Bugpop wrote: I find the level 6 bagman has higher survivability than 65 bagman.
Emeryt wrote: Very good info. Bugpop wrote: I find the level 6 bagman has higher survivability than 65 bagman. Flamethrowers? Tommy Gun?
hurcules wrote: If Switcheroo is set at 5AP, it would be too overpowered. I managed to down Yelena and a goon (both less than half health - can't remember what levels they were) with a surviving Bagman (L30) using L5 Switcheroo. Used it to carefully switch 2 sets of tiles around to create crit tiles / match 4s and caused cascades etc. Something like 10 or 12 AP would be ideal.
Phaserhawk wrote: Again, 4/2/5 is optimal build. Don't question it, don't worry about it, just build him 4/2/5, possibly 4/1/5 and you'll be fine
gamar wrote: Phaserhawk wrote: Again, 4/2/5 is optimal build. Don't question it, don't worry about it, just build him 4/2/5, possibly 4/1/5 and you'll be fine Hmm... If I sell my 5/3/5 Bagman, I will either have a new one at 4/2/5 within two weeks, or I'll never see another Bagman cover again. Either way, seems like a win
Dormammu wrote: Debating the proper build for Bagman is like arguing over the best shade of brown on poop.
Phaserhawk wrote: Dormammu wrote: Debating the proper build for Bagman is like arguing over the best shade of brown on poop. Medium to dark brown is best shade
OnesOwnGrief wrote: If I'm not mistaken, doesn't his yellow actually make high powered Snipers a joke since they will only put one tile on the board at a time or did they change that for the AI. Also, has anyone bothered to see if his Purple prevents enemies that follow that same pattern to not drop more tiles?
Phaserhawk wrote: gamar wrote: Phaserhawk wrote: Again, 4/2/5 is optimal build. Don't question it, don't worry about it, just build him 4/2/5, possibly 4/1/5 and you'll be fine Hmm... If I sell my 5/3/5 Bagman, I will either have a new one at 4/2/5 within two weeks, or I'll never see another Bagman cover again. Either way, seems like a win correct. You can even argue 4/3/5. But purple should never, ever, ever go past 4, it is not worth the investment
IHatePVP wrote: OnesOwnGrief wrote: If I'm not mistaken, doesn't his yellow actually make high powered Snipers a joke since they will only put one tile on the board at a time or did they change that for the AI. Also, has anyone bothered to see if his Purple prevents enemies that follow that same pattern to not drop more tiles? The sniper's behavior is determined by the fight's difficulty level(Trivial, Easy, Normal, Hard, Deadly). More CD tiles are allowed the closer to 'Deadly' the fight is rated. This is also interesting as, in some other thread somewhere around, another player noted how snipers spend 0 AP to place there CD tiles, but still generated 2 green AP per turn. Not sure what you were refering to about preventing enemies with Bagman's Purple(switcheroo). PM me if you can clarify.