Heroic Venom PvE Discussion Thread 4/10 - 4/17
Comments
-
Bacon Pants wrote:Frailezim wrote:Umm **** has the end time randomly been pushed back 2+ hours?
You guys had 3 days to relay a time change and you do:
1) Change the time frame an hour before its been advertised to end
2) Don't tell your playing base officially.
Good job
This is my favorite part of this complaint. Why? Because the event lists how much time is left. I don't want to bash you, but you've made it easy to do so. If you played to the finish of the first round, you saw that there was a 1 hour intermission before round 2 started. If you didn't play until the end of round 1, that's ok...the timer still shows you how much time is left in the event.
I understand that you're upset, but a little reading comprehension would have gone a long way in aiding you.
So today I joined the event with less than 24 hours to go. At lunch uk time, the event was due to finish at 5:30pm. Therefore I płayed and healed with this in mind. Imagine my surprise that on logging in after work the event was still taking place.
Thinking this odd I looked at my guild chat only to discover that other Guildies noticed the shift, one even mentioned at around 14:00 there was 3.5 hours to go.
So it's not a case if sour grapes and lack of comprehension. I'm hoping that others will come forward and bring this up as well. Can other UK users confirm I'm not going crazy and that previously all events finished at 5:30?0 -
The end time being at 6 pm UK time/1 pm Eastern/10 am Pacific was evident yesterday. I mentioned it in our alliance's chat. I realized it at 10:15 pacific on Wednesday when there were 11+ hours left and realized it would be a problem with my commute. So the end time did not change at the last minute.0
-
Did anyone with a high scaling got to Interference? If so, what levels are they? They were 260 at the end of R1 for me and I didn't even try to reach that mission the second time.0
-
gamar wrote:All four of my Fired up Tokens have been either Bag-Man or Bullseye
Same. Have gotten better covers from standard tokens lately.
Yes you get more standard tokens, but one would assume the ratio of a missing/usable character would be better with heroic/event tokens over the standard. *sigh*0 -
Phantron wrote:Did anyone with a high scaling got to Interference? If so, what levels are they? They were 260 at the end of R1 for me and I didn't even try to reach that mission the second time.0
-
IHatePVP wrote:I'll refrain from too many complaints here, esp. since many people were like "Dur why this event so hard, derp?" Uh, it's called Hard Mode. Wouldn't do very much if it was easy, no?
But, as a suggestion, either do two DIFFERENT sets of rewards, or do only one round so the players won't get so fatigued.
Far more importantly, let's hope the next PvE is Finally episode 5 (or 4.5 or whatevs).
They probably did the second awards for eu.
I would LOVE the challenge these events bring, if I didn't know there's noobs out there who don't fight and lose nearly as much as I do. I did get lucky on round 1 (and was below 50 on previous pve) to have my levels playable and used my boosts to cover cap in the end. Round 2 deadly managed to beat a few nodes without boosts, so for my case the scaling worked this time. And the fact that you're doing great means your next event lvls will be unplayable, hmm..
But I said this when I was a noob myself, higher level enemies should yield more points.
It's clear Du won't let this mechanic go cause they want more new players with 1-3 cover characters to level, so they would spend.0 -
Spoit wrote:Also Re: 1* rosters scaling out the people with more developed rosters, IIRC, only 3 people in the top 10 of my deadly bracket had characters above 100, Like 3 or 4 of them didn't even have a wall of maxed 2*s
1) I don't know how my second round deadly bracket turned out, but in my first only 3 people in the top 10 DIDN'T have multiple 141's, and all of them had multiple 85's
2) There's a huge difference between a 1* roster and a roster that doesn't have characters above 100. Out of the characters that were usable this round, only the buffed HT was above level 85 for me, and I was beating >200 teams at the end of the first round. If the top 10 of an event is packed with people at max level 50, I think there's a problem with the scaling. If there's a lot of people at max level 85, not so much. You can field a pretty powerful roster with well-covered 2 and 3* characters at level 85
3) During the first round I was using HT/Wolverine/BP or Psylocke, in this round I got BP and Psylocke wiped out and for kicks swapped for Human Torch, Wolverine, and mStorm... and I did just as well, if not better. If you had a Human Torch, well-seasoned Wolverine, and mStorm, there were three Human Torch Nodes and one All-Goon node that you could clear to your heart's content without ever touching the difficult nodes.
