*** Daken (Classic) ***


3-Star Rarity (Epic)
Villains, Dark Avengers
Villains, Dark Avengers



"With his mutant healing factor, heightened senses, and retractable claws, Daken is clearly his father's son.
Saved from his dying mother's womb, killer of his adoptive family, and addicted to the hallucinogenic drug Heat...This apple has fallen far from the tree."
(Abilities, Match Damage, and Health listed at level 166)
6,800 Health







Pheremone Rage -

Daken releases a scent that sets his enemies on edge, using anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board of strength 35.
- Level 2: ...the board of strength 42.
- Level 3: ...the board of strength 49.
- Level 4: ...the board of strength 63.
- Level 5: ...add 2 Red Strike tiles to the board of strength 46.

Daken's healing factor allows him to recover 3% of his health every turn. If there are fewer than 9 Blue tiles, the terrible drug "Heat" kicks in, and he loses 3% of his health instead.
- Level 2: ...to recover 5% of his health...
- Level 3: ...fewer than 8 Blue tiles...
- Level 4: ...to recover 7% of his health...
- Level 5: ...fewer than 7 Blue tiles...

Daken springs a trap, but his addiction to "Heat" threatens to push him over the edge. Deals 730 damage to the target, converts 2 basic Blue tiles to Green, and converts up to 2 friendly Strike tiles to basic tiles, dealing 365 damage per Strike tile converted.
- Level 2: ...dealing 420 damage per Strike tile converted.
- Level 3: ...and converts up to 3 friendly Strike tiles...
- Level 4: ...and converts up to 4 friendly Strike tiles...
- Level 5: ...dealing 511 damage per Strike tile converted.
---------
Old Content
3 Star Rarity (Rare) - Gold Character Discussion link. Wiki link.
At Max Level: HP: 6800 Tile damage: 11/12/61/70/13/79/4.0
Healing & Heat - Black Passive
(PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 9 Blue tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead.
Pheremone Rage - Purple Passive
(PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board with a strength of 11.
Chemical Reaction - Blue 5 AP
Daken springs a trap, but his addiction to "Heat" threatens to push him over the edge. Damages the target for 99, converts two blue tiles to green, and converts up to 2 friendly strike tiles to basic tiles doing 50 damage per strike tile converted.
Older versions are below.
Some discussion at Lazy Daken. His regeneration will be changed. We'll edit this as we know more.
[anchor=daken3]Daken (Classic)[/anchor]
3 Star Rarity (Rare) - Gold Character Discussion link. Wiki link.
At Max Level: HP: 5800 Tile damage: 8/9/9/60/67/52
Pheremone Rage - Purple Passive
(PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board with a strength of 7.
Level Upgrades
Healing & Heat - Black Passive
(PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 9 Blue tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead.
Level Upgrades
Chemical Reaction - Blue 5 AP
Daken springs a trap, but his addiction to "Heat" threatens to push him over the edge. Damages the target for 99, converts two blue tiles to green, and converts up to 2 friendly strike tiles to basic tiles doing 50 damage per strike tile converted.
Level Upgrades
IceIX Edit: ::Whistles innocently::
At Max Level: HP: 6800 Tile damage: 11/12/61/70/13/79/4.0
Healing & Heat - Black Passive
(PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 9 Blue tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead.
-
Level 2: Heals 5% per turn.
Level 3: 8 Blue tiles to avoid “Heat”.
Level 4: Heals 7% per turn.
Level 5: 7 Blue tiles to avoid “Heat”.
Pheremone Rage - Purple Passive
(PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board with a strength of 11.
-
Level 2: 13 Strike tile strength
Level 3: 15 Strike tile strength
Level 4: 20 Strike tile strength
Level 5: Creates 2 Strike tiles strength 14.
Chemical Reaction - Blue 5 AP
Daken springs a trap, but his addiction to "Heat" threatens to push him over the edge. Damages the target for 99, converts two blue tiles to green, and converts up to 2 friendly strike tiles to basic tiles doing 50 damage per strike tile converted.
-
Level 2: Increases cleared strike tile damage to 58.
Level 3: Converts up to 3 Strike tiles (730 Base Damage + 420 per Strike tile * 3 tiles = 1990 damage).
Level 4: Converts up to 4 Strike tiles (730 Base Damage + 420 per Strike tile * 4 tiles = 2410 damage).
Level 5: Increases cleared Strike tile damage to 70 (730 Base Damage + 511 per strike tile * 4 tiles = 2774 damage).
Older versions are below.
Some discussion at Lazy Daken. His regeneration will be changed. We'll edit this as we know more.
[anchor=daken3]Daken (Classic)[/anchor]
