The "Mystery"-Men

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  • Lycra wrote:

    From the ridiculously high scores, to the embarrassingly bare roster, and the IGN-changing, there are just too many holes in this sinking ship to be ignored or patched up by claims of "superior alliance organisation" and "better strategy". In other words, reasonable doubt has been established, and there's a prima-facie case to be answered.

    Nonetheless, if Naz is in anyway interested in cleaning up his alliance image, or even cares about sentiments of the mpq community, I suggest he quells the assumptions and speculations and simply allow Flo98 to speak for himself.

    While a "trial by forum" sounds like great entertainment for the viewers, I somehow doubt it's a good idea icon_e_biggrin.gif

    And it's fairly clear who has the ability to change IGN so they're hardly keeping a low profile.

    Anyway feel free to speculate guys, everyone loves a good conspiracy right icon_e_smile.gif
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    While a "trial by forum" sounds like great entertainment for the viewers, I somehow doubt it's a good idea icon_e_biggrin.gif

    And it's fairly clear who has the ability to change IGN so they're hardly keeping a low profile.

    Anyway feel free to speculate guys, everyone loves a good conspiracy right icon_e_smile.gif
    Well, it's not that hard to see the strategy: Someone tells your whole alliance on line chat "going to unshield in X minutes", everyone queues that guy when he does.
    He makes a fight, reshields, everyone hits him, bang 40 points across the board.
    Then you all queue each other and repeat that.

    Most of the big alliances could do that if they really wanted to - S.H.I.E.L.D seems to be doing something like that right now just to prove a point.

    The thing that's mind boggling is the sheer lack of sensibility towards money spent. You guys must collectively spend literally thousands of HP each PVP.
    And to keep that up during a whole season, while also shielding in training the whole time, it's something else.

    I know that not _everyone_ in the X-Men plays like that, but there are enough people doing it that it raises some eyebrows.
  • Unknown
    edited June 2014
    been reading the post but u guys adding pages like crazy so i stop after page 2

    and i think you guys are missing some understanding on how micro transaction game market works.

    did you guys ever heard of "set off" players
    these players usually have huge discount rate from the game or sometimes it is the developer themselves to drive and bait more sales

    not sure about MPQ, but in china, all micro transaction game runs this type of strategy, no lying, google it yourself

    my suggestion is do not go for number 1 since you are always crippled compare to the "set off".

    u can be addict to the game, but dont go obsessive. it is not health since there is no transparency here.
  • Lycra wrote:

    From the ridiculously high scores, to the embarrassingly bare roster, and the IGN-changing, there are just too many holes in this sinking ship to be ignored or patched up by claims of "superior alliance organisation" and "better strategy". In other words, reasonable doubt has been established, and there's a prima-facie case to be answered.

    Nonetheless, if Naz is in anyway interested in cleaning up his alliance image, or even cares about sentiments of the mpq community, I suggest he quells the assumptions and speculations and simply allow Flo98 to speak for himself.

    While a "trial by forum" sounds like great entertainment for the viewers, I somehow doubt it's a good idea icon_e_biggrin.gif

    And it's fairly clear who has the ability to change IGN so they're hardly keeping a low profile.

    Anyway feel free to speculate guys, everyone loves a good conspiracy right icon_e_smile.gif

    You see Mike, this is where you lose me. You're afraid to let Flo98 speak to the forumites, even though you want to have us believe he's innocent. But endless speculation, conspiracy theories and the misunderstanding that it inevitably springs from it, you're perfectly fine with. That's not reason speaking, and you know it.

    And it's hardly a "trial by forum" (what does that even mean?), it's just flo98 coming out to say what he has to say. No one is putting him under oath to reveal everything and anything. And there's no penalty for simply walking away after saying his peace either. But for you to say "feel free to speculate and create conspiracy" just sounds rather troll-ish.
  • Well clearly the simple solution is to just rename the rankings to "spending" listing players from most spent at the top and list hp spent shielding during each event shielding right next to a players name. Bet that wouldn't be too hard to do. Imagine how much we would have to spend if the mean X-man spends 800 hp to win their 400 hp back (brilliant business strategy).

    We know Naz won this version in a landslide in BOTH season 1 and season 2 by recruiting everyone who shielded in the SIM with atleast 3 weeks to go. Just don't let the cat out of the bag!

    or perhaps there are a few things his overly organized band of gypsies know about gaming the system other than just buying the prize instead of playing the game.

    Boy one: I can't get past this first level in super Mario

    Boy two: it's really easy, let me show you how

    Boy one: I still can't do it

    Boy two: look all you do is this this and this

    Boy one: ok I just can't do it. Here's my lunch money, can we just swap games so I have a finished save file

    Boy two: sure thing Nazareth, any time you want to buy the Win, let me know. I figure you get your joy out of making people think you're good. I get my joy out of taking your money, knowing that if you buy more games you fail at, you can always pay me to cross the finish line.

