"Adrian Toomes is an amazing engineer, able to create effective technology from anything he can lay his hands on. Even with these makeshift devices, he's more than a match for the likes of Spider-Man and even the Avengers. But what happens when he's bankrolled and provided with reverse engineered Stark Tech by Justin Hammer? The result is a Vulture suit that is unlike anything Peter Parker has had to face before."
Abilities listed at level 255/450/550 Health: 16833/67660/146233
Absolute Altitude - 7 Blue AP Vulture takes to the sky, going Airborne and taking the target with him, creating a 2-turn Hostile Skies Countdown tile. When this Countdown tile leaves the board, both characters return from Airborne, and Vulture deals 443 damage to the target for each turn they were Airborne.
If a Hostile Skies Countdown tile already exists, instead add 1 turn(s) to the tile, and Vulture deals 2 hits of 354 to the Airborne enemy. 450: 1781 damage per turn. 1424 damage. / 550: 3848 damage per turn. 3079 damage.
HStealth Hunter - 6 Purple AP Vulture uses his speed and cunning to steal 1 AP from the enemy team, prioritizing Blue and Green. Then, Vulture goes Airborne for 2 turns.
(PASSIVE) Using the Stark stealth tech in his suit, whenever Vulture returns from being Airborne, he generates 2 Yellow AP and 1 Red AP; then he goes invisible for 1 turn. 450: No change / 550: No change
Full Throttle Blast - 7 Green AP Using the new Stark repulsor tech, Vulture unleashes a charge blast dealing 886 damage to the enemy team and destroying 3 random tiles. (Destroyed tiles deal damage but do not generate AP.) This ability drains up to 3 AP from among Yellow, Red, and Black, dealing 15% increased damage for each AP drained.
(PASSIVE) If Vulture is Airborne, this ability becomes Plummet. 450: 3561 damage / 550: 7696 damage
Plummet - 7 Green AP Vulture plummets the target to the ground destroying any Hostile Skies Countdown tiles, returning from Airborne, dealing 1550 damage, and destroying 4 random tiles. (Destroyed tiles deal damage but do not generate AP.)
(PASSIVE) If Vulture is not Airborne, this ability becomes Full Throttle Blast 450: 6232 damage / 550: 13469 damage
Story Unstable ISO-8 - 8/24 - 8/27 Vulture (Armor Wars) Shards and Event Token in Placement Rewards Vulture (Armor Wars) Event Token in Progression Rewards and Alliance Rewards
Meet Rocket and Groot - 8/27 - 8/31 Vulture (Armor Wars) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards
Cosmic Chaos - 8/31 - 9/4 Vulture (Armor Wars) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards
Versus Feathered Fury - Vulture (Classic) - 8/24 - 8/28 Vulture (Armor Wars) Shards in Placement Rewards, Event Token in Progression Rewards, Event Token in Alliance Rewards
Wings of Wrath - Vulture (Armor Wars) - 8/27 - 8/30 Vulture (Armor Wars) Event Token in Progression Rewards, Event Token in Alliance
Offers Skyborne Splendors Store - 8/24 - 8/28 Chance to get Vulture (Armor Wars). Increased chances in 10x and 40x pulls
Taloned Treasures Vault - 8/31 - 9/3 Chance to get Vulture (Armor Wars). Increased chances in 10x and 40x pulls 40 Items: ○ 1x The Early Bird Legendary Store Token ○ 1x 4-Star Vulture (Adian Toomes) cover ○ 3x Random 3-Star covers ○ 6x Heroic tokens ○ 15x Iso: 4x 2500 Iso, 6x 1000 Iso, 5x 500 Iso ○ 14x Two stars
The Early Bird Legendary Store - 8/31 - 9/3 15% chance to get Vulture (Armor Wars) , Spider-Man (Peter Parker), and Doctor Octopus (Classic) Additional Tokens can be purchased for 25 Command Points
Am I missing something? Can you use his abilities while he is airborne?
@Punisher5784 said: Am I missing something? Can you use his abilities while he is airborne?
I was also going to ask this. Based on the descriptions, he must be able to cast stuff while airborne, but nobody else can do that right now, and he doesn't have a passive that specifically says he can.
I really can't tell what's going on here.
Is.... Is he good?
Yeah I was thinking same thing about him being airborne. Looks like he will be able to fire abilities while airborne.
I guess now that we have an official 'away' state via Kang/Mordo it makes more sense that Airborne characters can fire powers.
I also note via the feeder updates that we are getting YET ANOTHER 4* Spiderman character to feed 5* Peter Parker. As if having like 10 Spiderman/Spiderwoman/SpiderAnimal characters at the 4* level isn't enough
KGB
@KGB said: Yeah I was thinking same thing about him being airborne. Looks like he will be able to fire abilities while airborne. I guess now that we have an official 'away' state via Kang/Mordo it makes more sense that Airborne characters can fire powers. I also note via the feeder updates that we are getting YET ANOTHER 4* Spiderman character to feed 5* Peter Parker. As if having like 10 Spiderman/Spiderwoman/SpiderAnimal characters at the 4* level isn't enough KGB
@KGB said: Yeah I was thinking same thing about him being airborne. Looks like he will be able to fire abilities while airborne.
Rumor has it that it's 4* Mary Jane
His purple steals 1 AP and generates AP in colors he doesn't use?
