***** Magik (Phoenix Five) *****
Comments
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@entrailbucket said:
@wymtime said:
Feels like a great partner for MThor and to go against MThor. Although repeaters might never go off. I do wonder if MThor/Kang becomes a strong Meta if she just disappoints. While adding extra Demons makes her scary of those repeaters never fire are they still good??What are you seeing there as far as synergy or countering? I'd avoid using her with Thor...Thor will blow up Magik's repeaters immediately, and I'd much rather use Thor's red power than Magik's. The only thing Magik brings to the table in that team is a mediocre-but-cheap purple AOE, unless I'm missing something -- I'd much rather have quite a few other characters.
Look at my edit comment
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@entrailbucket said:
I think so? Right now, Thor counters this power completely -- it won't do anything against an enemy Thor or with a friendly one. Some people offered suggestions to fix that, but the power would need some pretty significant tweaking.This, basically. I think Magik vs an enemy Thor is suicide. But I also think she'd be overpowered if you just switched it to "matched or destroyed". So, I was proposing something in between where she would be a counter to Thor but not a good teammate for Thor.
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I don't think she would be overpowered in sim you would use Kang/HE/xDp.
In pick 2 SW/colo or mThor/Riri can easily take it down.
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@entrailbucket said:
I guess I don't have a great sense of where 5* AOE powers should be today, damage-wise. I tend to measure them against Thor still -- I think Magik is cheaper but lower-damage?Any 6ap AOE with a power booster on board is probably going to be pretty good. I think (depending on which of Magik's stuff is eligible for boost) the Okoye/Apocalypse/Emma with Magik team might be quite good, except that most of Magik's powers are active. In general I'd take Hulk plus a booster over Magik plus a booster because Hulk is free and Magik isn't.
I think her aoe is almost 2x more efficient than halfthor's. ~12k damage at lvl 450 for 6ap. That's extremely good relative to the base damage numbers in the rest of the 5* tier. there are higher-damage powers (like arcade blue), or sighclops, or revised phoenix green, but they all have harder to meet conditions. Even riri's cheap aoe, which is competitive in terms of efficiency because it's so cheap, has some fairly big drawbacks that limit it's spamability. This is just a very straight forward power that does instant damage for cheap. Sadly, that doesn't really matter because the actual damage meta in 5* land has been damage boosters for at least 5 years now. So even very efficient powers like this purple aoe or garg's blue can't really make a dent in high tier play when the comparison is okoye, 5witch, or even apoc/kitty boosting 3-6 passive damage ticks per turn, or SC melting everything with full combo.
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First impression ..... not good at all.
Manage to played a couple before LR ended.0 -
Changes:
- Updated text to be a little shorter overall.
- Limbo On Earth's Demon Repeater damage reduced by about 50%.
- Limbo On Earth now always creates 2 additional Demon Repeater tiles if possible instead of only doing this at level 5.
- Limbo on Earth's multiplier reduced from 25% to 15%. These two changes bring her Demon ability much more into line. It started to get out of hand pretty quickly in practice due to its self replicating ability. Still ends up pretty powerful, but not dealing tens of thousands of damage a turn per Repeater.
- Phoenix Claw's base damage decreased by ~50%. Since this is permanent damage and is also being affected by other Phoenix Five's affinity Passives, this pretty quickly got to the point where Magik could singlehandedly demolish enemy health bars with no recourse for extremely cheap.
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So Magik gets nerfed at release, while Chasm is fine, huh 🤣
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@IceIX said:
Changes:- Updated text to be a little shorter overall.
- Limbo On Earth's Demon Repeater damage reduced by about 50%.
- Limbo On Earth now always creates 2 additional Demon Repeater tiles if possible instead of only doing this at level 5.
- Limbo on Earth's multiplier reduced from 25% to 15%. These two changes bring her Demon ability much more into line. It started to get out of hand pretty quickly in practice due to its self replicating ability. Still ends up pretty powerful, but not dealing tens of thousands of damage a turn per Repeater.
- Phoenix Claw's base damage decreased by ~50%. Since this is permanent damage and is also being affected by other Phoenix Five's affinity Passives, this pretty quickly got to the point where Magik could singlehandedly demolish enemy health bars with no recourse for extremely cheap.
wait, but it's ok for chasm to heal uncontrollably, take away ap, make every 5* character useless and never die to demolish an entire team. but we can't have something new to destroy Chasm with? please explain this logic? it just seems like the devs don't want PVP players to win, and continues my theory - that the developers really do hate pvp.
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The build you used against HulkChasm is 5/5/3 in the first video. If I were you, I would use 3/5/5 instead. It gives her 55% reduction in power and match damage taken vs 40% reduction. I think iHulk is a supernatural?