    Nazareth to himself: I wish Nintendo would just sell me the games already finished so I wouldn't have to play them.
  • LoreNYC wrote:
    Well clearly the simple solution is to just rename the rankings to "spending" listing players from most spent at the top and list hp spent shielding during each event shielding right next to a players name. Bet that wouldn't be too hard to do. Imagine how much we would have to spend if the mean X-man spends 800 hp to win their 400 hp back (brilliant business strategy).

    We know Naz won this version in a landslide in BOTH season 1 and season 2 by recruiting everyone who shielded in the SIM with atleast 3 weeks to go. Just don't let the cat out of the bag!

    or perhaps there are a few things his overly organized band of gypsies know about gaming the system other than just buying the prize instead of playing the game.

    Boy one: I can't get past this first level in super Mario

    Boy two: it's really easy, let me show you how

    Boy one: I still can't do it

    Boy two: look all you do is this this and this

    Boy one: ok I just can't do it. Here's my lunch money, can we just swap games so I have a finished save file

    Boy two: sure thing Nazareth, any time you want to buy the Win, let me know. I figure you get your joy out of making people think you're good. I get my joy out of taking your money, knowing that if you buy more games you fail at, you can always pay me to cross the finish line.

    Nazareth to himself: I wish Nintendo would just sell me the games already finished so I wouldn't have to play them.
    in case if you dont know :
    Someone has apparently discovered an infinite 1UP glitch in Super Mario Bros....nearly three decades later: http://t.co/GsFUJ893Ts
  • franckynight
    franckynight Posts: 582 Critical Contributor
    lickfurjr wrote:
    been reading the post but u guys adding pages like crazy so i stop after page 2

    and i think you guys are missing some understanding on how micro transaction game market works.

    did you guys ever heard of "set off" players
    these players usually have huge discount rate from the game or sometimes it is the developer themselves to drive and bait more sales

    not sure about MPQ, but in china, all micro transaction game runs this type of strategy, no lying, google it yourself

    my suggestion is do not go for number 1 since you are always crippled compare to the "set off".

    u can be addict to the game, but dont go obsessive. it is not health since there is no transparency here.
    Naz is the alt of IceIX.. Got it.. icon_mrgreen.gif
  • ChrisD94 wrote:
    I'm afraid I don't have time to read the entirety of this thread just yet, but as people are still talking on it quite a lot, I thought I'd add my opinions as an insider.
    Disclaimer - I am an X-Men member, so I assume you will all downvote me, and also suggest that I am a cheat, but I will be making my points with only logic and things that the public already knows about the X-Men, so as to not risk my place.
    I have copied Joziers original post so as to not miss any points, so I do apologize if I leave any unnecessary parts in.

    Mystery Man - Flo98

    Now what's even more suspicious: the Purple Fury cover. Let's all remind ourselves that only the top 100 alliances get a Purple Fury. So how does someone whose entire roster before the last week of season 2 was: LT/Mag/OBW/Patch/Spider-Man (if that) get a purple Fury? What alliance is taking a flier on that **** roster for a spot in the top 100?
    The major assumption here is that Flo hasn't sold his 2* characters, which seems quite a silly assumption to make really. He has streamlined, buying as few roster spots as possible, and he is actually a damn good player. I myself could have easily finished season 1 within a top 10 alliance with only a maxed 2* team, so why is it unrealistic that Flo did just that, before selling what he had to upgrade? (more on this later.)
    The next paragraph of Jozier's post actually explains itself, the question is rhetoric and just seems to be pointing out that the X-Men use the only real known strategy to increase points consistently after 1100ish. The 5 Deadly alliances also use these tactics, as I'm sure other top alliances also do.


    Kakko

    I don't even really understand why Kakko is on the list, probably mainly because he was the overall top scoring in season 2. Anyway, he changed his name because he wanted something more fitting, Gipsy Danger being a Pacific Rim reference for anybody that didn't know. Many of us would probably change our names given half a chance, I had no idea that I'd be in a top alliance at any point when I started, nor did I know that my name would be public for all to see, otherwise I wouldn't have chosen my current name.

    Qamberco
    Qam must have seen that it was possible to name chance and chosen that he also wanted to, nothing wrong with that. I'm sure after reading this thread and realizing that all it takes is a message to support, we will start to see a lot more name changes in the near future.
    Not having a Purple Fury - I can completely relate to this, I was in S.T.E.A.L.T.H for a fair amount of season 1, however real life issues (4 weeks of constant exams) meant that I left an alliance that finished 7th in Season 1, with about a week to go. I couldn't commit time to events, and would have either got kicked for a week of inactivity, or as I did, left on good terms. Is it so unrealistic to believe that a long time player could have possibly had some real life problems which is why they weren't in an alliance at the end of S2?

