Health & Match Damage
Feeder Chart
Ability: Spider-PortationColor: PurpleAP Cost: 7
With a preternatural sense of danger, the Creepy Crawler teleports away from danger and into a position to strike. Deals 86 damage and converts up to 5 basic tiles to the color most present on the board.
94: Deal 429 damage.144: Deal 557 damage.
Level 2: Deal 98 damage.94: Deal 489 damage.144: Deal 635 damage.
Level 3: Deal 111 damage.94: Deal 553 damage.144: Deal 719 damage.
Level 4: Deal 130 damage.94: Deal 648 damage.144: Deal 841 damage.
Level 5: Convert up to 6 tiles.94: Convert up to 6 tiles.144: Convert up to 6 tiles.
Ability: Astral CutlassColor: RedAP Cost: 9
The Hopesword springs eternal. With sincere hope, any bond may be rent in twin. Deals 2 hits of 104 permanent damage, ignoring Protect tiles.
94: Deal 521 damage.144: Deal 677 damage.
Level 2: Deal 113 damage.94: Deal 568 damage.144: Deal 738 damage.
Level 3: Deal 124 damage.94: Deal 620 damage.144: Deal 806 damage.
Level 4: Deal 145 damage.94: Deal 724 damage.144: Deal 941 damage.
Level 5: Deal 186 damage.94: Deal 933 damage.144: Deal 1212 damage.
Ability: Great KinshipColor: BlueAP Cost: 6
With great kinship comes great responsibility. Nightcrawler leaps through the shadows, augmenting his ally’s attacks while contributing to his own. Deals 13 damage for each point of AP in his teammates’ strongest color(s), or deals 135 damage if by himself.
(PASSIVE) When a teammate makes a match in their strongest color, create 1 strength 13 Strike tile. If Mystique makes the match, add 1 additional tile.
94: Deal 67 damage per AP, or 674 damage if alone. Create a strength 63 tile.144: Deal 88 damage per AP, or 876 damage if alone. Create a strength 82 tile.
Level 2: Deal 14 damage per AP, or 147 damage if alone. Create a strength 14 tile.94: Deal 73 damage per AP, or 735 damage if alone. Create a strength 69 tile.144: Deal 96 damage per AP, or 955 damage if alone. Create a strength 90 tile.
Level 3: Deal 16 damage per AP, or 162 damage if alone. Create a strength 16 tile.94: Deal 81 damage per AP, or 809 damage if alone. Create a strength 76 tile.144: Deal 106 damage per AP, or 1051 damage if alone. Create a strength 98 tile.
Level 4: Deal 18 damage per AP, or 186 damage if alone. Create a strength 18 tile.94: Deal 93 damage per AP, or 1930 47 damage if alone. Create a strength 88 tile.144: Deal 122 damage per AP, or 1209 damage if alone. Create a strength 115 tile.
Level 5: Deal 24 damage per AP, or 246 damage if alone. Create 2 tiles with a combined strength of 24.94: Deal 122 damage per AP, or 1227 damage if alone. Create 2 tiles with a combined strength of 114.144: Deal 160 damage per AP, or 1594 damage if alone. Create 2 tiles with a combined strength of 148.
All times in Pacific
Thick as Thieves February 22, 2024, 04:00am – February 26, 2024, 11:00pm2* Nightcrawler (Uncanny Spider-Man) Covers in low tier rewards, Event Store Tokens in Placement rewards
The Hunt February 26, 2024, 04:00am – February 29, 2024, 11:00pm2* Nightcrawler (Uncanny Spider-Man) Covers in low tier rewards, Event Store Tokens in Progression and Placement rewards
Top Gun February 22, 2024, 05:00pm – February 25, 2023, 12:00am2* Nightcrawler (Uncanny Spider-Man) Covers in low tier rewards, Event Store Tokens in Placement rewards
Webs and Shadows February 25, 2024, 05:00am – February 28, 2023, 12:00pm2* Nightcrawler (Uncanny Spider-Man) Covers in low tier rewards, Event Store Tokens in Progression and Placement rewards
Nightcrawler & Friends Vault February 25, 2023, 04: 00am – February 28, 2023, 11:00pm80 Item Vault
3x 4 Stars
7x Tokens
6x Iso-8
15x 3-Stars
49x 2-Stars
If you are still lingering sokun, can we get the ability to favorite nightcrawler?
Didn't expect this. One year later. So I guess the cover will be his premiere issue released April 2023
Also, why this comic/him? There's Blood Hunt in the 1st and 2nd quarter of this year and Power Pack. There's also the return of Night Thrasher.
Anyone else not going to mention he's a 2 star? When did this become a thing? So are we getting new 2, 3, 4 & 5's from now on? Not a fan
@ThisisClemFandango said: Anyone else not going to mention he's a 2 star? When did this become a thing? So are we getting new 2, 3, 4 & 5's from now on? Not a fan
I don't mind the 2*. It helps the new players. They do want to grow the game and retain them, so it helps with their business plan.
Dilution!
Hey, isn’t it great adding all those levels to your ascended characters and getting all those nice rewards?
Hmmm….maybe that should be slowed down somehow, say the devs.
They mentioned this in the monthly Q&A. I specifically called it out in the answers when they said the release cycle was going to alter from 4->3/5 and speculated we were getting some more 1s or 2s or 5s.
