*** Ragnarok (Dark Avengers) ***

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Comments

  • MarcusGraves
    MarcusGraves Posts: 495 Mover and Shaker
    Jathro wrote:
    Godlike Power is moderately useful against Inferno and World Rupture (particularly low-level ones)

    godlike power will honestly get much better whenever he gets a 3rd color added to him because it will increase its average damage, but really I wish they would just add another little effect to it. depending what the 3rd power will be they might do something like chemical reaction where it turns a certain tile color into another to feed into it. its a mechanic i personally think is really fun for some reason.

    I'm hopeful that the 3rd power will be something that keeps to a theme of blowing apart the board like this:

    Lightning Crash: Ragnarok charges up his hammer and unleashes bolts of lightning that randomly destroy columns on the board, does not generate AP.

    would probably give it some (not a lot) of its own damage instead of completely relying on tile damage and then ranking it up would alternate between the flat damage and number of lightning bolts created with it maybe having a starting amount of 2, 3 at rank 3 and 4 bolts at rank 5.
  • I have a close to maxed out Ragnarok but haven't dumped a single ISO into leveling him up. Should I wait to level up ALL other 3 stars before I begin leveling him up? He seems like a very fringe hero and I don't see other heroes that are less useful, except Loki perhaps (correct me if I'm wrong).
  • yoshidaddy wrote:
    I have a close to maxed out Ragnarok but haven't dumped a single ISO into leveling him up. Should I wait to level up ALL other 3 stars before I begin leveling him up? He seems like a very fringe hero and I don't see other heroes that are less useful, except Loki perhaps (correct me if I'm wrong).

    They're both pretty useful when regular LRs are around, so you eventually want them maxed. Just not too quickly.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    yoshidaddy wrote:
    I have a close to maxed out Ragnarok but haven't dumped a single ISO into leveling him up. Should I wait to level up ALL other 3 stars before I begin leveling him up? He seems like a very fringe hero and I don't see other heroes that are less useful, except Loki perhaps (correct me if I'm wrong).

    Loki's arguably more useful than Rags. Illusions is a pretty damn good ability, especially since it's purple.
  • Ragnarok is likely the single most useful character in villain Lightning Rounds, but my main use of him outside of them is accidentally leaving him on my team after a lightning round thinking he was Thor.
  • Ben Grimm wrote:
    Ragnarok is likely the single most useful character in villain Lightning Rounds, but my main use of him outside of them is accidentally leaving him on my team after a lightning round thinking he was Thor.

    It's like heading out to the movies after school and not realizing until you're sitting down to watch The Hangover Part Nine that you've swept the creepy damp-handed kid into your wake as you passed him at the school gates and he's sitting right there beside you...
  • dearbluey wrote:
    Ben Grimm wrote:
    Ragnarok is likely the single most useful character in villain Lightning Rounds, but my main use of him outside of them is accidentally leaving him on my team after a lightning round thinking he was Thor.

    It's like heading out to the movies after school and not realizing until you're sitting down to watch The Hangover Part Nine that you've swept the creepy damp-handed kid into your wake as you passed him at the school gates and he's sitting right there beside you...

    Luckily, it's never actually cost me a match. Ragnarok isn't particularly good, admittedly, but he's not terrible, has a cheap 1200 point attack, and has a ton of hit points.
  • MarcusGraves
    MarcusGraves Posts: 495 Mover and Shaker
    Ben Grimm wrote:
    Ragnarok is likely the single most useful character in villain Lightning Rounds, but my main use of him outside of them is accidentally leaving him on my team after a lightning round thinking he was Thor.

    wha? either hood or magneto are the most useful in villain LRs, only reason I use rag is to have a cheap green outlet on my mag/loki/rag LR team.
  • Nonce Equitaur 2
    Nonce Equitaur 2 Posts: 2,269 Chairperson of the Boards
    Here's a re-engineering of Ragnarok, borrowing from Charged Tile and Team-Up mechanics.