    THEKID

    Who the hell is this guy? Quite the roster. And yet somehow he's racked up 1190 points, and that's with a Hood at level 34 and not cover-capped.

    As we are all fairly aware, tanking effectively means that the first 500 or 600 points should be a breeze for anybody with a beginner 3* roster, and 1000 is most certainly possible, as it what I tend to get on events. The extra 200 points? Effective shielding and quick pushes, same as everybody else that gets over 1100 without going one step forwards and two backwards.

    Edit-
    I hope that this had addressed all issues, and hasn't crossed the line of what I should and shouldn't say. If there are any other questions, please feel free to post them here or inbox me, and when I have some free time, I shall do what I can to address them.
    A lot of people have been claiming that Kakko and Flo are the same person, whether in joking manner or otherwise. I assure you they are not one and the same, and Flo's playstyle similarity to that of Kakko's can easily be explained by the fact that Flo was in Kakko's alliance for a while, and took his help under great advisement. Wouldn't you if your alliance leader was also the games overall points leader.
    [quote]Gotta use these man[/quote]
    
  • Lycra wrote:
    There are many ways to convince us that he is indeed employing a legit strategy, without giving too much away. Again, I don't think any legitimate strategy would be new to most of us anyway. If, as Psyko implies, it's really down to supremely efficient organisational abilities, then there's even less to worry about. Because even if we had the knowledge, none of us has the interest nor the time to one-up the X-men in administrative workload. The Deadly Alliance is the only other entity that could possibly do it, but trust me, I'll sooner quit the game than to have to be 2x more organised than we currently are - not to mention a 100x.

    With many people connected realtime you can organize point-gains by making everyone announce precise moments of unshielding (or just have an agreed schedule of it), then everyone else fishes out that member and can use that for benefit -- either adding points by retreat or gaining them in the next go or some combination.

    IMO this is pretty no-brainer to keep as deep secret.

    And this is good to get more points easier (not counting the org cost) and fill the 1000-1200 range. But for 1500+ it's hardly a go unless point assignment changes somewhere. You must find unshielded targets well over 1300 for that and I just don't see that population. Battles under that should gain too small points for progress. Similar for the retreat-points.

    Anyone can tell is same formula is used up there for the gain points?

    Also we had that 0pts/seed teams bug at high points, it might get replaced with something more weird.
  • Bugpop wrote:
    ChrisD94 wrote:
    I'm afraid I don't have time to read the entirety of this thread just yet, but as people are still talking on it quite a lot, I thought I'd add my opinions as an insider.
    Disclaimer - I am an X-Men member, so I assume you will all downvote me, and also suggest that I am a cheat, but I will be making my points with only logic and things that the public already knows about the X-Men, so as to not risk my place.
    I have copied Joziers original post so as to not miss any points, so I do apologize if I leave any unnecessary parts in.

    Mystery Man - Flo98

    Now what's even more suspicious: the Purple Fury cover. Let's all remind ourselves that only the top 100 alliances get a Purple Fury. So how does someone whose entire roster before the last week of season 2 was: LT/Mag/OBW/Patch/Spider-Man (if that) get a purple Fury? What alliance is taking a flier on that **** roster for a spot in the top 100?
    The major assumption here is that Flo hasn't sold his 2* characters, which seems quite a silly assumption to make really. He has streamlined, buying as few roster spots as possible, and he is actually a damn good player. I myself could have easily finished season 1 within a top 10 alliance with only a maxed 2* team, so why is it unrealistic that Flo did just that, before selling what he had to upgrade? (more on this later.)
    The next paragraph of Jozier's post actually explains itself, the question is rhetoric and just seems to be pointing out that the X-Men use the only real known strategy to increase points consistently after 1100ish. The 5 Deadly alliances also use these tactics, as I'm sure other top alliances also do.


    Kakko

    I don't even really understand why Kakko is on the list, probably mainly because he was the overall top scoring in season 2. Anyway, he changed his name because he wanted something more fitting, Gipsy Danger being a Pacific Rim reference for anybody that didn't know. Many of us would probably change our names given half a chance, I had no idea that I'd be in a top alliance at any point when I started, nor did I know that my name would be public for all to see, otherwise I wouldn't have chosen my current name.

    Qamberco
    Qam must have seen that it was possible to name chance and chosen that he also wanted to, nothing wrong with that. I'm sure after reading this thread and realizing that all it takes is a message to support, we will start to see a lot more name changes in the near future.
    Not having a Purple Fury - I can completely relate to this, I was in S.T.E.A.L.T.H for a fair amount of season 1, however real life issues (4 weeks of constant exams) meant that I left an alliance that finished 7th in Season 1, with about a week to go. I couldn't commit time to events, and would have either got kicked for a week of inactivity, or as I did, left on good terms. Is it so unrealistic to believe that a long time player could have possibly had some real life problems which is why they weren't in an alliance at the end of S2?

