Bacon Pants wrote: Frailezim wrote: Umm **** has the end time randomly been pushed back 2+ hours? You guys had 3 days to relay a time change and you do: 1) Change the time frame an hour before its been advertised to end2) Don't tell your playing base officially. Good job This is my favorite part of this complaint. Why? Because the event lists how much time is left. I don't want to bash you, but you've made it easy to do so. If you played to the finish of the first round, you saw that there was a 1 hour intermission before round 2 started. If you didn't play until the end of round 1, that's ok...the timer still shows you how much time is left in the event. I understand that you're upset, but a little reading comprehension would have gone a long way in aiding you.
Frailezim wrote: Umm **** has the end time randomly been pushed back 2+ hours? You guys had 3 days to relay a time change and you do: 1) Change the time frame an hour before its been advertised to end2) Don't tell your playing base officially. Good job
gamar wrote: All four of my Fired up Tokens have been either Bag-Man or Bullseye
Phantron wrote: Did anyone with a high scaling got to Interference? If so, what levels are they? They were 260 at the end of R1 for me and I didn't even try to reach that mission the second time.
IHatePVP wrote: I'll refrain from too many complaints here, esp. since many people were like "Dur why this event so hard, derp?" Uh, it's called Hard Mode. Wouldn't do very much if it was easy, no? But, as a suggestion, either do two DIFFERENT sets of rewards, or do only one round so the players won't get so fatigued. Far more importantly, let's hope the next PvE is Finally episode 5 (or 4.5 or whatevs).
Spoit wrote: Also Re: 1* rosters scaling out the people with more developed rosters, IIRC, only 3 people in the top 10 of my deadly bracket had characters above 100, Like 3 or 4 of them didn't even have a wall of maxed 2*s
gamar wrote: Spoit wrote: Also Re: 1* rosters scaling out the people with more developed rosters, IIRC, only 3 people in the top 10 of my deadly bracket had characters above 100, Like 3 or 4 of them didn't even have a wall of maxed 2*s 1) I don't know how my second round deadly bracket turned out, but in my first only 3 people in the top 10 DIDN'T have multiple 141's, and all of them had multiple 85's 2) There's a huge difference between a 1* roster and a roster that doesn't have characters above 100. Out of the characters that were usable this round, only the buffed HT was above level 85 for me, and I was beating >200 teams at the end of the first round. If the top 10 of an event is packed with people at max level 50, I think there's a problem with the scaling. If there's a lot of people at max level 85, not so much. You can field a pretty powerful roster with well-covered 2 and 3* characters at level 85 3) During the first round I was using HT/Wolverine/BP or Psylocke, in this round I got BP and Psylocke wiped out and for kicks swapped for Human Torch, Wolverine, and mStorm... and I did just as well, if not better. If you had a Human Torch, well-seasoned Wolverine, and mStorm, there were three Human Torch Nodes and one All-Goon node that you could clear to your heart's content without ever touching the difficult nodes. tl;dr Because of the limited roster I don't think this was a good event to determine the effect of scaling (nor do I think it was a good event to TRY OUT a new mode of scaling), but I also think you're a little too expansive on your definition of what you think a "weak" roster is
Interruptor wrote: gamar wrote: Spoit wrote: Also Re: 1* rosters scaling out the people with more developed rosters, IIRC, only 3 people in the top 10 of my deadly bracket had characters above 100, Like 3 or 4 of them didn't even have a wall of maxed 2*s 1) I don't know how my second round deadly bracket turned out, but in my first only 3 people in the top 10 DIDN'T have multiple 141's, and all of them had multiple 85's 2) There's a huge difference between a 1* roster and a roster that doesn't have characters above 100. Out of the characters that were usable this round, only the buffed HT was above level 85 for me, and I was beating >200 teams at the end of the first round. If the top 10 of an event is packed with people at max level 50, I think there's a problem with the scaling. If there's a lot of people at max level 85, not so much. You can field a pretty powerful roster with well-covered 2 and 3* characters at level 85 3) During the first round I was using HT/Wolverine/BP or Psylocke, in this round I got BP and Psylocke wiped out and for kicks swapped for Human Torch, Wolverine, and mStorm... and I did just as well, if not better. If you had a Human Torch, well-seasoned Wolverine, and mStorm, there were three Human Torch Nodes and one All-Goon node that you could clear to your heart's content without ever touching the difficult nodes. tl;dr Because of the limited roster I don't think this was a good event to determine the effect of scaling (nor do I think it was a good event to TRY OUT a new mode of scaling), but I also think you're a little too expansive on your definition of what you think a "weak" roster is Ok first off, how the tinykitty did you manage 200+..?! 2) There's indeed a huge difference when the enemies are VERY different between levels
IHatePVP wrote: I'll refrain from too many complaints here, esp. since many people were like "Dur why this event so hard, derp?" Uh, it's called Hard Mode. Wouldn't do very much if it was easy, no? But, as a suggestion, either do two DIFFERENT sets of rewards, or do only one round so the players won't get so fatigued.
