***** Vulture (Armor Wars) *****
Comments
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He looks okay, like a B-, borderline B (but goes to S!). Nothing fancy but he doesn't really work with great with anyone I like using lol. I guess when he's required I could whip up something.
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@Daredevil217
Not sure I agree with your analysis of green:Your damage calculation for Full Throttle Blast is the boost only. Max boost is 7 *25% = 175%, so damage is 275% * 5,342 = 14,690 and this is AOE damage.
This means choice is 14,690 AOE damage but draining 7 black/yellow/red or 16,016 single target damage with no drain.
So Full Throttle Blast can deal a maximum of 3 * 14,690 = 44,070 for 14 AP v Plummet dealing 16,016 for 7 AP. I think there is merit to both options.
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It's... Very bold to do a deep analysis before playing with a new character.
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He's not called Cautiondevil.
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What's a "HStealth"? Is that a made up word or am I missing something?
I'm assuming we can't use him with 4* Vulture for silly shenanigans? Will he work with Magneto? I don't remember what Magneto does apart from cowardly desert the battlefield?
Sad we never got an MPQ artist impression of the fantastic Spider-Verse Vulture - no offence to 5* guy but his armour suit is a bit boring looking due to the Iron Man connection.
It's a bit annoying that Archangel's boost week finishes just as this guy is getting a PvP, lol!
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@DAZ0273 said:
What's a "HStealth"? Is that a made up word or am I missing something?I'm assuming we can't use him with 4* Vulture for silly shenanigans? Will he work with Magneto? I don't remember what Magneto does apart from cowardly desert the battlefield?
Sad we never got an MPQ artist impression of the fantastic Spider-Verse Vulture - no offence to 5* guy but his armour suit is a bit boring looking due to the Iron Man connection.
It's a bit annoying that Archangel's boost week finishes just as this guy is getting a PvP, lol!
Don't worry, I'm sure they'll run the 4* Vulture pvp to lock out the 5 just as he enters tokens.
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@KGB said:
Yeah I was thinking same thing about him being airborne. Looks like he will be able to fire abilities while airborne.I guess now that we have an official 'away' state via Kang/Mordo it makes more sense that Airborne characters can fire powers.
I also note via the feeder updates that we are getting YET ANOTHER 4* Spiderman character to feed 5* Peter Parker. As if having like 10 Spiderman/Spiderwoman/SpiderAnimal characters at the 4* level isn't enough
KGB
Doesn't Oscorp Spidey already feed SMPP anyway?
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@Ed_Dragonrider said:
@KGB said:
Yeah I was thinking same thing about him being airborne. Looks like he will be able to fire abilities while airborne.I guess now that we have an official 'away' state via Kang/Mordo it makes more sense that Airborne characters can fire powers.
I also note via the feeder updates that we are getting YET ANOTHER 4* Spiderman character to feed 5* Peter Parker. As if having like 10 Spiderman/Spiderwoman/SpiderAnimal characters at the 4* level isn't enough
KGB
Doesn't Oscorp Spidey already feed SMPP anyway?
Yeah, he does, so switching off Vulture isn't a big deal. Possibly they're exaggerating with the "Coming Soon," or possibly they're going to give whomever feeds Venomsaurus (who still doesn't have a feeder,) SMPP as a secondary feeder.
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@trenchdigger said:
@Daredevil217
Not sure I agree with your analysis of green:Your damage calculation for Full Throttle Blast is the boost only. Max boost is 7 *25% = 175%, so damage is 275% * 5,342 = 14,690 and this is AOE damage.
This means choice is 14,690 AOE damage but draining 7 black/yellow/red or 16,016 single target damage with no drain.
So Full Throttle Blast can deal a maximum of 3 * 14,690 = 44,070 for 14 AP v Plummet dealing 16,016 for 7 AP. I think there is merit to both options.
Is this right? How do you jump from 175-% to 275?
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To someone else’s point. Say Vulture is airborne. He is the last character left on the team. You have the AP to fire a power but don’t want to. If he can’t make matches while airborne how does the game know to end the turn?
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A question so good it deserves to be asked twice.
I wonder if we can answer it by breaking the game before they work out how to fix it.
(It may not be broken but, well, if I was a betting man...)