    THEKID

    Who the hell is this guy? Quite the roster. And yet somehow he's racked up 1190 points, and that's with a Hood at level 34 and not cover-capped.

    As we are all fairly aware, tanking effectively means that the first 500 or 600 points should be a breeze for anybody with a beginner 3* roster, and 1000 is most certainly possible, as it what I tend to get on events. The extra 200 points? Effective shielding and quick pushes, same as everybody else that gets over 1100 without going one step forwards and two backwards.

    Edit-
    I hope that this had addressed all issues, and hasn't crossed the line of what I should and shouldn't say. If there are any other questions, please feel free to post them here or inbox me, and when I have some free time, I shall do what I can to address them.
    A lot of people have been claiming that Kakko and Flo are the same person, whether in joking manner or otherwise. I assure you they are not one and the same, and Flo's playstyle similarity to that of Kakko's can easily be explained by the fact that Flo was in Kakko's alliance for a while, and took his help under great advisement. Wouldn't you if your alliance leader was also the games overall points leader.
    where is his post? Did he just delete it?
  • Naz is the alt of IceIX.. Got it.. icon_mrgreen.gif

    hes probably not. coz those type of player always keep themselves low profile.

    here is a article on a chinese online gaming magazine and there are tons of other reports in chinese
    but i have no luck in finding similar topic in english
    http://web.pcgames.com.cn/310/3104465_all.html
    but this is no secret in china.

    this is google translation( me lazy didnt read via it, so not sure how good google translation is )

    "Chinese people do not like to buy the game, but will spend big bucks in the game." Helped localize a variety of European and American game road trip is easy (Yodol), CEO Fang Ping thus described the characteristics of Chinese game players.

    The big players in the game of consumption, the player group is called "Tyrant", is China's main source of gaming operations performance. To make these "Tyrant" pulled more real money, game operators do anything. "Trust" is the most common means. Or to excite them, "Tyrant" anger through challenges, or "high play" identity guidance "Tyrant" How to enhance the strength, and ultimately play a role in stimulating consumption.

    In the field of mobile games, also has a variety of "professional care" client "latent", using a variety of methods to improve water performance. However, this also leads to hand the life cycle tour is quickly consumed, the risk of short-term performance has become a "bubble".

    Latency

    European and American hand travel market, the Chinese mobile games in income of the top ten games are free downloadable games.

    "Chinese people do not like to buy the game, but will spend big bucks in the game once to find your favorite games, most players will be paid by the investment game program within the channel." Fang Ping said that these players willing to buy virtual upgrading equipment, and as bragging; wealthy players through this way to win the game in a higher social status.

    Since 2005, research and development into the hands of Wu Lan tour also admitted to reporters: Pre-Pay more popular overseas, mainly income from domestic travel hand props pay. This is from the "Zombies 2" in the country to change the charging mode, you can glimpse or two.

    "Now the most profitable types of mobile games or mobile games, such as:" My name is MT (microblogging) OL According to industry veteran Mr. Gao Guanxu told reporters, according to the end of the tour operating experience, super-Qi Cheng income will "." from the "depth players", that the industry calls "big R users" (high consumption users). However, because the play is simple, relatively mild features, big spending on R users of mobile games is relatively weak.

    "I'm an amateur playing" I'm MT ", took about a month to 10,000 thousand, when it will open a new clothing flowers to more than 20,000." Chengdu, surnamed Zhang, said female players. However, she spent a month in the "World of Warcraft" in the 200,000 to 300,000, a twenty thousand hand travel only "banner play." She also told reporters that she understood that the monthly cash burn in the hands of hundreds of thousands of trips there, but only a handful; unlike end swim circles so common.

    Reporters recently interviewed several large regional level R, the traditional end of the tour of its monthly consumption ranging from 200,000 to 50 million or more, the current tour ends at the hands of the consumer, ranging from 0 to more than 20,000.

    How to attract the "big R user", a problem that must be considered hand travel. Similar methods of operation and the end of the tour page tour, self playing a trumpet to accompany the big R is the most commonly used hand travel solutions.

    The difference is: end tour, tour pages often have their own customer service team (Game Master), one of its main tasks is to keep playing promotion; swim team due to the smaller size of the hand, the vast majority will not set up a special "professional child care, "trumpet playing to accompany the work of the R & D personnel," leisure "part-time.

    "While I was playing while doing child care." Hand tour of a martial arts class R & D personnel Mike described to reporters, he gave his own trumpet, mingled (game) The second big "family." He stressed the need to "latent" absolutely improper family "number one", but act as "fanning the flames" role, constantly provoke "war", to buy equipment to allow large R recharge purposes.