    [anchor=ragnarok3]Ragnarok (Dark Avengers Thor)[/anchor] icon_ragnarok.png
    3 Star Rarity (Rare) Discussion link. Wiki link.
    At Max Level: HP: 8611 Tile damage: 11/61/11/12/61/12/3.0
      Godlike Power - Green 9 greentile.png
      Ragnarok exhibits his godlike power, cleaving the battlefield in two. Destroys the two center columns of tiles so completely they don’t generate AP.
        Level 2: 4 of the new tiles become Charged. Level 3: 8 of the new tiles become charged. Level 4: All of the new tiles become charged. Level 5: Charged
      redtile.png or greentile.png tiles each generate 1 AP when destroyed by Godlike Power.
        Thunderclap - Red 6 redtile.png
        Ragnarok calls upon the storm, dealing 71 damage to the current target and changing 2 tiles of any color to Charged greentile.png tiles.
          Level 2: Convert 3 tiles. Level 3: Dealing 128 damage. Level 4: Convert 4 tiles. Level 5: Dealing 185 damage.
        Max Level: 1175 damage
          Alternate Programming - Purple 5 purpletile.png + 5 blacktile.png
          Ragnarok's mimic-subroutine activates, with unpredictable results. A random level 1 Team-up effect is activated with the next tile match by Ragnarok's team.
            Level 2: A random level 2 Team-up effect is activated. Level 3: A random level 3 Team-up effect is activated. Level 4: A random level 4 Team-up effect is activated. The power will match the color of the moved tile. Level 5: A random level 5 Team-up effect is activated.
        • Ben Grimm wrote:
          Ragnarok is likely the single most useful character in villain Lightning Rounds, but my main use of him outside of them is accidentally leaving him on my team after a lightning round thinking he was Thor.

          wha? either hood or magneto are the most useful in villain LRs, only reason I use rag is to have a cheap green outlet on my mag/loki/rag LR team.

          Depends on how you play LRs. I focus on seed teams, and Ragnarok's cheap skills and endless piles of hit points make him much more useful. Plus, half the time I want to use Hood or Magneto in PVE or PVP and don't want them getting worn down in LRs, so I prefer not to use them. Hood especially just eats health packs.

          If you're trying to come in top 8 or something, by all means, use Magneto or Hood. If you're aiming for 26-50, Ragnarok is probably going to do more good.
        • Ben Grimm wrote:
          Ben Grimm wrote:
          Ragnarok is likely the single most useful character in villain Lightning Rounds, but my main use of him outside of them is accidentally leaving him on my team after a lightning round thinking he was Thor.

          wha? either hood or magneto are the most useful in villain LRs, only reason I use rag is to have a cheap green outlet on my mag/loki/rag LR team.

          Depends on how you play LRs. I focus on seed teams, and Ragnarok's cheap skills and endless piles of hit points make him much more useful. Plus, half the time I want to use Hood or Magneto in PVE or PVP and don't want them getting worn down in LRs, so I prefer not to use them. Hood especially just eats health packs.

          If you're trying to come in top 8 or something, by all means, use Magneto or Hood. If you're aiming for 26-50, Ragnarok is probably going to do more good.

          I've seen you say that a couple times Ben, do you always join the last few minutes? Doesn't that throw away a lot of iso for tokens?
        • Spoit
          Spoit Posts: 3,441 Chairperson of the Boards
          Rags' main use in LRs is mostly for quickly producing and consuming green for laken strikes. When boosted, he's one of the best seed team cleaners (though when not boosted, HT or psylocke are probably better)
        • ark123 wrote:
          I've seen you say that a couple times Ben, do you always join the last few minutes? Doesn't that throw away a lot of iso for tokens?

          Nope. Start at the beginning, run up to 250 or so, wait until the last 10-15 minutes, and then fine-tune my placement. It means I'm not spending 90 minutes getting ISO, but I'm still getting plenty of ISO, and I'm not consuming health packs.
        • Ben Grimm wrote:
          ark123 wrote:
          I've seen you say that a couple times Ben, do you always join the last few minutes? Doesn't that throw away a lot of iso for tokens?

          Nope. Start at the beginning, run up to 250 or so, wait until the last 10-15 minutes, and then fine-tune my placement. It means I'm not spending 90 minutes getting ISO, but I'm still getting plenty of ISO, and I'm not consuming health packs.

