Your latest fun team combination

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  • BriMan2222
    BriMan2222 Posts: 1,638 Chairperson of the Boards

    @sambrookjm said:

    @PiMacleod said:
    You know what? This is the PERFECT format for posting this one...

    Multiple Man doesn't get enough love. And sure, he's known for ONE trick, but that one trick is SO nice! But what if you gasp used that trick with more than just COULSON?

    That new 4* DD. He can CREATE yellow strike tiles when an ally casts a power. Who has 0-cost powers again?? hmmm... ;)

    Protip - Don't try this in the 4-star DD required node if there's a LVL 500 Dr. Strange on the opposing team. :(

    Thought it would be a good team to try...just not with that node.

    There are 2 types of characters that mess with multiple man. Ones that punish you for firing powers and ones that raise the ap cost of abilities so his yellow needs to actually use yellow ap to fire.

  • PiMacleod
    PiMacleod Posts: 1,876 Chairperson of the Boards

    @BriMan2222 said:

    @sambrookjm said:

    @PiMacleod said:
    You know what? This is the PERFECT format for posting this one...

    Multiple Man doesn't get enough love. And sure, he's known for ONE trick, but that one trick is SO nice! But what if you gasp used that trick with more than just COULSON?

    That new 4* DD. He can CREATE yellow strike tiles when an ally casts a power. Who has 0-cost powers again?? hmmm... ;)

    Protip - Don't try this in the 4-star DD required node if there's a LVL 500 Dr. Strange on the opposing team. :(

    Thought it would be a good team to try...just not with that node.

    There are 2 types of characters that mess with multiple man. Ones that punish you for firing powers and ones that raise the ap cost of abilities so his yellow needs to actually use yellow ap to fire.

    yep. and if either are there, you can be sure that I will adjust somehow. counter-play can be pretty fun when you put your mind to it.

  • DAZ0273
    DAZ0273 Posts: 11,340 Chairperson of the Boards

    I find Multiple Man pretty confusing to use - is this an ascended one who is being referred to?

  • LavaManLee
    LavaManLee Posts: 1,682 Chairperson of the Boards

    @DAZ0273 said:
    I find Multiple Man pretty confusing to use - is this an ascended one who is being referred to?

    I'm right there with you. I do not understand his kit one bit. I've tried him a few times and can make zero sense of him.

  • BriMan2222
    BriMan2222 Posts: 1,638 Chairperson of the Boards
    edited 9 May 2025, 14:53

    @DAZ0273 said:
    I find Multiple Man pretty confusing to use - is this an ascended one who is being referred to?

    No, his passive win gets harder to pull off when ascended as the threshold goes up. He creates MM tiles every time he fires his yellow proportional to how much ap you have on the color you choose. Once there are enough MM tiles on the board you auto win.

    So the strategy is use ascended coulson and MM, ap boosts, and supports with a high chance of granting you extra ap. Turn 1 fire mm yellow on every color. You'll have a ton of countdown tiles and mm tiles.

    Make a match. Once it's your turn again after all the cd tiles go off you'll have a ton of ap and 1 or 2 firings of mm yellow will insta win.

    It also doesn't matter if the enemy is invisible or away so leap frog is irrelevant.

  • DAZ0273
    DAZ0273 Posts: 11,340 Chairperson of the Boards

    @BriMan2222 said:

    @DAZ0273 said:
    I find Multiple Man pretty confusing to use - is this an ascended one who is being referred to?

    No, his passive win gets harder to pull off when ascended as the threshold goes up. He creates MM tiles every time he fires his yellow proportional to how much ap you have on the color you choose. Once there are enough MM tiles on the board you auto win.

    So the strategy is use ascended coulson and MM, ap boosts, and supports with a high chance of granting you extra ap. Turn 1 fire mm yellow on every color. You'll hand a ton of countdown tiles and mm tiles.

    Make a match. Once it's your turn again after all the cd tiles go off you'll have a ton of ap and 1 or 2 firings of mm yellow will insta win.

    It also doesn't matter if the enemy is invisible or away so leap frog is irrelevant.

    Turn 1 fire mm yellow

    Oh right, I don't have an ascended Coulson but he is on my list. I still don't understand his powers but that is on me.

  • WhiteBomber
    WhiteBomber Posts: 732 Critical Contributor
    edited 9 May 2025, 17:01

    @DAZ0273 said:

    @BriMan2222 said:

    @DAZ0273 said:
    I find Multiple Man pretty confusing to use - is this an ascended one who is being referred to?