    "Under normal circumstances, the family will be the second largest and the largest family shopping, often beat the first battle." Mike said, this time, he will agitation family and other families where their merger, consolidation continued after the war, the usual the result is still continuing defeat.

    "If you are defeated, does not mean the end, but starting pay chains such as: You can strengthen weaponry, strengthening equipment, and found the game currency is not enough, continue to buy game coins and even diamonds." Mike said, he passed own authority in the background, to create the illusion of money to buy; Because quite familiar with the product pay point where, more attractive or competitive camp, the same camp big R comparisons buying.

    A relatively small number of part-time child care by the developer in the field of mobile games, the most common being swept by the game operator said business platform.

    According to the marketing manager of a medium-sized domestic operating platform of "no Coke Man" introduced the game operating platform "hand tour professional care" is divided into two cases. The first case is the exclusive agent of a hand tour, this time, will be a substantial operating platform tilted resource deployment platform their customers team "do child care", users continue to use various means to attract the consumer; second scenario is more common in intermodal game platform due to limited resources, often with some "game Guild" signed an agreement to promote the game main guild.

    Promotion measures alone on behalf of the game, similar to the aforementioned "lurker." However, due to end after the tour page tour phases, operating platform has accumulated a large number of R resources, not only the need to improve consumer value have large R, but also continue to introduce new large R users.

    "Sometimes, the same would apply for a mobile game to open new service." "Do not drink Coke man," said, in addition to large R "heavy brush", another major aim is to "the same starting line," under the guise of attracting new recruits to join the big R . At this time, the old and new large R to early to lay (the game) social status, may lead to "Running."

    "On the one hand competition own equipment, or even the ability to buy props and value, sent as a gift, to win over other members."

    He admitted, thus enhancing the rate of pay a few percentage points is not a problem.

    2 top back

    Hidden interests of the chain

    Sept. 2 at 8 am, a little store in Shanghai unlock the store, "90" Yangyang while waiting for customers using a mobile phone while playing "big head." She guild in a game, as the group's second in command of the game, it takes about 5 hours of business organization you play the game every day.

    "Our members across the country, as well as Singapore and the United States." Yang Yang told reporters, she joined the guild five years, and many of the older masters, and finally in hand tour "mixed" to a post, be entered "management. "

    If you enter "Game Association" in the QQ group to find at least be able to find more than 600 results. In the field of mobile games, which is still a "hegemony" exists, YY channels, micro-channel group, also have territory.

    In the aforementioned "No Coke man" description, game guild usually sign an agreement directly with the various operating platforms to help them "pull people" play the game. According to him, to get into the game guild proportion of up to 20% to 40% range, namely: water monthly basis, after deduction of R & D, distributors, etc. into, get 20% to 40% of the remaining portion of the operating platform

    "Games Association do have direct customer resources, especially large resource R, which is equivalent to invest accurate advertising." He said after signing the contract, the operator platform provides an SDK to hand travel Games Association, the latter based resources to draw players; finally follow CPA (installed capacity) or CPS (consumption rates) be divided, and hand it to the CPS decided to tour features into the main.

    Yang Yang told reporters, from Games Association president, vice president, the head of the team each game, the deputy head will have some income. "This group has just opened, and I have not got into." She said, according to past experience tour ends, head of the first million-level monthly income of thousands of dollars, but the president can even reach the level of a few hundred thousand to millions of monthly income; "inferred, hand travel revenue may be lower, but not too bad."

    "Do not drink Coke Man" also confirmed: several games Games Association by millions of monthly income, the industry is also a relatively common condition. To get more into the game guild indeed attract large R consumption; But sometimes it is a platform for many operators "digital" strategy. That secret operation platform game Guild offers a variety of support, such as the open part of the privileges, gift points, and even direct financial support. The above resources, including funds, in a short time back into a game operating platform, under the role of the parties, the monthly income of the hand water swim will look great, and can quickly rushed into the rankings, but the most unsustainable.

    For hand travel market, the manipulation of market development is undoubtedly the "channel", with the increase in hand travel vendors, products rich Internet giant, end tour page tour reached the company's restructuring, the channel will be increasingly fierce battle, the platform traffic is wrapped to promote brush ticket costs, many millions or even tens of millions of monthly water games simply do not make money in this environment increasingly difficult situation of small and medium companies.

    According to the aforementioned industry Xu said, "online money laundering" and other gray industrial chain, there are also hidden in the field of hand travel "Copy" trend; This could also be one of the causes partial hand swim platform or operating water inflated.

    In contrast, a hand travel real revenue is often unknown. In the eyes of many listed companies, mobile games are able to contribute a lot of profit "cash cow", but bigger and acquisitions continue to practice hand travel business impulses.