          I see. so you just fight one node and keep seeds on the others?
        • ark123 wrote:
          Ben Grimm wrote:
          ark123 wrote:
          I've seen you say that a couple times Ben, do you always join the last few minutes? Doesn't that throw away a lot of iso for tokens?

          Nope. Start at the beginning, run up to 250 or so, wait until the last 10-15 minutes, and then fine-tune my placement. It means I'm not spending 90 minutes getting ISO, but I'm still getting plenty of ISO, and I'm not consuming health packs.

          I see. so you just fight one node and keep seeds on the others?

          No, just fight whoever at the end. I don't always have to fight anybody, especially in morning rounds. I'll usually keep one seed node at the end in case I need a single-digit score to land in the sweet spot, but I usually don't fight more than one or two matches at the end. I tend not to get attacked a lot, and I tend to get defensive wins (many of which are forumites retreating to me, admittedly). The score you need for 26-50 in the rounds I play in tends to be pretty consistent.
        • Ben Grimm wrote:
          ark123 wrote:
          Ben Grimm wrote:
          ark123 wrote:
          I've seen you say that a couple times Ben, do you always join the last few minutes? Doesn't that throw away a lot of iso for tokens?

          Nope. Start at the beginning, run up to 250 or so, wait until the last 10-15 minutes, and then fine-tune my placement. It means I'm not spending 90 minutes getting ISO, but I'm still getting plenty of ISO, and I'm not consuming health packs.

          I see. so you just fight one node and keep seeds on the others?

          No, just fight whoever at the end. I don't always have to fight anybody, especially in morning rounds. I'll usually keep one seed node at the end in case I need a single-digit score to land in the sweet spot, but I usually don't fight more than one or two matches at the end. I tend not to get attacked a lot, and I tend to get defensive wins (many of which are forumites retreating to me, admittedly). The score you need for 26-50 in the rounds I play in tends to be pretty consistent.

          That sounds like a sweet racket
        • Spoit
          Spoit Posts: 3,441 Chairperson of the Boards
          Yeah, I usually just join early and go until the seeds stop, but 300 is a pretty good place to leave it when aiming for 26-50. Usually only like 2 fights max to keep it, and not too high that you're in risk of overshooting by retreating to bring your score down
        • I really like Nonce's Red change. Here's my rough proposal for a third ability on top of that.
            Spark Ignition - 8 blacktile.png
            Ragnarok creates a widespread charge which ignites the energy in the skies, destroying up to 2 charged tiles, but not generating AP and dealing 68 damage to all enemies + 30 for each charged tile.
              Level 2: Team damage increases to 78 + 40 for each charged tile. Up to 3 charged tiles destroyed. Level 3: Team damage increases to 83 + 50 for each charged tile. Up to 4 charged tiles destroyed. Level 4: Team damage increases to 88 + 60 for each charged tile. Up to 6 charged tiles destroyed. Level 5: Team damage increases to 98 + 80 for each charged tile. All charged tiles destroyed.
            Max level:
            3 covers: 404 + 240 for each charged tile
            4 covers: 424 + 290 for each charged tile
            5 covers: 484 + 385 for each charged tile


            One possible problem is I anticipate a Gambit character might have something similar.
          • Don't believe me?

            GODLIKE POWER
            GODLIKE POWER
            THUNDEROUS CLAP (a very dangerous STD)
            GODLIKE POWER
            GODLIKE POWER
            And...you're dead.

            (For those newbies out there, be glad you weren't playing when Rag's abilities cost only 2 AP).

            Based on the crazy stupid cascades that the CPU gets, the board shakeup characters seem to be the most dangerous (e.g., Rag, Loki, Dino, pre-nerf 1-star Storm, Xforce's black/green, etc.).
          • He's a lot better than people think he is, but since he can't reach as high level as a typical 3* it's a lost cause. It's no different than how you see almost no 2* Dakens in the 2* game prior to Daken got his blue ability, even though he's a very strong character. Until he had his blue covers he's still just flat worse due to a lack of levels and a complete inability to tank for anyone because of his inferior match damage.