*** Daken (Classic) ***
Comments
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Phaserhawk wrote:That is his blue power. Nothing, they just gave him blue so you can get him to 141, so build him 5/5/30
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Daken (Classic) Art Revealed!
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LazyDaken could be balanced by the same mechanic as the Falcon: require a certain amount of AP to be held for strike tiles to generate.0
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Moral wrote:LazyDaken could be balanced by the same mechanic as the Falcon: require a certain amount of AP to be held for strike tiles to generate.0
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The less annoying rework? A faster animation0
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DayvBang wrote:Phaserhawk wrote:That is his blue power. Nothing, they just gave him blue so you can get him to 141, so build him 5/5/30
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I got a great idea for the blue ability
Entrenchment 12 blue AP
Creates 3 blue entrenchment tiles that:
Level 1: increases animation time of Phermone Rage and Inspiriation by 1s when viewed by the enemy, and decrease their animation time by 0.1s when viewed by you. Note: the effects are cumulative per entrenchment tile.
Level 5: Increates 5 entrenchment tiles, increases animation time by 5s for enemy and decrease animation time by 0.5s for you.
Your enemy will be begging for death once this ability is out!0 -
I'm going with Scumbag Daken.
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Blue can increase the strike tiles... A TON.
Thus will be interesting.0 -
We should have a note in the Subject like that says Page 6 to indicate real discussion is happening now rather than speculation and guessing what a new power is going to be.0
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I read that to be that if any of your strike tiles are matched (cleared) it will do additional damage. The strike tiles basically become traps. Guess we will see.
Edit: Nevermind, it comes at a cost, so it looks like it blows up your strike tiles for damage.0 -
I really hope they made it so he only creates a strick tile when his team matches green tiles0
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The detail is "Classified" but the level 2 info is not. So for Blue level 2 "Increases cleared Strike tile damage to 75".
Sounds like he's going to be 1000% more annoying0 -
It would be nice if his purple had patch like element that creates Strick tiles for both teams.0
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Sounds like daken does damage when strike tiles are destroyed...0
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Puritas wrote:Sounds like daken does damage when strike tiles are destroyed...
Blue costs 5AP. It's probably what Nemek suggested, which is that it destroys all your strike tiles and deals damage based off of how many tiles you destroyed.0 -
Would be interesting if you could target which strike tiles to destroy (your's OR opponents) and deal damage for each thus adding a board manipulation element0
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NorthernPolarity wrote:Puritas wrote:Sounds like daken does damage when strike tiles are destroyed...
Blue costs 5AP. It's probably what Nemek suggested, which is that it destroys all your strike tiles and deals damage based off of how many tiles you destroyed.
I suspect that it doesn't destroy *all* of them. It looks like it does ~8-10x the value of the strike tile in damage, which is a metric tiny kitty ton of damage. And 5 Blue is very cheap too. I think it's more likely along the lines of :
Clears one strike tile for 62 damage
Level Upgrades
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Level 2: Increases cleared strike tile damage to 75.
Level 3: Clears an additional strike tile, cost increased to 6 AP.
Level 4: Increases cleared strike tile damage to 86
Level 5: Clears an additional strike tile for a total of three, each for 95 damage. Cost increased to 7 AP.
Even that might be OP.0 -
I wonder if it will actually destroy the strikes tiles or revert them back to regular tiles. Also wonder if it will affect any strike tiles you own, only red ones, or maybe (hopefully not, would probably be broken) also enemy strike tiles.0
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3* Daken + Hulk is probably going to get a decent number of defensive wins it seems.0
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