*** Ragnarok (Dark Avengers) ***

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Comments

  • Thanos
    Thanos Posts: 722 Critical Contributor
    Too bad he's not that good on offense. I seldom get the same number of cascades the AI manages. I guess the AI is a more skilled player than me. icon_rolleyes.gif
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    Yeah, it's funny how this thread exists given how broken he was in the past.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Maybe once he receives his 3rd power, he'd make a good redflag.png filler to go with a LT B-team
  • ScrubJay
    ScrubJay Posts: 90 Match Maker
    Sadly he only unlocks his cascade powers when you team him with a high level venom.
  • Ragnarok has at least one use in my roster: Hulk-slayer. In my recent games I've noticed Godlike power often falls below the damage threshold for triggering Anger. So it's a safe way to chip away at him.
  • grapez
    grapez Posts: 50
    I gave my alliance mate some advice yesterday and told him to delete his ragnarok to make room for his season 8 heroic 10 packs he was opening up. I always considered ragnarok a garbage character and would always leave him as the last person i attacked no matter what my opponent's line up was. Just happened to be on the forums today and read a few comments about ragnarok. I then went into character discussion and some of the info may be outdated but he seems to be a decent character in everyone's eyes. Did i screw my alliance mate over?
  • Sit down young grapez and let me tell you a story when Rag was able to singlehandly kill an entire enemy team. Originally rag's two skills did two things.

    1. Green destroyed tiles and i think it had a lower cost.
    2. Red, only costed 2 red and created a bunch of green tiles.

    This meant rag was able to chain cycle by himself red -> green -> red -> green. Often your green destroyed red which led to the cycle being repeated. Once rag was nerfed he wasn't really viable anymore. Right now he's just a big bulky dude and does mediocre damage. I read there was talks about adding a 3rd skill to him but I feel his other 3* counterpart is much better. If you have the choice level up lazy thor.
  • Mawtful
    Mawtful Posts: 1,646 Chairperson of the Boards
    TL;DR: Maybe. But maybe not. It probably depends on how many covers he had.

    Ragnarok certainly doesn't come close to the power he once had.
    I think he's currently a lot better than he's given credit for (you might even call him "underrated"). I think I'm not alone in that opinion.
    He's quite possibly being redesigned as we type, since he's currently "vaulted".

    That said, he's got some problems:
    1. Two powers. This limits his level cap, and therefore his Hit Points. As stated, devs might be addressing this issue, as we know Loki will return with a 3rd skill.
    2. Tile strengths. While everyone else has 3 strong colours and 3 weak colours (each divided into high, middle, and low), Ragnarok has 2 middle high colours (red and green, although red is considered his strongest) and 4 weak. This means that he's less likely to tank for your team.

    Here's what I like about him:
    Large health pool
    Cheap abilities, including generation of green tiles and a board disruption that doesn't end the turn.

    If you alliance mate only had a few covers and hadn't levelled Rags very much, then there's probably no great loss.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    I have Ragnarok ranked as one of the least good transition characters, so it's probably fine. For a transition roster, all he really does is provide a red to fuel 2* thor or ares green with. He's generally terrible in the featured + 2 char tournaments as a transition player since he doesn't actually cover enough relevant colors, so I think you gave him fine advice.
  • grapez
    grapez Posts: 50
    POLARITY COMMENTED ON MY POST

    i am f*cking famous
    easy street from now on....

    lol

    thanks for responses guys.
  • Per notes for several months, they're working on getting 3rd abilities for 2 ability characters. Also, a total of 12 red for 8 green is not bad. I would have kept.
  • TropicYeo wrote:
    Sit down young grapez and let me tell you a story when Rag was able to singlehandly kill an entire enemy team. Originally rag's two skills did two things.
    ...
    Boy, it must been fun trying to finish Prologue back then.
  • h4n1s
    h4n1s Posts: 427 Mover and Shaker
    Nivrax wrote:
    TropicYeo wrote:
    Sit down young grapez and let me tell you a story when Rag was able to singlehandly kill an entire enemy team. Originally rag's two skills did two things.
    ...
    Boy, it must been fun trying to finish Prologue back then.

    Back then he was the only only prologue mission which I failed to beat even with full boosts 4 out of 5 times. But it was fun, you were not limited by time unlike you are during current PVEs tourneys, so the feeling when you came back with stronger roster two weeks later to beat that guy and you finally downed him was priceless.
  • wymtime
    wymtime Posts: 3,759 Chairperson of the Boards
    Also he is good to send as TU since at level 5 both his powers cost 6AP. TU tiles are generally not a priority, but if you need a quick spam of green, or need to to shake up the board late in the match, most people can generate 6 AP without trying. I would imagine with Loki getting a 3rd power, Doom and Rags will soon follow. When I have played Rags I normally waited till i got 12 Red to fire off his ablity to another characters green. It isn't bad and lets a bigger green fire. He was fun in LR when buffed too.
  • I use mine occasionally. He's a pretty fun character. I used to use him constantly in lightning rounds, though, because boosted, he had two cheap, quick moves, one of which did about 1700 damage, the other of which cleared a quarter of the board and did ~500 damage, and he had around 12k hitpoints. When he got pulled out of lightning rounds, they got a lot less fun.

    Now, I'll use him occasionally in PVE, but I'm primarily waiting for him to get a third power. While I don't know that he'll ever be truly elite again, a third power could make him a decent second-stringer.
  • MajinDavid
    MajinDavid Posts: 234 Tile Toppler
    Ive been enjoying him. Hes 105 cover maxed for me. During the groot pve i was teaming rags with xforce and green suit widow. Mass green feed xforce. Really quick and easy nodes. I hope they boost the dmg for green and give him a 3rd skill soon so i can use him more icon_e_biggrin.gif
  • Ragnarok doesn't play well in the hands of a player because he's meant to be a tank but both his 'strong' color use the second strongest strength, which means even if he was at the same level of your other characters he still won't always have those colors, and of course he's also lower level due to not having 13 covers. But when he's appropriately leveled, like he is when used by PvE opponents, he's still quite dangerous. He still has some of the better board controlling moves in this game. They're just not quite enough to justify taking a guy who is about 20-30 levels lower than any normal 3*.
  • hsk808
    hsk808 Posts: 48 Just Dropped In
    He's definitely not the most powerful but I still like to use Ragnarok when I can team him up with Hulk (full black covers) and another strong green user like LThor. Rags' red power is relatively cheap while doing decent damage and it helps keep the green flowing to LThor who does the real damage.
  • d0nk3y
    d0nk3y Posts: 213
    Is anyone else seeing strange cost for enemy Godlike Power use from Ragnarok? I started noticing it yesterday in the Hulk PvE - sometimes Godlike Power will trigger and show a -6 green cost, but I've seen (and screencapped) it triggering with a -3 and once as low as -1 green cost. Is this a bug in the cost of the power or is it something to do with an accounting glitch that happens when the enemy gathers AP from any resulting cascades?

    If the enemy triggers the power at 6 cost but then recovers 3 due to a cascade, does the UI use the gained AP to offset the cost and therefore show the power's cost as reduced?
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    d0nk3y wrote:
    If the enemy triggers the power at 6 cost but then recovers 3 due to a cascade, does the UI use the gained AP to offset the cost and therefore show the power's cost as reduced?
    Yes, this is probably what you're seeing.