tl;dr Because of the limited roster I don't think this was a good event to determine the effect of scaling (nor do I think it was a good event to TRY OUT a new mode of scaling), but I also think you're a little too expansive on your definition of what you think a "weak" roster is0 -
gamar wrote:Spoit wrote:Also Re: 1* rosters scaling out the people with more developed rosters, IIRC, only 3 people in the top 10 of my deadly bracket had characters above 100, Like 3 or 4 of them didn't even have a wall of maxed 2*s
1) I don't know how my second round deadly bracket turned out, but in my first only 3 people in the top 10 DIDN'T have multiple 141's, and all of them had multiple 85's
2) There's a huge difference between a 1* roster and a roster that doesn't have characters above 100. Out of the characters that were usable this round, only the buffed HT was above level 85 for me, and I was beating >200 teams at the end of the first round. If the top 10 of an event is packed with people at max level 50, I think there's a problem with the scaling. If there's a lot of people at max level 85, not so much. You can field a pretty powerful roster with well-covered 2 and 3* characters at level 85
3) During the first round I was using HT/Wolverine/BP or Psylocke, in this round I got BP and Psylocke wiped out and for kicks swapped for Human Torch, Wolverine, and mStorm... and I did just as well, if not better. If you had a Human Torch, well-seasoned Wolverine, and mStorm, there were three Human Torch Nodes and one All-Goon node that you could clear to your heart's content without ever touching the difficult nodes.
tl;dr Because of the limited roster I don't think this was a good event to determine the effect of scaling (nor do I think it was a good event to TRY OUT a new mode of scaling), but I also think you're a little too expansive on your definition of what you think a "weak" roster is
Ok first off, how the **** did you manage 200+..?!
2) There's indeed a huge difference when the enemies are VERY different between levels0 -
Interruptor wrote:gamar wrote:Spoit wrote:Also Re: 1* rosters scaling out the people with more developed rosters, IIRC, only 3 people in the top 10 of my deadly bracket had characters above 100, Like 3 or 4 of them didn't even have a wall of maxed 2*s
1) I don't know how my second round deadly bracket turned out, but in my first only 3 people in the top 10 DIDN'T have multiple 141's, and all of them had multiple 85's
2) There's a huge difference between a 1* roster and a roster that doesn't have characters above 100. Out of the characters that were usable this round, only the buffed HT was above level 85 for me, and I was beating >200 teams at the end of the first round. If the top 10 of an event is packed with people at max level 50, I think there's a problem with the scaling. If there's a lot of people at max level 85, not so much. You can field a pretty powerful roster with well-covered 2 and 3* characters at level 85
3) During the first round I was using HT/Wolverine/BP or Psylocke, in this round I got BP and Psylocke wiped out and for kicks swapped for Human Torch, Wolverine, and mStorm... and I did just as well, if not better. If you had a Human Torch, well-seasoned Wolverine, and mStorm, there were three Human Torch Nodes and one All-Goon node that you could clear to your heart's content without ever touching the difficult nodes.
tl;dr Because of the limited roster I don't think this was a good event to determine the effect of scaling (nor do I think it was a good event to TRY OUT a new mode of scaling), but I also think you're a little too expansive on your definition of what you think a "weak" roster is
Ok first off, how the tinykitty did you manage 200+..?!