    No, his passive win gets harder to pull off when ascended as the threshold goes up. He creates MM tiles every time he fires his yellow proportional to how much ap you have on the color you choose. Once there are enough MM tiles on the board you auto win.

    So the strategy is use ascended coulson and MM, ap boosts, and supports with a high chance of granting you extra ap. Turn 1 fire mm yellow on every color. You'll hand a ton of countdown tiles and mm tiles.

    Make a match. Once it's your turn again after all the cd tiles go off you'll have a ton of ap and 1 or 2 firings of mm yellow will insta win.

    It also doesn't matter if the enemy is invisible or away so leap frog is irrelevant.

    Turn 1 fire mm yellow

    Oh right, I don't have an ascended Coulson but he is on my list. I still don't understand his powers but that is on me.

    TLDR:

    • Black: Every time you get hit make MM tiles. Each tile gives you 1% damage buff and defense (these aim for enemy SAPs)
    • Yellow: Drain AP in any color to make tiles in that color. Each color MM tile does something different, SAP tiles, heal tiles and random damage
    • Green: Destroy some of your MM tiles for true heals
  • PiMacleod
    PiMacleod Posts: 1,876 Chairperson of the Boards

    @WhiteBomber said:

    @DAZ0273 said:

    @BriMan2222 said:

    @DAZ0273 said:
    I find Multiple Man pretty confusing to use - is this an ascended one who is being referred to?

    No, his passive win gets harder to pull off when ascended as the threshold goes up. He creates MM tiles every time he fires his yellow proportional to how much ap you have on the color you choose. Once there are enough MM tiles on the board you auto win.

    So the strategy is use ascended coulson and MM, ap boosts, and supports with a high chance of granting you extra ap. Turn 1 fire mm yellow on every color. You'll hand a ton of countdown tiles and mm tiles.

    Make a match. Once it's your turn again after all the cd tiles go off you'll have a ton of ap and 1 or 2 firings of mm yellow will insta win.

    It also doesn't matter if the enemy is invisible or away so leap frog is irrelevant.

    Turn 1 fire mm yellow

    Oh right, I don't have an ascended Coulson but he is on my list. I still don't understand his powers but that is on me.

    TLDR:

    • Black: Every time you get hit make MM tiles. Each tile gives you 1% damage buff and defense (these aim for enemy SAPs)
    • Yellow: Drain AP in any color to make tiles in that color. Each color MM tile does something different, SAP tiles, heal tiles and random damage
    • Green: Destroy some of your MM tiles for true heals

    Allow me to add in a key point or two here, some that are quite important (beyond the "you win" mechanic for having 34+ dupes on the board)...

    Being able to basically make 1-to-1, AP for dupes, based on his yellow power, and assuming you bring in all the AP supports and boosts you can, you're basically giving MM 1% extra defense per dupe. And seeing how you KNOW you're gonna get hit on the first enemy turn, if for some reason your MM gets hit, he has a MUCH higher chance of surviving it now, because you're probably walking in with close to 20%, if not more, defense on him.

    Add in the fact that dupes cannot be match 3'd away... they HAVE to be destroyed by being a PART of a match 4 (not one of the collateral damage tiles in the same row/column as a match 4), or through other means (i.e. MThor as an example). Since they are harder to destroy, your opponent's first turn has a LOT LESS chance of cascading, gaining AP, or much else worthwhile.

    TL;DR -- your MM gains a good defense boost, and clogs the board with hard-to-kill tiles, just by spamming that yellow, making it much harder for the cpu to counteract on their first couple turns.

  • WhiteBomber
    WhiteBomber Posts: 732 Critical Contributor

    I've noticed, since I ascended him, I go for the board domination win less than I just win by playing around his tiles. Part of why I love him though is you can play him multiple ways.

    Example, all of his MM SAPs are affected by all buffs (that I've tested, I think). So, if you start with Blue AP and create MM protect tiles, then partner him with Agatha3, she will immediately be ready to buff his tiles. Team up with Chasm and on turn one you've doubled your protect tiles from his self damage. This works great against tick and team damage.

    He is a super fun versatile character, and perhaps the only one who can drain all of the enemy teams starting AP on turn 1? Shutting down "starts with AP" supports out the gate and letting you capitalize.