Phantron wrote: camichan wrote: Phantron wrote: camichan wrote: Serious question: Given recent comments on how Rags new blue may be a net detriment, has the optimal rags build become 5/5/0? If so, I'd be glad to soft cap him and warehouse him indefinitely, and put my scarce ISO elsewhere. It's only a detriment if you're expecting him to somehow fend off opponents on defense. There are probably better use for iso 8 than leveling him, but I sure wouldn't purposely not get a blue cover. While it's true Lightning Rod could potentially hand a game away on offense, unlike Power Surge, Lightning Rod isn't used to power anything so if it looks like a situation where Lightning Rod can be detrimental you can just not use it. This isn't like Thor's case where not using Power Surge makes Smite do laughably low damage. Obviously there will be situations where you've to take a chance but if I'm that desperate I'll live with the consequences. So 5/5/3 is a good bet for consensus on optimal coverage? (I had heard rumblings somewhere 3/5/5 was going to be, but that appears misled) Neither Godlike Power nor Lightning Rod is all that great but I'd think Lightning Rod has a higher chance of being useful than Godlike Power. Since Ragnarok is never going to be in a heroic roster, you're just not going to find too many situations where enough other quality green users are missing so make Godlike Power a reliable pick, so you might as well go with Lightning Rod which at least can always accelerate green. I wouldn't worry about his covers either way because he sure doesn't look like he's going to be a go-to character you'd count on. Since most people probably already have 5/5/0 to start you might as well use 5/5/3 for a while and see it works out and it's not like you've to worry about blue Rag cover raining from the sky.
camichan wrote: Phantron wrote: camichan wrote: Serious question: Given recent comments on how Rags new blue may be a net detriment, has the optimal rags build become 5/5/0? If so, I'd be glad to soft cap him and warehouse him indefinitely, and put my scarce ISO elsewhere. It's only a detriment if you're expecting him to somehow fend off opponents on defense. There are probably better use for iso 8 than leveling him, but I sure wouldn't purposely not get a blue cover. While it's true Lightning Rod could potentially hand a game away on offense, unlike Power Surge, Lightning Rod isn't used to power anything so if it looks like a situation where Lightning Rod can be detrimental you can just not use it. This isn't like Thor's case where not using Power Surge makes Smite do laughably low damage. Obviously there will be situations where you've to take a chance but if I'm that desperate I'll live with the consequences. So 5/5/3 is a good bet for consensus on optimal coverage? (I had heard rumblings somewhere 3/5/5 was going to be, but that appears misled)
Phantron wrote: camichan wrote: Serious question: Given recent comments on how Rags new blue may be a net detriment, has the optimal rags build become 5/5/0? If so, I'd be glad to soft cap him and warehouse him indefinitely, and put my scarce ISO elsewhere. It's only a detriment if you're expecting him to somehow fend off opponents on defense. There are probably better use for iso 8 than leveling him, but I sure wouldn't purposely not get a blue cover. While it's true Lightning Rod could potentially hand a game away on offense, unlike Power Surge, Lightning Rod isn't used to power anything so if it looks like a situation where Lightning Rod can be detrimental you can just not use it. This isn't like Thor's case where not using Power Surge makes Smite do laughably low damage. Obviously there will be situations where you've to take a chance but if I'm that desperate I'll live with the consequences.
camichan wrote: Serious question: Given recent comments on how Rags new blue may be a net detriment, has the optimal rags build become 5/5/0? If so, I'd be glad to soft cap him and warehouse him indefinitely, and put my scarce ISO elsewhere.
SangFroid wrote: Ok I won't argue that any increase in use is not a good thing. I will point out though that you are using him as a "replacement" for a 2 . Rags is a 3 that you are now using occasionaly when a "better" 2 is not available. That is NOT a good thing and does not speak well for Rags.
DFiPL wrote: Kyllian wrote: i recall some post that states the order the covers are placed is random... What puzzles me is that they redone the char, made a pve event around him, now they're giving him as pvp rewards, yet he is off the tokens pool... Unless I'm completely misunderstanding what's going on here (and I don't think I am) the cover rewards for the top 5 tiers (not counting the #1 overall reward) aren't random. The covers given out for a 2-150 finish are typically the characters due to have a PVP event next. I mean, that's anecdotal as hell, but I got Daken for a top 100 finish in the last event. Who's the required character for the next PVP? Daken. And that's a trend I've been noticing for the last several weeks, if not months. I'm gonna predict that the next PVP event is gonna be a Ragnarok event.
Kyllian wrote: i recall some post that states the order the covers are placed is random... What puzzles me is that they redone the char, made a pve event around him, now they're giving him as pvp rewards, yet he is off the tokens pool...
MikeHock wrote: New powers are almost always "randomly" chosen to be Top 5 rewards in PvP?? How convenient for D3. I call ****.
Marc Spector wrote: I'm still not sold on the value of his new blue @ 5 covers -- dropping green to 3 cuts its damage by half, but raising blue from 3->5 adds one more charged tile and a third more fake-healing. As mentioned above, its not like blue covers are falling from the sky right now -- but I'm hoping by the time my Rags gets to 5/5/3 that the blue may have been slightly improved to add an extra charge tile or two @ max covers.
Handsome3314 wrote: [anchor=ragnarok3]Ragnarok (Dark Avengers Thor)[/anchor] 3 Star Rarity (Rare) Discussion link. Wiki link.At Max Level: HP: 8611 Tile damage: 11/61/11/12/61/12/3.0 Godlike Power - Green 14 Ragnarok slams his hammer down, releasing a wave of electricity that scars the battlefield. Deals 203 damage to all enemies and 137 to allies. Destroys a random column. Does not generate AP. Level 2: Deals 266 damage to enemies and 137 to allies. Level 3: Deals 331 damage to enemies and 137 to allies. Level 4: Deals 461 damage to enemies and 137 to allies. Level 5: Deals 719 damage to enemies and 137 to allies.MAX Level 5: Deals 2276 damage to all enemies and 435 to allies. Thunderclap - Red 6 Ragnarok gathers dark clouds and calls down a bolt of lightning. Adds 2 Blue tiles to the board, then deals 71 damage. Level 2: Convert 3 tiles. Level 3: Dealing 128 damage. Level 4: Convert 4 tiles. Level 5: Dealing 185 damage.Max Level: 1175 damage Lightning Rod - Blue 8 Ragnarok hurls his hammer into the thunderclouds, where it absorbs the power of the storm. Creates 1 Green Charged tile. Catching the hammer charges the cyborg with electricity, giving him a burst of 312 health. Level 2: Creates 1 Charged tile. Ragnarok heals 371 health. Level 3: Creates 2 Charged tiles. Ragnarok heals 371 health. Level 4: Creates 2 Charged tiles. Ragnarok heals 480 health. Level 5: Creates 3 Charged tiles. Ragnarok heals 552 health.MAX Level 5: Creates 3 Charged tiles. Ragnarok heals 1754 health. IceIX wrote: Kamala Khan (Ms. Marvel) 3 Star Rarity (Rare) Wiki LinkAt Max Level: HP: 6800 Tile Damage: 79/13/12/70/61/11/3.5x Bring Out The Best - Passive (PASSIVE) Kamala's can-do attitude keeps her fighting and inspires everyone around her. Whenever an ally fires an ability, Ms. Marvel gives the team a burst of 110 health.Level Upgrades Level 2: Gives the team a burst of 132 health. Level 3: Gives the team a burst of 154 health. Level 4: Gives the team a burst of 198 health. Level 5: Gives the team a burst of 286 health.Max Level Level 3 - Gives the team a burst of 487 health. Level 4 - Gives the team a burst of 626 health. Level 5 - Gives the team a burst of 905 health.Inhuman Stretchiness - 8 AP Ms. Marvel stretches to solve the situation at hand... by punching it. With her hand. Converts a chosen basic tile and 2 random basic tiles of the same color to Green.Level Upgrades Level 2: Converts 3 additional random tiles to Green. Level 3: Converts 4 additional random tiles to Green. Level 4: Converts 5 additional random tiles to Green. Level 5: Converts 7 additional random tiles to Green. Embiggened Bash - 12 AP Ms. Marvel's embiggened fists of rage strike down her enemies! For justice! Deals 411 damage to the enemy team.Level Upgrades Level 2: Deals 493 damage to the enemy team. Level 3: Deals 575 damage to the enemy team. Level 4: Deals 740 damage to the enemy team. Level 5: Deals 1069 damage to the enemy team.Max Level Level 3 - Deals 1826 damage to the enemy team. Level 4 - Deals 2347 damage to the enemy team. Level 5 - Deals 3390 damage to the enemy team.