2) There's indeed a huge difference when the enemies are VERY different between levels
There's matches where bullseye gets a couple early purples off or you can't match away a threaten countdown and so you just lose, but with some luck a level 120 torch and a couple of 85s is enough to take down level 200 yelena and/or bullseye and/or goons. You don't have to beat them every attempt, decide when things are going sour BEFORE your heroes get to 1/3 health, retreat and do some prologue healing. You still get your points for winning 1 in 3 attempts or 1 in 4 attempts.
And of course, there was no Daken in the high point nodes so fortunately level 200 Daken was off the menu0 -
IHatePVP wrote:I'll refrain from too many complaints here, esp. since many people were like "Dur why this event so hard, derp?" Uh, it's called Hard Mode. Wouldn't do very much if it was easy, no?
But, as a suggestion, either do two DIFFERENT sets of rewards, or do only one round so the players won't get so fatigued.
Pro-tip: Hard mode gives 200/500 versus "easy's" 10/100 io.
And most to all of the "difficulty" complaints are that the "challenge" was achieved through **** rosters and obscene scaling for those with high/maxed out characters in the limited roster.
But please, continue to let us know how proMLG you are for rising to the super hard pve occasion.0 -
DD-The-Mighty wrote:But please, continue to let us know how proMLG you are for rising to the super hard pve occasion.0
-
Frailezim wrote:Bacon Pants wrote:Frailezim wrote:Umm **** has the end time randomly been pushed back 2+ hours?
You guys had 3 days to relay a time change and you do:
1) Change the time frame an hour before its been advertised to end
2) Don't tell your playing base officially.
Good job
This is my favorite part of this complaint. Why? Because the event lists how much time is left. I don't want to bash you, but you've made it easy to do so. If you played to the finish of the first round, you saw that there was a 1 hour intermission before round 2 started. If you didn't play until the end of round 1, that's ok...the timer still shows you how much time is left in the event.
I understand that you're upset, but a little reading comprehension would have gone a long way in aiding you.
So today I joined the event with less than 24 hours to go. At lunch uk time, the event was due to finish at 5:30pm. Therefore I płayed and healed with this in mind. Imagine my surprise that on logging in after work the event was still taking place.
Thinking this odd I looked at my guild chat only to discover that other Guildies noticed the shift, one even mentioned at around 14:00 there was 3.5 hours to go.
So it's not a case if sour grapes and lack of comprehension. I'm hoping that others will come forward and bring this up as well. Can other UK users confirm I'm not going crazy and that previously all events finished at 5:30?
You're wrong.0 -
Frailezim wrote:So it's not a case if sour grapes and lack of comprehension. I'm hoping that others will come forward and bring this up as well. Can other UK users confirm I'm not going crazy and that previously all events finished at 5:30?
I'm the UKest of UK players, and I knew it was finishing at 6pm, 24 hours prior to the finish time. It pays to pay attention.0 -
jozier wrote:Frailezim wrote:Bacon Pants wrote:Frailezim wrote:Umm **** has the end time randomly been pushed back 2+ hours?
You guys had 3 days to relay a time change and you do:
1) Change the time frame an hour before its been advertised to end
2) Don't tell your playing base officially.
Good job
This is my favorite part of this complaint. Why? Because the event lists how much time is left. I don't want to bash you, but you've made it easy to do so. If you played to the finish of the first round, you saw that there was a 1 hour intermission before round 2 started. If you didn't play until the end of round 1, that's ok...the timer still shows you how much time is left in the event.
I understand that you're upset, but a little reading comprehension would have gone a long way in aiding you.
So today I joined the event with less than 24 hours to go. At lunch uk time, the event was due to finish at 5:30pm. Therefore I płayed and healed with this in mind. Imagine my surprise that on logging in after work the event was still taking place.
Thinking this odd I looked at my guild chat only to discover that other Guildies noticed the shift, one even mentioned at around 14:00 there was 3.5 hours to go.
So it's not a case if sour grapes and lack of comprehension. I'm hoping that others will come forward and bring this up as well. Can other UK users confirm I'm not going crazy and that previously all events finished at 5:30?
You're wrong.
0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements