OnesOwnGrief wrote: IHatePVP wrote: OnesOwnGrief wrote: If I'm not mistaken, doesn't his yellow actually make high powered Snipers a joke since they will only put one tile on the board at a time or did they change that for the AI. Also, has anyone bothered to see if his Purple prevents enemies that follow that same pattern to not drop more tiles? The sniper's behavior is determined by the fight's difficulty level(Trivial, Easy, Normal, Hard, Deadly). More CD tiles are allowed the closer to 'Deadly' the fight is rated. This is also interesting as, in some other thread somewhere around, another player noted how snipers spend 0 AP to place there CD tiles, but still generated 2 green AP per turn. Not sure what you were refering to about preventing enemies with Bagman's Purple(switcheroo). PM me if you can clarify. ****, I meant his blue. Locking tiles with his blue would still mean that they are on the board. I'm thinking that these titles are still considered towards the number allowed by the enemy. So in theory, you could potentially hit a point in which no more CD tiles will be made because it hit a cap with the locked tiles. Basically, its a fair assumption that Bagman is meant as a CD nullifier but if there's a hard cap on the number of tiles, he could practically lock the board in PvE. I'm also thinking that IW would work the same way (if she can target CDs. I can't test personally.) but has the option to also do damage.
IHatePVP wrote: OnesOwnGrief wrote: If I'm not mistaken, doesn't his yellow actually make high powered Snipers a joke since they will only put one tile on the board at a time or did they change that for the AI. Also, has anyone bothered to see if his Purple prevents enemies that follow that same pattern to not drop more tiles? The sniper's behavior is determined by the fight's difficulty level(Trivial, Easy, Normal, Hard, Deadly). More CD tiles are allowed the closer to 'Deadly' the fight is rated. This is also interesting as, in some other thread somewhere around, another player noted how snipers spend 0 AP to place there CD tiles, but still generated 2 green AP per turn. Not sure what you were refering to about preventing enemies with Bagman's Purple(switcheroo). PM me if you can clarify.
OnesOwnGrief wrote: If I'm not mistaken, doesn't his yellow actually make high powered Snipers a joke since they will only put one tile on the board at a time or did they change that for the AI. Also, has anyone bothered to see if his Purple prevents enemies that follow that same pattern to not drop more tiles?
Bugpop wrote: Phaserhawk wrote: gamar wrote: Phaserhawk wrote: Again, 4/2/5 is optimal build. Don't question it, don't worry about it, just build him 4/2/5, possibly 4/1/5 and you'll be fine Hmm... If I sell my 5/3/5 Bagman, I will either have a new one at 4/2/5 within two weeks, or I'll never see another Bagman cover again. Either way, seems like a win correct. You can even argue 4/3/5. But purple should never, ever, ever go past 4, it is not worth the investment On Snarky remark, have you ever run into a situation where you wanted to use it, but couldn't because you needed to select 2 countdown tiles?
Phaserhawk wrote: gamar wrote: Phaserhawk wrote: Again, 4/2/5 is optimal build. Don't question it, don't worry about it, just build him 4/2/5, possibly 4/1/5 and you'll be fine Hmm... If I sell my 5/3/5 Bagman, I will either have a new one at 4/2/5 within two weeks, or I'll never see another Bagman cover again. Either way, seems like a win correct. You can even argue 4/3/5. But purple should never, ever, ever go past 4, it is not worth the investment
gamar wrote: Phaserhawk wrote: Again, 4/2/5 is optimal build. Don't question it, don't worry about it, just build him 4/2/5, possibly 4/1/5 and you'll be fine Hmm... If I sell my 5/3/5 Bagman, I will either have a new one at 4/2/5 within two weeks, or I'll never see another Bagman cover again. Either way, seems like a win
Phaserhawk wrote: Again, 4/2/5 is optimal build. Don't question it, don't worry about it, just build him 4/2/5, possibly 4/1/5 and you'll be fine
AethD wrote: If there's only 1 tile and you want to use it you're fine, it'll only let you click on that one tile. I don't think you can only use it on 1 tile if there are multiple countdown tiles. You'd have to choose 2 if I remember correctly from the last event.
akkidSON wrote: Who agrees with me that Bag man should not be a level 2 star cover but instead level 1 star cover? Give us or just me some extremely good reason why he is a level 2 star. I don't want to open heroic tokens knowing that there is a chance to get Bag-man.
Pwuz_ wrote: akkidSON wrote: Who agrees with me that Bag man should not be a level 2 star cover but instead level 1 star cover? Give us or just me some extremely good reason why he is a level 2 star. I don't want to open heroic tokens knowing that there is a chance to get Bag-man. That would just lead to more Bag-Men floating into your life. Someone has to be the worst, and till the developers buff him, Bag-Man is it.
Gapsule wrote: gold version plz
Spoit wrote: Gapsule wrote: gold version plz Just wait for the 3* spidey funbalance
Bugpop wrote: Spoit wrote: Gapsule wrote: gold version plz Just wait for the 3* spidey funbalance I think I am going to like the spidey funbalance more than you
Spoit wrote: Yelena? now I know you're just messing with us.