Your latest fun team combination

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  • Glockoma
    Glockoma Posts: 555 Critical Contributor

    @Tiger_Wong said:
    New Duo Alert!

    Ascended Prowler 5/3/5
    Ascended 5* Yelena Belova 3/5/5

    Ever have the incredibly rare moment where a critical tile was fortified and you got a double crit match?

    Well how would you like to do it for the low-low cost of 6 AP?

    And….. you overwrite an enemy special tile too? Oh yeah. This duo also can stun (prowler) and can do big damage with almost any blue match (Yelena’s blue traps form on every turn), make IMMENSE strike tiles (prowler) even steal AP (Yelena) This is a very strong, cheap, and versatile duo.

    I’ve been messing around with a synergistic 3rd. I like Ascended Magik (originally 3*) a lot. She puts more black tiles on the field to fuel Prowler and Yelena’s cheap and strong black powers. I’m gonna be doing a bit of labbing to see who else fits well with this duo.

    Nice.

    Someone who creates some harmless enemy tiles so you can guarantee crit tile procs for every 1Yelena5 cast of her black power. That was the only dismaying part I discovered: not enemy tiles, cannot cast 6AP black.

    Awesome duo btw

  • Tiger_Wong
    Tiger_Wong Posts: 1,092 Chairperson of the Boards

    That’s what’s so great about prowler. He starts the match off with not just enemy strikes.

    They’re fortified.

    And if you match them, he makes another enemy strike and fortifies it on your next turn.

  • Glockoma
    Glockoma Posts: 555 Critical Contributor

    @Tiger_Wong said:
    That’s what’s so great about prowler. He starts the match off with not just enemy strikes.

    They’re fortified.

    And if you match them, he makes another enemy strike and fortifies it on your next turn.

    Haha, oh yeah! Solid

  • BriMan2222
    BriMan2222 Posts: 1,637 Chairperson of the Boards

    @Glockoma said:

    @Tiger_Wong said:
    New Duo Alert!

    Ascended Prowler 5/3/5
    Ascended 5* Yelena Belova 3/5/5

    Ever have the incredibly rare moment where a critical tile was fortified and you got a double crit match?

    Well how would you like to do it for the low-low cost of 6 AP?

    And….. you overwrite an enemy special tile too? Oh yeah. This duo also can stun (prowler) and can do big damage with almost any blue match (Yelena’s blue traps form on every turn), make IMMENSE strike tiles (prowler) even steal AP (Yelena) This is a very strong, cheap, and versatile duo.

    I’ve been messing around with a synergistic 3rd. I like Ascended Magik (originally 3*) a lot. She puts more black tiles on the field to fuel Prowler and Yelena’s cheap and strong black powers. I’m gonna be doing a bit of labbing to see who else fits well with this duo.

    Nice.

    Someone who creates some harmless enemy tiles so you can guarantee crit tile procs for every 1Yelena5 cast of her black power. That was the only dismaying part I discovered: not enemy tiles, cannot cast 6AP black.

    Awesome duo btw

    4 star carnage could work. He'll create enemy attack tiles each turn and friendly ones that will be boosted by prowlers strike tiles

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,549 Chairperson of the Boards

    How about Eddie Brock Venom? That way doing damage creates more enemy specials

  • entrailbucket
    entrailbucket Posts: 6,843 Chairperson of the Boards

    5* Moon Knight, after his rework, is "reverse BP." In the BP/Thanos team, Court Death stuns BP, and when he comes back he hits the enemy for some big number.

    With Moon Knight, Court Death fires, but Moon Knight can't be stunned. Instead he hits the enemy for some big number. It actually works better than BP because you get to keep Moon Knight for that extra turn. I think the damage might be bigger (at relative levels) too.

  • tiomono
    tiomono Posts: 1,654 Chairperson of the Boards

    @entrailbucket said:
    5* Moon Knight, after his rework, is "reverse BP." In the BP/Thanos team, Court Death stuns BP, and when he comes back he hits the enemy for some big number.

    With Moon Knight, Court Death fires, but Moon Knight can't be stunned. Instead he hits the enemy for some big number. It actually works better than BP because you get to keep Moon Knight for that extra turn. I think the damage might be bigger (at relative levels) too.

    That may be a bug. His ability specifically states when an enemy tries to stun him he does damage.

  • entrailbucket
    entrailbucket Posts: 6,843 Chairperson of the Boards

    @tiomono said:

    @entrailbucket said:
    5* Moon Knight, after his rework, is "reverse BP." In the BP/Thanos team, Court Death stuns BP, and when he comes back he hits the enemy for some big number.

    With Moon Knight, Court Death fires, but Moon Knight can't be stunned. Instead he hits the enemy for some big number. It actually works better than BP because you get to keep Moon Knight for that extra turn. I think the damage might be bigger (at relative levels) too.

    That may be a bug. His ability specifically states when an enemy tries to stun him he does damage.

    Who knows! I'd be pretty disappointed if they just decided to make BP useless though. He was close to useless before, this just obsoletes the only thing he had going for him. He needs a redo more than almost anybody else!

  • bluewolf
    bluewolf Posts: 6,258 Chairperson of the Boards
    edited January 2024

    @tiomono said:

    @entrailbucket said:
    5* Moon Knight, after his rework, is "reverse BP." In the BP/Thanos team, Court Death stuns BP, and when he comes back he hits the enemy for some big number.