    Analysys game analyst Xue Yongfeng told reporters: domestic revenue of the top ten hand travel team, basically received a merger, "hydrangea." A shares on the current environment, the game companies are listed companies acquired, can be obtained about two times or even higher earnings corresponding valuation; This is even more attractive than their IPO.

    Nice flow of income, it is these hands prerequisite swim team a better price. Hand swim team this year, M & A-share listed company secretaries one told reporters frankly: initial screening targets, mainly through income exclusion list. And its ranking is the monthly income stream of income.

    Hand travel resulting "bubble" for the industry to extremely worried. "Do not drink Coke man" page tour of the development of contrast that to make the product better operating results, increase traffic brings users pay rates and pay limits, web games (microblogging) from the beginning of the pre-free , and gradually evolved into a transport platform in 2012, Director of Operations of the phrase: "in ten minutes so that players can not pay page tour, we all are not agents."

    Quick clean slate users, no brain of the game, the impulse to deceive and consumption, coupled with the increasingly short life cycle of a server, so the road gets narrower web games, the first half of 2013 140 000 open service group is 2012 7 times in the first half, but the total value generated, but only 1.6 times the 2012 first half.

    He said that the hand travel web games being copied "old"; Because all kinds of crazy capital involvement, environmental hand travel industry more unhealthy. Currently, markets, institutions and enterprises in fact, most see the direction of hand travel industry, although all know there is a bubble, but when will the bubble burst anybody's guess.

    "While playing with the mentality of a ticket and left a few companies and institutions, but before the bubble burst, the parties need a beautiful figure." Xu said, hand travel industry professional childcare popular, the most essential thing in aid capital market bubble blowing.
  • I'm still not getting quite how Flo's roster can beat anyone even remotely fast enough to win before someone with a better roster smacks his one into oblivion. Certainly past 1100. On top of that, his roster doesn't even guarantee a win against any oppoenent with enough points to make the gamble to unshield worthwhile anyway. Yesterday I inadvertantly poked my team over 800pts without shielding (and my MMR is pretty low) and within 5 minutes I'd lost 76pts - with 141 Hulk, 140 BP and 89 Hood on def.

    This kind of reminds me of a thread on the Rage Of Bahamut forums where a guy called Syaorean (or something like that) got his Order (Alliance) to top spot for 3 major events in a row - something that even the SHIELD equivallents of the time hadn't achieved. He came on the forums giving it the biggie, saying about his superior tactics and money and even posted a picture of 'his' hot girlfriend to show how alpha-male he was. Turns out him and a few members of his order were just cheating twunts and never won a tournament after the devs eventually cottoned on.
  • JamieMadrox
    JamieMadrox Posts: 1,798 Chairperson of the Boards
    I just want to point out that while it is possible to unshield and have a bunch of your teammates queue you up to hit you when you shield again, have you ever tried it? It's incredibly difficult to do. I've tried it a few times with other people in 5D with no success while I know of others that have done it with limited success. As a strategy to win it could work, but would require incredible amounts of organization of bot just the players, but their rosters, play styles, MMRs, start times, shielding habits, etc. If X_men can actually accomplish this with any 1 of their 20 man alliances then they deserve the points and the leader-board spot.
  • Hey guys, I ran out of time while on page 7 so may have missed this in the remainder but has anyone questioned that not only are they saying that winning 400hp per PVP event is enough to keep them shielded for the whole event.......... (If they meant PVP and not PVE), but they were also continuously shielded through sim for season 1 & 2 - Kakko was top of my bracket in both seasons and never once did I see him unshielded. Yes during season 2 he became "the pikey" or whatever name he now travels by, but stayed up there never dropping shield long enough for me to see it. If this was true for any of the other XMEN (especially including those "F2P" members, im very very very very very concerned.
  • Unknown
    edited June 2014
    Grazzt wrote:
    Bugpop wrote:
    ChrisD94 wrote:
    I'm afraid I don't have time to read the entirety of this thread just yet, but as people are still talking on it quite a lot, I thought I'd add my opinions as an insider.
    Disclaimer - I am an X-Men member, so I assume you will all downvote me, and also suggest that I am a cheat, but I will be making my points with only logic and things that the public already knows about the X-Men, so as to not risk my place.
    I have copied Joziers original post so as to not miss any points, so I do apologize if I leave any unnecessary parts in.