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@liminal_lad said:
To someone else’s point. Say Vulture is airborne. He is the last character left on the team. You have the AP to fire a power but don’t want to. If he can’t make matches while airborne how does the game know to end the turn?I think the only way this can actually work is "if Vulture is airborne while all other characters are downed, he can't cast powers while airborne."
However, I would not be surprised to see it be released in a totally busted state, in any number of fun ways.
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@Daredevil217 said:
@trenchdigger said:
@Daredevil217
Not sure I agree with your analysis of green:Your damage calculation for Full Throttle Blast is the boost only. Max boost is 7 *25% = 175%, so damage is 275% * 5,342 = 14,690 and this is AOE damage.
This means choice is 14,690 AOE damage but draining 7 black/yellow/red or 16,016 single target damage with no drain.
So Full Throttle Blast can deal a maximum of 3 * 14,690 = 44,070 for 14 AP v Plummet dealing 16,016 for 7 AP. I think there is merit to both options.
Is this right? How do you jump from 175-% to 275?
I believe it’s because the AP drain part is boost to the base damage, so when you’re calculating the damage, it’s 100% (base damage) + 175% (boost from 7 AP drained) = 275% of base damage. If that’s not the way it works, then you would do less than base damage if you drained less than 4 AP.
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@Daredevil217 If his dmg boost was 100%, then it would double his AOE, but since it’s 175% it’s the same as multiplying by 2.75. Also, Vulture generates 7 AP at max level, not 8 AP.
So, his AOE does 5,342 x 2.75 = 14,690. The dmg per AP equals 14,690 x 3 = 44,071 / 14 AP = 3,147 dmg / AP, which is very good.
His single hit green does 16,016 for 7 AP which equals 2,288 dmg / AP, which is average for the tier.
If you pair him with Apocalypse and use his Yellow to boost Vulture’s AOE, then which boost takes effect first? If it’s Vulture’s, then his AOE is around 23K, if it’s Apocalypse, then his AOE is around 39K.
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You could probably test that scenario with Emma or Switch with apocalypse. I feel like we worked that out one time, or we might even have been told explicitly, but don't recall the equation order of operations.
*edit
looks like I already performed that test in Emma's release thread. Here is the order of operations that I came up with:Base Damage + ( % of Base Damage * N {wanda/emma type boosting, where N is the amount of additional percent added conditionally} ) + Discreet # based Boost {Okoye/Apocalypse type boost} + Strike Total = Final Damage
https://forums.d3go.com/discussion/87440/emma-frost-phoenix-five/p6
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@entrailbucket said:
@liminal_lad said:
To someone else’s point. Say Vulture is airborne. He is the last character left on the team. You have the AP to fire a power but don’t want to. If he can’t make matches while airborne how does the game know to end the turn?I think the only way this can actually work is "if Vulture is airborne while all other characters are downed, he can't cast powers while airborne."
However, I would not be surprised to see it be released in a totally busted state, in any number of fun ways.
I think that's likely, but will that restriction apply to the AI, too?
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@MoosePrime said:
@entrailbucket said:
@liminal_lad said:
To someone else’s point. Say Vulture is airborne. He is the last character left on the team. You have the AP to fire a power but don’t want to. If he can’t make matches while airborne how does the game know to end the turn?I think the only way this can actually work is "if Vulture is airborne while all other characters are downed, he can't cast powers while airborne."
However, I would not be surprised to see it be released in a totally busted state, in any number of fun ways.
I think that's likely, but will that restriction apply to the AI, too?
So, like, it'd have to, otherwise you'd never be able to complete the match.
Will it? Excellent question! Who knows!
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@MoosePrime said:
@entrailbucket said:
@liminal_lad said:
To someone else’s point. Say Vulture is airborne. He is the last character left on the team. You have the AP to fire a power but don’t want to. If he can’t make matches while airborne how does the game know to end the turn?I think the only way this can actually work is "if Vulture is airborne while all other characters are downed, he can't cast powers while airborne."
However, I would not be surprised to see it be released in a totally busted state, in any number of fun ways.
I think that's likely, but will that restriction apply to the AI, too?
Do we get to fire the same TU multiple times currently, like the AI does (provided enough AP...)
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I’m betting that he can make matches while airborne. Which makes him another “kill him first” character
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Might be like Ikaris with his auto match thing?
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