Elitow wrote: 3 Heroic Tokens won during the last PvE event, 3 bagman covers.... Whyyy ? http://www.noelshack.com/2014-05-1390810153-screenshot-2014-01-25-20-04-40.png
Ariakos wrote: Elitow wrote: 3 Heroic Tokens won during the last PvE event, 3 bagman covers.... Whyyy ? http://www.noelshack.com/2014-05-1390810153-screenshot-2014-01-25-20-04-40.png Isn't that recruit button tempting? Just a little bit? Give it a try...
Milkrain wrote: Bag man should be really amazing with venom. I don't have venom but my bag man is 10 covers deep and switcheroo currently creates 4 web tiles. Not to mention the fact that you get to switch chosen tiles. This means that you can create critical tile matches. Web-slinger at 5 covers allows you to 'freeze' 5 tiles. If you combo this with venom you could one-shot any enemy. I really want to try this combo. My only problem is that snarky remark doesn't have a secondary function when no count-down tiles are available the way OBW's Anti-gravity device has healing when countdown tiles are missing (but this is also the reason OBW is OP). This same issue is true for Loki's Trickery that has no use when there are no strike or shield tiles.
ibontherun wrote: Milkrain wrote: Bag man should be really amazing with venom. I don't have venom but my bag man is 10 covers deep and switcheroo currently creates 4 web tiles. Not to mention the fact that you get to switch chosen tiles. This means that you can create critical tile matches. Web-slinger at 5 covers allows you to 'freeze' 5 tiles. If you combo this with venom you could one-shot any enemy. I really want to try this combo. My only problem is that snarky remark doesn't have a secondary function when no count-down tiles are available the way OBW's Anti-gravity device has healing when countdown tiles are missing (but this is also the reason OBW is OP). This same issue is true for Loki's Trickery that has no use when there are no strike or shield tiles. Early on I thought along the same line before realizing that the BagMan/Venom combo isn't as effective as you would think. Considering that switcheroo costs 18 AP to create 4 web tiles, and Venom can create 4 web tiles using only 16 AP (at Level 4)...and then it still takes two more web tiles to devour one person (considering Venom is still alive at this point). Against PVE this may be something u could use, but against PVP and high level characters...neither Venom or BagMan have enough health to withstand the punishment. Now...if you wanted to do something like this with Classic Spidey + Venom. It would work out better. Classic spidey blue maxed out, i think is about 2 AP (for now). 12 blue tiles and you could concieveably end one person. But again, the problem with both of those guys again, is that they don't do nearly enough tile damage and have no secondary abilities of use (especially Venom).
hurcules wrote: ibontherun wrote: Milkrain wrote: Bag man should be really amazing with venom. I don't have venom but my bag man is 10 covers deep and switcheroo currently creates 4 web tiles. Not to mention the fact that you get to switch chosen tiles. This means that you can create critical tile matches. Web-slinger at 5 covers allows you to 'freeze' 5 tiles. If you combo this with venom you could one-shot any enemy. I really want to try this combo. My only problem is that snarky remark doesn't have a secondary function when no count-down tiles are available the way OBW's Anti-gravity device has healing when countdown tiles are missing (but this is also the reason OBW is OP). This same issue is true for Loki's Trickery that has no use when there are no strike or shield tiles. Early on I thought along the same line before realizing that the BagMan/Venom combo isn't as effective as you would think. Considering that switcheroo costs 18 AP to create 4 web tiles, and Venom can create 4 web tiles using only 16 AP (at Level 4)...and then it still takes two more web tiles to devour one person (considering Venom is still alive at this point). Against PVE this may be something u could use, but against PVP and high level characters...neither Venom or BagMan have enough health to withstand the punishment. Now...if you wanted to do something like this with Classic Spidey + Venom. It would work out better. Classic spidey blue maxed out, i think is about 2 AP (for now). 12 blue tiles and you could concieveably end one person. But again, the problem with both of those guys again, is that they don't do nearly enough tile damage and have no secondary abilities of use (especially Venom). Venom's capped level is his main advantage. That means he won't come to the front and take a beating when you match blue/purple. Put 2AP Blue Spidey + Venom and a tank together and those L240 foes can be stunlocked and devoured.
hurcules wrote: Venom's capped level is his main advantage. That means he won't come to the front and take a beating when you match blue/purple. Put 2AP Blue Spidey + Venom and a tank together and those L240 foes can be stunlocked and devoured.
SirKopath wrote: Bagman is not bad with Patch and OBW. Patch center, BW left, Bagman right. His yellow can be used to remove the enemy strike tiles patch puts down, having him in the right side character slot lets OBW hit on her three colours. Or put Bagman on the left side to tank blue for OBW if you are using her as a healer primarily instead of a damage dealer.