    Mystery Man - Flo98

    Now what's even more suspicious: the Purple Fury cover. Let's all remind ourselves that only the top 100 alliances get a Purple Fury. So how does someone whose entire roster before the last week of season 2 was: LT/Mag/OBW/Patch/Spider-Man (if that) get a purple Fury? What alliance is taking a flier on that **** roster for a spot in the top 100?
    The major assumption here is that Flo hasn't sold his 2* characters, which seems quite a silly assumption to make really. He has streamlined, buying as few roster spots as possible, and he is actually a damn good player. I myself could have easily finished season 1 within a top 10 alliance with only a maxed 2* team, so why is it unrealistic that Flo did just that, before selling what he had to upgrade? (more on this later.)
    The next paragraph of Jozier's post actually explains itself, the question is rhetoric and just seems to be pointing out that the X-Men use the only real known strategy to increase points consistently after 1100ish. The 5 Deadly alliances also use these tactics, as I'm sure other top alliances also do.


    Kakko

    I don't even really understand why Kakko is on the list, probably mainly because he was the overall top scoring in season 2. Anyway, he changed his name because he wanted something more fitting, Gipsy Danger being a Pacific Rim reference for anybody that didn't know. Many of us would probably change our names given half a chance, I had no idea that I'd be in a top alliance at any point when I started, nor did I know that my name would be public for all to see, otherwise I wouldn't have chosen my current name.

    Qamberco
    Qam must have seen that it was possible to name chance and chosen that he also wanted to, nothing wrong with that. I'm sure after reading this thread and realizing that all it takes is a message to support, we will start to see a lot more name changes in the near future.
    Not having a Purple Fury - I can completely relate to this, I was in S.T.E.A.L.T.H for a fair amount of season 1, however real life issues (4 weeks of constant exams) meant that I left an alliance that finished 7th in Season 1, with about a week to go. I couldn't commit time to events, and would have either got kicked for a week of inactivity, or as I did, left on good terms. Is it so unrealistic to believe that a long time player could have possibly had some real life problems which is why they weren't in an alliance at the end of S2?

    THEKID

    Who the hell is this guy? Quite the roster. And yet somehow he's racked up 1190 points, and that's with a Hood at level 34 and not cover-capped.

    As we are all fairly aware, tanking effectively means that the first 500 or 600 points should be a breeze for anybody with a beginner 3* roster, and 1000 is most certainly possible, as it what I tend to get on events. The extra 200 points? Effective shielding and quick pushes, same as everybody else that gets over 1100 without going one step forwards and two backwards.

    Edit-
    I hope that this had addressed all issues, and hasn't crossed the line of what I should and shouldn't say. If there are any other questions, please feel free to post them here or inbox me, and when I have some free time, I shall do what I can to address them.
    A lot of people have been claiming that Kakko and Flo are the same person, whether in joking manner or otherwise. I assure you they are not one and the same, and Flo's playstyle similarity to that of Kakko's can easily be explained by the fact that Flo was in Kakko's alliance for a while, and took his help under great advisement. Wouldn't you if your alliance leader was also the games overall points leader.
    where is his post? Did he just delete it?

    As an absolute forum novice, I'm a bit rubbish with quotes, especially with several parts of the same post in different places, so I'm sorry if it made my post harder to read Bugpop.

    Yes Grazzt I deleted my original post, because I was told I shouldn't really be discussing this, the start of my post did make it sound like I could be revealing our strategies. There is no cheating involved in The X-Men, the leaders simply would not stand for it. We play much the same way as the other top alliances really.

    The organisation within the alliance is actually pretty impressive, and the help that I have received since being here is fantastic also. I'm still a fairly novice player, on a far lower amount of days than most of you, and with a much weaker roster, but I would almost certainly be much weaker if not for the X-Men.
  • Well I just lost 2 matches using my maxed Hood/Sentry/LDaken just for testing flo98's "strategy".
    Clearly my team is much better than his, but sentry daken just not as good as they should be in this tourney because of hood/cmag spam
    So, 1500 pts ?
  • Grazzt wrote:
    Well I just lost 2 matches using my maxed Hood/Sentry/LDaken just for testing flo98's "strategy".
    Clearly my team is much better than his, but sentry daken just not as good as they should be in this tourney because of hood/cmag spam
    So, 1500 pts ?

    I thought that combo is supposed to rule on defense on offense.
  • Toxicadam wrote:
    I've only been asking for it since November, but a meta-exp system would remove all the mystery out of this. You could easily look at someone's user level and their roster makeup and quickly determine if they were a cheat or not.



    Piling on my original idea, a VIP system would work wonders for this game also. As you buy more IAP, you increase your VIP rank in the process. (Which could be signified by changing the color of your username or some other graphical icon).


