Phantron wrote: Daken's level 223 stats is available from the final mission and presumably he's got 5/5/5 like all NPCs do. Phermone Rage is 2X90 strike tiles. Healing & Heat is 7% healed, or take 3% damage if fewer than 7 blue tiles Chemical Reaction is around 900 + 670*up to 4 strike tiles. While it's difficult to scale this back to 141, he'd be hitting for up to 3K damage with 5 blue and only Juggernaut has a better quick strike attack. Of course, the resource it consumes (up to 4 strike tiles) can be considerable, but that's a lot of damage for just 5 blue. Seems like he'd be ideal against low HP characters like The Hood where you're not really worried about having some kind of long term drawback (losing up to 4 strike tiles) as long as he dies quick.
Phantron wrote: His blue hits incredibly hard. It does more damage than Onslaught at 5 AP if all the conditions are met, for the same cost (5 blue). From PvE Onslaught is consistent the #2 strongest hitting low AP ability in the game (Headbutt is obviously #1). Yes, these are levels you cannot possibly achieve, but it gives you a rough idea of how good an attack is. If Ares could be level 141, Onslaught would be quite scary to go against, and Daken could do better than Onslaught in the right scenarios. Of course you got to give up a lot to do that kind of damage, but a lot of the time being able to KO an annoying character early is all you need to win.
sms4002 wrote: Phantron wrote: His blue hits incredibly hard. It does more damage than Onslaught at 5 AP if all the conditions are met, for the same cost (5 blue). From PvE Onslaught is consistent the #2 strongest hitting low AP ability in the game (Headbutt is obviously #1). Yes, these are levels you cannot possibly achieve, but it gives you a rough idea of how good an attack is. If Ares could be level 141, Onslaught would be quite scary to go against, and Daken could do better than Onslaught in the right scenarios. Of course you got to give up a lot to do that kind of damage, but a lot of the time being able to KO an annoying character early is all you need to win. The question is, how bad is the AI going to use Ldaken? I assume every time they get 5 blue it will automatically use his blue power. Assuming you are using him with falcon this will be bad because his blue power won't ever go off to help clear enemy tiles. Also if they use it when there are 0 or 1 tiles out there on the board.
Phantron wrote: I'm hard pressed to think of any meaningful team besides Daken + Falcon + Thor. Daken obviously goes with Falcon, and with these two you'll be collecting yellow and green, and only Thor has that combination of colors at the high end. Punisher and HT would be okay, but not having a yellow power wastes the yellow AP that you'll surely be accumulating.
NorthernPolarity wrote: Phantron wrote: I'm hard pressed to think of any meaningful team besides Daken + Falcon + Thor. Daken obviously goes with Falcon, and with these two you'll be collecting yellow and green, and only Thor has that combination of colors at the high end. Punisher and HT would be okay, but not having a yellow power wastes the yellow AP that you'll surely be accumulating. I don't think this team is going to play out as well as you think it is. From my experience with Punisher/Falcon/LazyThor, LazyThor just felt really slow. I rarely got enough yellow to use Thunder Strike due to having to prioritize green, and while call the storm obviously doesn't make sense in that team, if I had trouble getting enough yellow for Thunder Strike, I'm sure that I'd have just as much trouble getting enough green for CTS. I think that a HT/Falcon/Daken team is going to be much better on offense. While you have no active yellow, HT's fast green more than makes up for it. On defense LT's obviously better, but meh.
Meto5000 wrote: NorthernPolarity wrote: Phantron wrote: I'm hard pressed to think of any meaningful team besides Daken + Falcon + Thor. Daken obviously goes with Falcon, and with these two you'll be collecting yellow and green, and only Thor has that combination of colors at the high end. Punisher and HT would be okay, but not having a yellow power wastes the yellow AP that you'll surely be accumulating. I don't think this team is going to play out as well as you think it is. From my experience with Punisher/Falcon/LazyThor, LazyThor just felt really slow. I rarely got enough yellow to use Thunder Strike due to having to prioritize green, and while call the storm obviously doesn't make sense in that team, if I had trouble getting enough yellow for Thunder Strike, I'm sure that I'd have just as much trouble getting enough green for CTS. I think that a HT/Falcon/Daken team is going to be much better on offense. While you have no active yellow, HT's fast green more than makes up for it. On defense LT's obviously better, but meh. Why are you prioritizing green with this lineup over yellow? Other than matching it once to get going, I'd be prioritizing yellow over all else. Unlike with Punisher, you don't need to match green to get strike tiles on the ground. If the other team is denying yellow, then you match green > blue > red > purple probably in that order. Either way, you're building up to bombs with yellow, blue and green. 5 blue for ~2300 damage is fast and crazy.
Meto5000 wrote: Level 138 Daken (Probably pretty close to Max) Pheromone Rage: 2x 56 Strength strike tiles Healing & Heat: 7%/3% 7 tiles Chemical Reaction: 602 base, 421 per Strike tile up to 4, 2 blue to green
Phantron wrote: Until Magneto and Spiderman are nerfed, regen based on blue tile should be considered a lost cause, especially on defense. Even on offense, leaving blue available for Spiderman is just asking for problems later. Blue is pretty much the most dominant color and expecting the other side to not match it is just not a feasible strategy, and if your team somehow grabbed all the blue first on defense, even taking the damage from healing & heat is still much better than giving any blue to the other side to work with.
eidehua wrote: Phantron wrote: Until Magneto and Spiderman are nerfed, regen based on blue tile should be considered a lost cause, especially on defense. Even on offense, leaving blue available for Spiderman is just asking for problems later. Blue is pretty much the most dominant color and expecting the other side to not match it is just not a feasible strategy, and if your team somehow grabbed all the blue first on defense, even taking the damage from healing & heat is still much better than giving any blue to the other side to work with. This idea that Daken will more likely be taking damage from heat in the current meta-- does this slightly offset the negative side of his blue converting 2 blues to green? If he is already at under the threshold and is taking damage, activating the blue and losing 2 more blue tiles does not really matter. In fact, making blue harder to collect may be better depending on your team and enemy team compositions.