    With Moon Knight, Court Death fires, but Moon Knight can't be stunned. Instead he hits the enemy for some big number. It actually works better than BP because you get to keep Moon Knight for that extra turn. I think the damage might be bigger (at relative levels) too.

    That may be a bug. His ability specifically states when an enemy tries to stun him he does damage.

    I’m pretty sure the Thanos in game is no one’s ally. Hence your enemy.

    It makes sense!

    Someone try MK with 4pun and see what happens, though.

    Edit: tried it! Pun did not stun MK with green; I am pretty sure MK hit someone, but 4pun does team dmg and there was a downed enemy already. So I can’t be sure.

    Also I would not be surprised if they didn’t test this with the rare characters that stun their allies.

  • Codex
    Codex Posts: 426 Mover and Shaker

    @entrailbucket said:
    5* Moon Knight, after his rework, is "reverse BP." In the BP/Thanos team, Court Death stuns BP, and when he comes back he hits the enemy for some big number.

    With Moon Knight, Court Death fires, but Moon Knight can't be stunned. Instead he hits the enemy for some big number. It actually works better than BP because you get to keep Moon Knight for that extra turn. I think the damage might be bigger (at relative levels) too.

    I tried this. It would be good if moon knight also triggered court death again if his damage from not being stunned downed another enemy.

    The way I used BP, is to court death to finish a wave and BP to come in a the second to either one shot or leave enough HP to kill in single match damage.

  • dianetics
    dianetics Posts: 1,509 Chairperson of the Boards

    Haven’t given details about interesting teams here in a while. I’ve a got a few in my pocket that I’m not sharing yet, but I did mention one in passing in another thread.

    This team is a wrecking ball.

    Ascended 4* Juggs 553 / Ultron 535 / Wong 553.

    Juggs gets the Implanted Bomb. Rank 3.
    Up to 120% bonus match damage on top of his 225%. Also matches in his strongest colors get 1 extra ap each turn (red).

    Ultron gets Low Level AI obviously. The strike spreading is great for this team, but the rank 3 is the butter. If you are matching a strike add another 100% to Juggs matches.

    Wong gets Kamar Taj boosting the strikes and letting Wong fire his yellow early. All of his starting bonuses work for this team as well.

    Ideally you want to match red to fire Ultron red or if you don’t have strikes match yellow and fire Wongs yellow early.

    Then just keep Juggs in front and watch match 3’s get ridiculous.

  • Jinx
    Jinx Posts: 295 Mover and Shaker

    Does the match damage bonus from Magik3 or Cyclopse5 stack with Karnak, Juggernaut, and Collossus match damage bonuses or do they just go with whichever one has the highest bonus?

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,549 Chairperson of the Boards

    seems easily testable, but my guess would be that the higher bonus overrides the lower, same as when using Okoye and Apocalypse together, or presumably Emma and Wanda.

  • Tiger_Wong
    Tiger_Wong Posts: 1,092 Chairperson of the Boards

    @Jinx said:
    Does the match damage bonus from Magik3 or Cyclopse5 stack with Karnak, Juggernaut, and Collossus match damage bonuses or do they just go with whichever one has the highest bonus?

    With the characters specified, yes. They stack together.

  • BriMan2222
    BriMan2222 Posts: 1,637 Chairperson of the Boards
    edited February 2024

    Boosted 1 star ascended juggs and boosted ascended Karnak are pretty great together. I've been running them in victor Mancha pvp and they both are deadly. Once Karnak get exploit flaw turned on he's pretty much killing everything.

    Juggs green and Karnak blue are great board shake and then I usually use Karnak red to create match 5's but you can also use jugg red to insta delete a problematic enemy if you're willing to spend a health pack. My juggs is no where near 550 yet but there isn't much that survives his red boosted to lvl 572. When he gets into the 600's its gonna be bonkers.

    I haven't gotten so many blues in pvp since ascended Ghost and Jubilee were boosted together.

  • dianetics
    dianetics Posts: 1,509 Chairperson of the Boards

    Here's one I have been using sparingly but it is pretty fun.

    Multiple Man, High Evolutionary 5*, and Deathlokk.

    Evo tanks and can heal if needed. Tons of yellow gets generated. Once MM starts filling out the board damage lessens, and MM clears out all the specials. This is a relatively safe team and not a ton of health packs are needed.
    AP boosts if you like, but not necessary. Use any free AP generating supports.

  • DrClever
    DrClever Posts: 584 Critical Contributor

    Thanks, Di.
    Nice to have a team with a couple of the lesser lights of MPQ featuring.

  • dianetics
    dianetics Posts: 1,509 Chairperson of the Boards

    The last team I shared is legit and can take down any node in the game. I’ve got a few more in the pocket I’m not sharing yet, but here is my recently discarded dps team.

    This is a buzz saw. I bet some are already using it, but I haven’t seen it mentioned.

    All 5:
    Omega Red with The Deadpool
    Emma with Krakakoa
    Magic with The Blackbird

    This is a team to burn through PvE nodes and is useful in shield sim.
    If you have no great boosted team just use this.
    Blackbird on Magik boosts her match damage bonus. The deadpool works wonders and krakakoa is great at the end of the grind. Thanks to tiger for the Emma krakakoa pairing.