@MoosePrime said: His purple steals 1 AP and generates AP in colors he doesn't use?
He technically does use them. His Green drains those colors
I wish his skills were more simplified like the 3* version
Is this the long awaited partner for Bag Man's Snarky Remark?
Kang, Baggers, and Vulture in a new forum challenge to keep an opponent airborne for the longest time?
@entrailbucket said: @Punisher5784 said: Am I missing something? Can you use his abilities while he is airborne? I was also going to ask this. Based on the descriptions, he must be able to cast stuff while airborne, but nobody else can do that right now, and he doesn't have a passive that specifically says he can.
@entrailbucket said:
Yes. We made a mechanical change to enable that with Vulture in particular. We can do that from now on!
Told you he'd have powers I don't understand them but he definitely has 3 powers.
Seems like he'll be pretty darn potent. Fairly cheap powers especially with him stealing some AP. Going airborne and taking an enemy with him. Generating red, yellow, black AP will help expand who you team him with. At the very least should be more fun to use than most of the 5s we get these days. Will be interesting to see what 5s come out next and what the LL store will look like once he rotates in and others leave.
@IceIX said: @entrailbucket said: @Punisher5784 said: Am I missing something? Can you use his abilities while he is airborne? I was also going to ask this. Based on the descriptions, he must be able to cast stuff while airborne, but nobody else can do that right now, and he doesn't have a passive that specifically says he can. Yes. We made a mechanical change to enable that with Vulture in particular. We can do that from now on! @IceIX said: @entrailbucket said: @Punisher5784 said: Am I missing something? Can you use his abilities while he is airborne? I was also going to ask this. Based on the descriptions, he must be able to cast stuff while airborne, but nobody else can do that right now, and he doesn't have a passive that specifically says he can. Yes. We made a mechanical change to enable that with Vulture in particular. We can do that from now on!
@IceIX said:
Sooo…. Is that what broke the AI use of Team ups? AI spamming infinite TUs and using them while stunned?
What if he takes Archangel airborne? I assume AA’s passive will be suppressed until he lands?
IMO his Plummet power should destroy tiles priorizing enemy specials, so its in line with his 4* version. Its the second best thing on him, first being the battery aspect of course.
His damage seem a bit low, but I guess its the cost of having constant disables and AP shenanigans and multihits (so boosters like okoye and apocalypse work well with him, and he even generates all ap colors apoc uses).
@IceIX said: @entrailbucket said: @Punisher5784 said: Am I missing something? Can you use his abilities while he is airborne? I was also going to ask this. Based on the descriptions, he must be able to cast stuff while airborne, but nobody else can do that right now, and he doesn't have a passive that specifically says he can. Yes. We made a mechanical change to enable that with Vulture in particular. We can do that from now on!
Does the new mechanical change apply to just 3/5* Vulture or all airborne characters?
Now is already official: any spider villain is better than spider-man in this game. Vulture seems pretty good and annoying: at least 2 turns he can make useless one of your allies and when he returns... it's the happy AP service. For 7 blue that's just outstanding. No matter if he is slow or not, he can be a great defense just for the support he offers. By the way, full throttle at max drain deals 525% of 5355 to the enemy team, more or less 30k damage. Not bad.
@Punisher5784 said: @IceIX said: @entrailbucket said: @Punisher5784 said: Am I missing something? Can you use his abilities while he is airborne? I was also going to ask this. Based on the descriptions, he must be able to cast stuff while airborne, but nobody else can do that right now, and he doesn't have a passive that specifically says he can. Yes. We made a mechanical change to enable that with Vulture in particular. We can do that from now on! Does the new mechanical change apply to just 3/5* Vulture or all airborne characters?
@Punisher5784 said:
Only specific powers, so just Vulture for now.
Hm, I’m looking forward to trying him out, seems like he has a few interesting things going on. Interested to see what he does with Heimdall if anything.
@IceIX said: @Punisher5784 said: @IceIX said: @entrailbucket said: @Punisher5784 said: Am I missing something? Can you use his abilities while he is airborne? I was also going to ask this. Based on the descriptions, he must be able to cast stuff while airborne, but nobody else can do that right now, and he doesn't have a passive that specifically says he can. Yes. We made a mechanical change to enable that with Vulture in particular. We can do that from now on! Does the new mechanical change apply to just 3/5* Vulture or all airborne characters? Only specific powers, so just Vulture for now.
Is the archangel rebalance in anticipation of vulture needing a counter? Also, did the archangel buff actually happen? It was never announced and it seems like if he was buffed it's so small people can't tell.
@Bad said: Now is already official: any spider villain is better than spider-man in this game. Vulture seems pretty good and annoying: at least 2 turns he can make useless one of your allies and when he returns... it's the happy AP service. For 7 blue that's just outstanding. No matter if he is slow or not, he can be a great defense just for the support he offers. By the way, full throttle at max drain deals 525% of 5355 to the enemy team, more or less 30k damage. Not bad.
I don’t think it works that way; I’m reading it as draining a total of 7 AP from RYG and not 7 AP from each color. That would mean 175% increase, bringing the Level 450 dmg to around 14K.
Edit: So, you collect purple or blue to go airborne, then Green for a big AOE.
Or you fire green while airborne and keep your Red-Yellow-Black