    This does three things:

    1) Incentivizes/rewards users that buy IAP
    2) Alerts customer service/other players to who have bought IAP
    3) Allows you to hand out special rewards/tournaments to those that have supported the game


    It would also end all the nonsense of cheaters who hide behind the possibility of 'buying' their success. If you have a 3 star roster and no VIP status to back it up, it's plainly evident to anyone by a quick glance.
  • Unknown
    edited June 2014
    Random data point, I'm on my 193rd day (6 months), and have 8 maxed out 141s having only spent 10 dollars on the game during my first month playing it (for roster slots that I probably didn't need anyways, hah). It turns out that grinding LRs for months will get you the iso necessary to have a ton of maxed out guys. Regarding the topic at hand (sort of), after reading 13 posts bickering about scores and such, I'm just glad that SHIELD isn't trying for top 2 anymore. Random math tidbit that I wanted to post back in some other thread with X-Men flaming us:

    Scenario 1
    If you want to be in a top 2 alliance, you're expected to put up at least ~1100 every tournament, which isn't comfortably attained unless you shield at least twice (once at ~950, once at 1100). Say you do this optimally and schedule time at the 3/6 hour mark to do this. As a result from doing this, you gain 250 HP + 100 HP from placement + 50HP from the progression - 150 in shield cost on average. = +250HP.

    Scenario 2 - Relatively common case if you have the buffed hero and don't care about covers, gets higher as your roster is more developed.
    Just grind to 900 and straight up not shield. If you have the buffed character, this would drop you down to ~750, which is probably still good enough for 25 in an average bracket. 100HP from alliances + 100HP from placement + 50 HP in progression = 250HP in profit.

    Scenario 3 - Typical case if you want to get top 10 for covers.
    Grind up to 900 in the last 3 hours and shield. 100HP from alliances + 100HP from placement + 50 HP in progression - 75HP = 175HP in profit.

    I guess the point I'm trying to make is that the top 2 alliances only get 150HP more than the top 50, and 75HP at least must be spent on an extra shield that you wouldn't have used otherwise grinding up to the minimum point threshold of ~1000 points. Coupled with the increased burden of actually having to perform in all tournaments and time spent meticulously shield hopping/working your schedule around the final pushes in order to maximize HP gains, I can't see myself ever playing in that way ever again. I think there was a time (last school year), where I had a lot of free time and did so simply because I had nothing else to do, but working 8 hour days at my internship has made me realize that it's pretty crazy to commit yourself to that level and spend a ridiculous amount of extra hours for something like an extra 75HP in prizes every tournament, which amounts to something like under a dollar every 3 days. Likewise, it seems silly to be attacking everyone and challenging others to fight you for the number one spot with this in mind: the top 2 spots just feel really like nothing more than bragging rights for a game that doesn't really take much else besides money and time to do well in.

    Agreed with a lot of your comments but some 5dv members have made a new scenario. Start 0 til at least 1.1k to use 1 shield than hop once if necessary. Doing this gets me above 1200. Last pvp got to 1149 with no shields and pvp before got to 1209 before using my first shield. So I don't spend money and as far as pvp score maybe 2 hours give or take on time so not much for that. I also start at earliest 12 hours before the end unless lr issue comes up. Most of my gaming time is pve which lately sucks and lr which i grind but is fun I often use 1 shield and break 1200. But some of us are crazy and most people don't use this method.

    Just for clarification, this is a 3 hour shield correct? Times must have changed since back in the day because I remember it being near impossible to get past 1050 at the 3 hour mark if you were grinding from scratch.

    Yup just 1 3 hour shield is my goal and I'm usually done with pvp. With tanking it can take about 2 hours I use boosts around 900-1k range. Nodes are worth big pts so it's easier to do it quickly. But don't wanna give all my secrets away icon_e_smile.gif

    Not that I have anything against you, Sucram, but I spent half of Season 2 in your brackets--down to the point where I could tell this forum pretty much the hour that you come into pvps--and you were shield hopping well-before 1100 on most occasions. Not always, and *usually* only after 1000, but definitely the majority. On average, you've been hopping 2-3x in each PvP, sometimes more.
  • Hey, figured I'd throw my theories in, as I'm just about the only one not to post here yet.
    1)The xmen are members of a brainwashed cult that is plotting the overthrow of d3 and are planning to take over mpq for their own nefarious purposes
    2)Flo does not exist. Flo never existed. Flo, much like Bruce Willis, was dead the whole time. He is the alternate personality of another xman. A Dr. Jekyll to their Mr. Hyde, or perhaps vice versa.
    3)Naz is an extraterrestrial, perhaps a Jar-Jar Binks-like creature. I have no reason why, I'm just getting that 'not from around here' vibe from him.
    4)Watercat and gbr were also aliens of the same species.
    5)Reckless is a member of the Men in Black, possibly J, although I'm partial to the pug, who was charged with eliminating the alien menace.
    In conclusion, the alien plot to take over our game has been uncovered, and I will not sit idly by while these creatures destroy everything we have worked so hard to build.
    Now I wait for someone to hate on this post. Any takers?
This discussion has been closed.