3 Star Rarity (Rare) - Gold Character Discussion link. Wiki link.
At Max Level: HP: 5800 Tile damage: 8/9/9/60/67/52
Pheremone Rage - Purple Passive
(PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board with a strength of 7.
Level Upgrades
-
Level 2: +10% Strike tile strength
Level 3: +15% Strike tile strength
Level 4: +15% Strike tile strength
Level 5: Creates 2 Strike tiles at 90% base strength..
Healing & Heat - Black Passive
(PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 9 Blue tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead.
Level Upgrades
-
Level 2: Heals 5% per turn.
Level 3: 8 Blue tiles to avoid “Heat”.
Level 4: Heals 7% per turn.
Level 5: 7 Blue tiles to avoid “Heat”.
Chemical Reaction - Blue 5 AP
Daken springs a trap, but his addiction to "Heat" threatens to push him over the edge. Damages the target for 99, converts two blue tiles to green, and converts up to 2 friendly strike tiles to basic tiles doing 50 damage per strike tile converted.
Level Upgrades
-
Level 2: Increases cleared strike tile damage to 58.
Level 3: Converts up to 3 strike tiles.
Level 4: Converts up to 4 strike tiles.
Level 5: Increases cleared strike tile damage?
IceIX Edit: ::Whistles innocently::
Failed to load the poll.
0
Comments
Powerhungry - Green Passive
Daken gathers forces to increase his power. If Daken's team has 23 Black AP, one strength 10 Attack tile is created each turn.
Level Upgrades
Level 2: If Daken's team has 23 Blue AP, one strength 10 Protect tile is created each turn. Level 3: If Daken's team has 23 Red AP, one strength 10 Strike tile is created each turn. Level 4: If Daken's team has 23 Purple AP, one AP of each color is drained from the enemy team each turn. Level 5: If Daken's team has 23 Yellow AP, his team heals 10% each turn.
Yeah, that's what I was worried about. His usefulness will be brought down drastically in PvE since Daken is almost always on the enemy team, but he will still be very good.
Fun concept, but yellow and purple a bit ridiculus
I can't imagine Daken being given another passive ability. Although if they do then he'll really have earned the nickname LazyDaken. I'd imagine they would give him some sort of attack, maybe one that causes "bleeding" for damage each turn.
Admittedly I don't know anything about the lore of Daken. Maybe he does just sit on his tinykitty and not move a muscle
Maybe something to the effect of a green (or red or whatever color of your choosing) ability that costs a decent amount, 10+, that would buff the strike tiles that he placed, like adding 20-40% to the base damage of each strike tile already placed.
Any other ideas?
I honestly think the best ability they could give him would be a Green power that deals damage and "soaks up" red strike tiles (reverting them to plain color tiles) for additional damage. With a power like that, going 5/3/5 seems like a given, you get more strike tiles out and the best bang for your buck with a strong green, but at the expense of healing and potential Heat damage.
If they do give him an ability, I would go with the name eviscerate and make it destroy friendly strike tiles for an amount of damage.Ex: costs 14 red ap to destroy all friendly strike tiles doing 500 damage per a strike tile. Could even add a venom style value, something like "instantly ko the opponent if there are more than 12 strike tiles on the board. Levels could decrease the instant ko value (starts at 16, minus 2 per a level) nd damage up (starts at 300, plus 100 per level). Simple, works with his tiles, isn't overpowered due to his ease of creating tiles, takes a mild amount of thought when using..always a plus. Do I drop Evicerate on the full hp hulk or do I use the strike tiles to damage the other character first? Etc etc blah blah blah. The ability would be red. It should be black, but that's already linked to another power (doesn't mean they couldn't swap it). As long as his strike tiles aren't too op nothing else matters THAT much. Also, I am far Moe inclined to let him have a new ability and go 141 if his heal is different. Maybe keep the healing and heat aspect (so the negative if below a #of yellow tiles) but instead of healing every turn make it so he only heals when he matches, black (purple? Whatever color his heal is). So it would be like astonishing's New yellow except it could heal even when above 50% AMD would have the negative be losing health possibly every turn instead.
if that daken follow the same way, who will you team with him ( in 2 heroes chose for pvp with locked thrid hero and pve/open pvp )
daken / lazy thor / punisher / patch / hulk / Cheated Mag / spidey / obw seems most commun but who will you chose ??