DD-The-Mighty wrote: But please, continue to let us know how proMLG you are for rising to the super hard pve occasion.
Frailezim wrote: Bacon Pants wrote: Frailezim wrote: Umm **** has the end time randomly been pushed back 2+ hours? You guys had 3 days to relay a time change and you do: 1) Change the time frame an hour before its been advertised to end2) Don't tell your playing base officially. Good job This is my favorite part of this complaint. Why? Because the event lists how much time is left. I don't want to bash you, but you've made it easy to do so. If you played to the finish of the first round, you saw that there was a 1 hour intermission before round 2 started. If you didn't play until the end of round 1, that's ok...the timer still shows you how much time is left in the event. I understand that you're upset, but a little reading comprehension would have gone a long way in aiding you. I don't want this to devolve into a messy argument, so here goes. I am fully aware of the fact that each event displays time left. In actual fact unless the pve event is split , I don't join until the last day. So today I joined the event with less than 24 hours to go. At lunch uk time, the event was due to finish at 5:30pm. Therefore I płayed and healed with this in mind. Imagine my surprise that on logging in after work the event was still taking place. Thinking this odd I looked at my guild chat only to discover that other Guildies noticed the shift, one even mentioned at around 14:00 there was 3.5 hours to go. So it's not a case if sour grapes and lack of comprehension. I'm hoping that others will come forward and bring this up as well. Can other UK users confirm I'm not going crazy and that previously all events finished at 5:30?
IHatePVP wrote: ... Far more importantly, let's hope the next PvE is Finally episode 5 (or 4.5 or whatevs).
Lyrian wrote: Fresh up on the news page, a rerun of The Hunt to win Falcon covers should start at Noon EDT (4 PM GMT) today.
Frailezim wrote: So it's not a case if sour grapes and lack of comprehension. I'm hoping that others will come forward and bring this up as well. Can other UK users confirm I'm not going crazy and that previously all events finished at 5:30?
jozier wrote: Frailezim wrote: Bacon Pants wrote: Frailezim wrote: Umm **** has the end time randomly been pushed back 2+ hours? You guys had 3 days to relay a time change and you do: 1) Change the time frame an hour before its been advertised to end2) Don't tell your playing base officially. Good job This is my favorite part of this complaint. Why? Because the event lists how much time is left. I don't want to bash you, but you've made it easy to do so. If you played to the finish of the first round, you saw that there was a 1 hour intermission before round 2 started. If you didn't play until the end of round 1, that's ok...the timer still shows you how much time is left in the event. I understand that you're upset, but a little reading comprehension would have gone a long way in aiding you. I don't want this to devolve into a messy argument, so here goes. I am fully aware of the fact that each event displays time left. In actual fact unless the pve event is split , I don't join until the last day. So today I joined the event with less than 24 hours to go. At lunch uk time, the event was due to finish at 5:30pm. Therefore I płayed and healed with this in mind. Imagine my surprise that on logging in after work the event was still taking place. Thinking this odd I looked at my guild chat only to discover that other Guildies noticed the shift, one even mentioned at around 14:00 there was 3.5 hours to go. So it's not a case if sour grapes and lack of comprehension. I'm hoping that others will come forward and bring this up as well. Can other UK users confirm I'm not going crazy and that previously all events finished at 5:30? You're wrong.