As for pick-2, try 5* Emma and see if her passive bump Magik's passive permanent damage from 35% to 70%. Crystal might be a good choice too with her healing and double permanent damage on red.
Some players are still having trouble with Chasm/iHulk with so many counters released? And I thought Chasm's healing is bugged and heals irregularly?
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Uhm, that’s a 60% reduction in the damage output for Phoenix Claws. I understand the need to keep powers in line, but this is a very hard nerf for a new character that already has multiple in-game counters.
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@HoundofShadow said:
The build you used against HulkChasm is 5/5/3 in the first video. If I were you, I would use 3/5/5 instead. It gives her 55% reduction in power and match damage taken vs 40% reduction. I think iHulk is a supernatural?As for pick-2, try 5* Emma and see if her passive bump Magik's passive permanent damage from 35% to 70%. Crystal might be a good choice too with her healing and double permanent damage on red.
Some players are still having trouble with Chasm/iHulk with so many counters released? And I thought Chasm's healing is bugged and heals irregularly?
It's a trial run, smart one.
Not life and death, stay on your chair.2 -
I wonder where Thanos is. At least he's opened to team build suggestions.
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Yikes those are some big nerfs. I haven't checked the 3* thread but did her purple survive or has that been killed also?
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She's dead, Jim.
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Nothing like multiple nerfs before a character is even released to really kill the buzz and fun factor. Also really stung hard for me at least, when they changed 5Emmas red from boosting match damage to ability damage prior to her release. Although maybe some like that change, I like match damage boost types so that was a buzz kill for me anyways.
I understand BCs logic however and that they felt she'd be stupid broken apparently. But this sucks regardless. I still don't feel Limbo had to be gutted so severely.
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Better a nerf before release than after.
To be fair, her repeaters looked pretty broken.
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@HoundofShadow said:
I wonder where Thanos is. At least he's opened to team build suggestions.You could always get yourself sand-boxed!
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First they set a power to 6 AP and then they complain that it's too cheap. Obviously.
Still permanent damage is something hypothetically good for long battles (not the recommended on speed modes).
If the nerf already is unbearable she would be a meh character only for godboost use.0 -
Gotta nerf damage, we can't have fast matches in the Chasm meta now can we?
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@IceIX said:
Changes:- Updated text to be a little shorter overall.
- Limbo On Earth's Demon Repeater damage reduced by about 50%.
- Limbo On Earth now always creates 2 additional Demon Repeater tiles if possible instead of only doing this at level 5.
- Limbo on Earth's multiplier reduced from 25% to 15%. These two changes bring her Demon ability much more into line. It started to get out of hand pretty quickly in practice due to its self replicating ability. Still ends up pretty powerful, but not dealing tens of thousands of damage a turn per Repeater.
- Phoenix Claw's base damage decreased by ~50%. Since this is permanent damage and is also being affected by other Phoenix Five's affinity Passives, this pretty quickly got to the point where Magik could singlehandedly demolish enemy health bars with no recourse for extremely cheap.
I normally like to wait until a character is released in the wild before I comment but this news is honestly quite disheartening. She is already hard countered by Chasm and Mighty Thor:
Chasm's beginning of the match stun prevents her from spawning demon tiles at beginning of the match. His AP denial will make it difficult for her to actually collect the necessary AP to cast Limbo on Earth. By the time she has enough to do so, the board will already be filled with Abyss tiles or Web tiles.
Mighty Thor's Doctor Thor will remove her repeater tiles.
Permanent damage is mainly relevant to healing type characters, notably Chasm and iHulk, so why that is a tick against her is baffling.
The current top meta combos in PvP are:
Chasm/iHulk
Mighty Thor/Riri Williams
Mighty Thor/Shang-Chi
Colossus/WandaEven before this nerf, it looked very doubtful that she was going to make a big dent in PvP because she is already hard countered by the meta. I suppose in pick 3 she could do some crazy things but there are already crazy damage teams like low health Colossus/Jubilee/Emma and Shang-Chi/Mighty Thor/Melinda May, not to mention the permanent stun option presented by Mighty Thor/Riri/5* Thor and the new hotness of Kang/5* Hawkeye/4* Deadpool.
To put it simply, there are already established teams that could handle a Magik team relatively easily. To be honest, I wasn't all that enthused that her skill set seems to be another attempt to deal with Chasm/iHulk as I much rather think in terms of lore her power set should be geared toward countering Mighty Thor considering she is a magic user, but if that was the intent then she should at least be a respectable counter.
I won't deny she has the potential to be problematic for non-meta teams since she has a pretty decent damage output when not directly countered but no more so than Chasm/iHulk or Mighty Thor/Riri already are. I think there are enough tools in most 5* players tool kit that she wouldn't have been unmanageable or dominated PvP.
Or maybe I am just missing something. But this nerf definitely leaves me unenthused.
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