Your latest fun team combination

1148149150151152154»

Comments

  • Painmonger
    Painmonger Posts: 239 Tile Toppler

    @Grantosium said:
    @Tiger_Wong said:

    So I’ve been trying out…..

    The Maker 4/5/4
    4As5 Carnage 5/3/5
    3As4 Jubilee 3/5/5

    It works but it has less control than the team I listed above. With this team, the attack tile damage gets out of control and fast. But now I’m (desperately?) chasing black and purple for The Maker so that I can keep the team from taking so much attack tile damage. And because of that, the team feels more hit and miss than on my team of Maker/5Miles/Silk because that team can still do damage passively by destroying web tiles and the resulting cascades. With jubilee and carnage, it’s pretty much attack tile damage until you can get enough black and purple.

    I like the team feel tho. I kinda wonder how much Reed is needed on the team. Carnage and jubilee do the heavy lifting more often than not.

    I used Maker, Carnage, Red Skull a few times in PvE recently to great effect. Red Skull seemed to remove Carnage's enemy strikes. Not sure I'm brave enough to try this in PvP to confirm that Skull works the way I think he does. Will have to wait for an appropriate PvE to test it again.

    Skull's black removes an enemy special tile each time a Hydra tile goes off. Great way to clean up SAP tiles & I can see it helping a lot on that team!

  • entrailbucket
    entrailbucket Posts: 7,957 Chairperson of the Boards

    @Tiger_Wong said:
    Found a new dynamic duo from the recent releases.

    4AS5 Daredevil 4/5/4
    Silver Sable 4/5/4 or 4/4/5

    This duo is based around DD’s awesome yellow passive. It creates a yellow strike for each hero on the team when a power is fired. DD and SS have some of the cheapest powers in the game and the board floods with yellow with just this 2. Fire SS’s black, meet its conditions, and you get even more yellow.

    This duo rocks with any other character with cheap powers. Especially the new Iron Man (cosmic invasion).

    Iron Man (cosmic invasion) equipped with Avengers Tower level 5
    4AS5 Daredevil 4/5/4
    Silver Sable 4/5/4 or 4/4/5

    Once you fire 2 powers to start off a turn, your turn won’t end unless you want it to. Iron man’s powers are weak but the CDs he creates give yellow, blue, or red AP when matched or destroyed by your team. Avengers tower has a 60% chance to grant 2AP in your strongest color after a power is fired. Right now, with this team, the strongest color is purple. SS’s purple costs 3 to fire. You fire that and you get 3 yellow strikes on the field and you got a good chance to get 2 more purple AP. IM’s yellow costs 5 and makes 2 red CDs that gives 1 red AP when matched or destroyed. Avengers Tower also has an 85% chance to create 2 red tiles when IM fired a power.

    TLDR: just keep firing your powers. Find the match 5s on the board that’ll show themselves. Fire IM’s blue to destroy a row and make more cascades/match 5s. Fire DD’s yellow to stun if a miracle happens and you can’t fire anymore powers.

    But it shouldn’t come to that because your turn will never end and you’ll just keep firing.

    This is awesome.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,645 Chairperson of the Boards

    I wonder if there's a way to integrate 5* Carol and milk that yellow generation when strikes are destroyed by non-match powers?

  • Borstock
    Borstock Posts: 3,193 Chairperson of the Boards

    Viper/Zemo/Skull is hilarious.