's levels. Something was updated as my entry matches to doom pvp do show 166 lvl opponents now that were 141s. It was like that from second the patch went live.
killerkoala wrote: pasa_ wrote: killerkoala wrote: colebavery21 wrote: I don't know if anyone has noticed or posted about it but, the characters that have the boost to 166 are showing up as 141 in PvP. Is this because they have not played after the update therefore, the character levels are what they were since the last time they played? Curious to know. yep you have to play your pvp and simulator to update your def team's levels. Something was updated as my entry matches to doom pvp do show 166 lvl opponents now that were 141s. It was like that from second the patch went live. it could have happened cause when level changed went up, people in europe were probably done for the day/night, so they didn't get a chance to update their roster levels, that's my thoughts
IceIX wrote: These changes are intended to make gaining a brand new rarer character immediately useful for those players topped out or transitioning from one rarity level to another.
Morphee-moi-mal wrote: IceIX wrote: These changes are intended to make gaining a brand new rarer character immediately useful for those players topped out or transitioning from one rarity level to another. The only thing you manage to do is to make the difference between 2* and 3* even worse than before. If you wanted to make 3* more playable at low levels, the only simple thing to do was to make their levels grow quicker per additional cover... Now you quickly have a lvl 50-60 3* hero, great but you have to fight against legion of lvl 166 ones. A really bad way to solve yet unsolved major issues.
KevinMark wrote: My experience with the change: First I should say I have lots of maxed 2* but no really usable 3*. - Matches take longer. - I lose more health as a result. - Also true healing. - Naturally it's harder to transition to 3* now unless you have 1 or 2 good 3* in which case you've already transitioned.
RockMonster wrote: KevinMark wrote: My experience with the change: First I should say I have lots of maxed 2* but no really usable 3*. - Matches take longer. - I lose more health as a result. - Also true healing. - Naturally it's harder to transition to 3* now unless you have 1 or 2 good 3* in which case you've already transitioned. 1 or 2 good 3* isn't already transitioned. I've got Hulk, Patch and Punisher maxed, and it's pretty much a disaster. None of them are bad characters, but they are a bad team, and they're good enough to place me right in the middle of Sentry, Lazy Thor, C Mag and company.
KevinMark wrote: RockMonster wrote: KevinMark wrote: My experience with the change: First I should say I have lots of maxed 2* but no really usable 3*. - Matches take longer. - I lose more health as a result. - Also true healing. - Naturally it's harder to transition to 3* now unless you have 1 or 2 good 3* in which case you've already transitioned. 1 or 2 good 3* isn't already transitioned. I've got Hulk, Patch and Punisher maxed, and it's pretty much a disaster. None of them are bad characters, but they are a bad team, and they're good enough to place me right in the middle of Sentry, Lazy Thor, C Mag and company. Actually what I meant by my previous statement that when you have 1 or 2 3* chars, you'll be fighting against 3*s. Thus, we agree. I think.