IceIX wrote: Kamala Khan (Ms. Marvel) 3 Star Rarity (Rare) Wiki LinkAt Max Level: HP: 6800 Tile Damage: 79/13/12/70/61/11/3.5x Bring Out The Best - Passive (PASSIVE) Kamala's can-do attitude keeps her fighting and inspires everyone around her. Whenever an ally fires an ability, Ms. Marvel gives the team a burst of 110 health.Level Upgrades Level 2: Gives the team a burst of 132 health. Level 3: Gives the team a burst of 154 health. Level 4: Gives the team a burst of 198 health. Level 5: Gives the team a burst of 286 health.Max Level Level 3 - Gives the team a burst of 487 health. Level 4 - Gives the team a burst of 626 health. Level 5 - Gives the team a burst of 905 health.Inhuman Stretchiness - 8 AP Ms. Marvel stretches to solve the situation at hand... by punching it. With her hand. Converts a chosen basic tile and 2 random basic tiles of the same color to Green.Level Upgrades Level 2: Converts 3 additional random tiles to Green. Level 3: Converts 4 additional random tiles to Green. Level 4: Converts 5 additional random tiles to Green. Level 5: Converts 7 additional random tiles to Green. Embiggened Bash - 12 AP Ms. Marvel's embiggened fists of rage strike down her enemies! For justice! Deals 411 damage to the enemy team.Level Upgrades Level 2: Deals 493 damage to the enemy team. Level 3: Deals 575 damage to the enemy team. Level 4: Deals 740 damage to the enemy team. Level 5: Deals 1069 damage to the enemy team.Max Level Level 3 - Deals 1826 damage to the enemy team. Level 4 - Deals 2347 damage to the enemy team. Level 5 - Deals 3390 damage to the enemy team.
over_clocked wrote: Ragnarok now has 10200 HP at max. I think he's not supposed to actually be good, being a clone and the like.
Lerysh wrote: It's not that Rags himself is bad, it's that Rags' is very very bad. Just... in every way. Does less damage for the same AP as Thor who has the same HP, does WAY less damage than KK and GSBW. The only reason to consider 5 green on Ragnarok is he's likely to be the last one alive, both on offense and on defense, and as his biggest offensive skill it can't really be ignored, but god is it terrible. Best way to fix it, just make it cost 12. Clearly ~600 damage per AP on tanks is ok since we now have something like 850 damage per AP on a 6800 health guy, so why is Ragnarok doing so little damage? It'd be one thing if you could choose the column destroyed, or it destroyed the 2 center columns still, but as it stands the 1 column for about 500 damage plus the 2276 damage makes him about 525 damage per AP. And that's with team damage. At 12 AP it becomes ~610 damage per AP which is at least respectable.
puppychow wrote: Frankly, I would use Rag strictly for his red ability. It's relatively quick damage, and even generates blue tiles with a possibility of random matching. I agree his green is lousy, and I have yet to fire his green ability even once. That's pretty amazing considering I'm up to 800 points in the current rag pvp event.