NorthernPolarity wrote: Spoit wrote: I'm thinking falcon/daken/and then someone who has a lot of board churn to get random matches to activate their passives. Oddball choice? M Storm The problem with falcon/daken is that between them you only have active coverage on 2 colors I'm thinking that LazyThor is fine with the two. It's not ideal because the green kinda goes to waste since it takes forever to get enough green online, but him having triple color coverage by himself is pretty sweet.
Spoit wrote: I'm thinking falcon/daken/and then someone who has a lot of board churn to get random matches to activate their passives. Oddball choice? M Storm The problem with falcon/daken is that between them you only have active coverage on 2 colors
jojeda654 wrote: NorthernPolarity wrote: Spoit wrote: I'm thinking falcon/daken/and then someone who has a lot of board churn to get random matches to activate their passives. Oddball choice? M Storm The problem with falcon/daken is that between them you only have active coverage on 2 colors I'm thinking that LazyThor is fine with the two. It's not ideal because the green kinda goes to waste since it takes forever to get enough green online, but him having triple color coverage by himself is pretty sweet. Hadn't considered LT. (Partly because mine's still 2/2/4) Black would be the only inactive color. I was actually going to suggest Punisher. Use Daken's blue to generate green. Occasionally match yellow to boost Judgement's tiles. With his set up, yellow would be inactive, but you would still benefit from matches.
Nemek wrote: The new blue certainly seems interesting. Will be really curious to see how the direct damage and strike demolition damage works out. Kind of surprised that it's so cheap....probably won't see crazy numbers at the top end. I'm trying to figure out whether it's more of a 'finisher', since it could possibly do a lot of damage, but also leaves you with fewer strike tiles, or if it's something to use periodically through the course of the match, since it's so cheap. Interestingly enough, the AI will likely use it as the latter, meaning it'll be difficult for the AI to save up strike tiles for the long haul.
NorthernPolarity wrote: Does anyone know how multiple flame jets interact with strike tiles?
mischiefmaker wrote: Nemek wrote: The new blue certainly seems interesting. Will be really curious to see how the direct damage and strike demolition damage works out. Kind of surprised that it's so cheap....probably won't see crazy numbers at the top end. I'm trying to figure out whether it's more of a 'finisher', since it could possibly do a lot of damage, but also leaves you with fewer strike tiles, or if it's something to use periodically through the course of the match, since it's so cheap. Interestingly enough, the AI will likely use it as the latter, meaning it'll be difficult for the AI to save up strike tiles for the long haul. Based on everything we know about how abilities scale, blue looks like a monster ability -- something in the neighborhood of 1500 base damage and 800 per strike tile. If we're conservative and use a 10x multiplier on the base ability, that's still 2k total damage for 5 blue. Worth noting, though, that his Healing & Heat has a higher cutoff for Heat than the 2* version, and casting blue means you matched blue and are removing blue from the board, so chances are good that using his blue will cost him a fairly significant amount of health. NorthernPolarity wrote: Does anyone know how multiple flame jets interact with strike tiles? You get the strike tiles on each hit, but only if you have at least 1 green. So if you have two Flame Jets out and 1 AP, the first one benefits from strike, and the second one does nothing (well, it makes a cute poof animation, but that's it).
mischiefmaker wrote: Based on everything we know about how abilities scale, blue looks like a monster ability -- something in the neighborhood of 1500 base damage and 800 per strike tile. If we're conservative and use a 10x multiplier on the base ability, that's still 2k total damage for 5 blue.
Phaserhawk wrote: I just don't see the scaling on blue getting big like most people do as it goes against the flavor of his character. Daken is about grinding out damage and healing, not one shoting people, that being said I'm sure I'll be wrong, if blue does have the damage capability people are thinking, look for huge blow back on the heal/heat, where heat will really hurt if you don't have the blue on the board. You'll want to go 5/3/5 but to stay safe from blue you'll want 3/5/5 but that will hurt your strike tile damage. I have a feeling the probable builds will be 5/5/3--I love 2* Daken, so having blue is a bonus 5/3/5--I'm gonna do as much damage is possible I don't care if he dies. 3/5/5--I'm gonna max the direct damage and stay safe hopefully someone else we get me strike tiles, hell there free right? And anything in between If the drawbacks from Heal/Heat are not terrible, then 5/3/5 will be a given, and if blue doesn't quite do as much as people thought, then 5/5/3, and if blue is really good, but the drawbacks are really high and the heat really hurts, then I see 3/5/5 kicking in as well.
Kelbris wrote: 5/4/4 looks incredibly viable Need to see 4 -> 5 blue first though, but unless blue sucks balls I don't see too much benefit for 5 black instead of 4 One tile yaaaaay