2 star releases are going to be excellent news for those players in a HP / roster slot crunch since you don't need a 2 star to do CL10 so you can safely ignore this character giving you more time gather HP for the next 4 or 3/5 release.
KGB
@S0kun can you provide any info or details yet on what the “new” normal will be regarding releases? The Q&A response was vague and I’m wondering if this is a one-off thing, or if we’re now getting a new 2* every other month?
@S0kun "If Mystique makes the match, add 1 additional tile."
Is this a typo on his Blue power that should say Nightcrawler?
More importantly, does that typo mean a 5 star Mystique is in our future
Chiming in: there is no current plan to change the release cadence. Rather, on occasion if we see opportunities to insert characters of lower tier than the norm (3,4,5) we will. You can expect to see 1 or 2 more 2*s later this year, but that's it.
@KGB said: @ThisisClemFandango said: Anyone else not going to mention he's a 2 star? When did this become a thing? So are we getting new 2, 3, 4 & 5's from now on? Not a fan They mentioned this in the monthly Q&A. I specifically called it out in the answers when they said the release cycle was going to alter from 4->3/5 and speculated we were getting some more 1s or 2s or 5s. 2 star releases are going to be excellent news for those players in a HP / roster slot crunch since you don't need a 2 star to do CL10 so you can safely ignore this character giving you more time gather HP for the next 4 or 3/5 release. KGB
@KGB said:
If this is the case, then maybe releasing 2* Sentinel ->3* Orchis Sentinel -> 4* Master Mold -> 5* Nimrod sometime? @S0kun
sigh...a new 2*, and one that looks like he is going to be a monster once the for sale ascended versions of him come out. He looks like a combo of 4* nightcrawler and 4* professor X.
@SaltnPeppa said: I don't mind the 2*. It helps the new players. They do want to grow the game and retain them, so it helps with their business plan. @KGB said: 2 star releases are going to be excellent news for those players in a HP / roster slot crunch since you don't need a 2 star to do CL10 so you can safely ignore this character giving you more time gather HP for the next 4 or 3/5 release.
@SaltnPeppa said: I don't mind the 2*. It helps the new players. They do want to grow the game and retain them, so it helps with their business plan.
@KGB said: 2 star releases are going to be excellent news for those players in a HP / roster slot crunch since you don't need a 2 star to do CL10 so you can safely ignore this character giving you more time gather HP for the next 4 or 3/5 release.
I don't understand why new 2★ characters would be good for new or old players. For new players it's just going to be another delay before you move on to the 3★ tier (unless you think his powers make him a total game-changer among 2★ characters?) For older players, it's just 1-4 additional roster slots you have to set aside while you Ascend a character you never use so that you're not "wasting" the covers you earn for them. Everyone is going to suffer from dilution - getting these characters to high levels more slowly, and earning the best Champ & Ascension rewards less often.
If you claim that adding new 2★ characters is good for all players, then aren't you also arguing that the game would be even better if there were hundreds of characters in both the 1★ and 2★ tiers?
@DevpoolMPQ_BCS said: Chiming in: there is no current plan to change the release cadence. Rather, on occasion if we see opportunities to insert characters of lower tier than the norm (3,4,5) we will. You can expect to see 1 or 2 more 2*s later this year, but that's it.
Thank you for that. Although I remember "no current plans" for other things that became a thing a few weeks later.
While it's not quite at the level of me shouting shenanigans I can understand the thinking about it, more 2s will help newer players and us pro's probably just need to put our big boy pants on.
(While I call myself a pro, I'm not, any person who changes their sleep pattern for this game is in a league way above mine)
Love this, more 1* too please.
So there isn't going to be shield training? I don't know what to say about the 2⭐.
@meadowsweet said: I don't understand why new 2★ characters would be good for new or old players. For new players it's just going to be another delay before you move on to the 3★ tier (unless you think his powers make him a total game-changer among 2★ characters?)
I'm not sure that there's a hard/fast rule that states you must roster/champ all 2s before moving to the 3star tier. One more 2star (especially a character that could be fun for someone at that tier) seems like a positive for newer players.
For older players, it's just 1-4 additional roster slots you have to set aside while you Ascend a character you never use so that you're not "wasting" the covers you earn for them. Everyone is going to suffer from dilution - getting these characters to high levels more slowly, and earning the best Champ & Ascension rewards less often.
Sure, but also, ascension isn't necessarily important for new players, and as a long time player, if I get to where I need the extra roster slots to ascend, I'll deal with that then. I'm sure we'll see an ascended offer in the store to save your roster slot(s).
That's a leap, and I don't think that's in the spirit of what the post meant.
Adding new 2stars has been on the request list for awhile. For the newer players, it has to be SUPER frustrating to see a new shiny character every other week, most of which they can't/shouldn't waste their resources on. I see this as a bit of an opportunity that the devs took to mix up the status quo. after 10 years of playing this game, it's a nice and refreshing change, IMHO.
@KGB said:@S0kun "If Mystique makes the match, add 1 additional tile." Is this a typo on his Blue power that should say Nightcrawler? More importantly, does that typo mean a 5 star Mystique is in our future KGB
@KGB said:@S0kun "If Mystique makes the match, add 1 additional tile."
Mystique is his Mother so it's likely not a typo
I'm happy to see it - would rather have a slow ascension climb for someone with straight-forward powers than another convoluted character, and need some characters for newbies.
It does also align to my theory that the devs plan to introduce a way to unlock character costumes across all versions of that character, for which I expect we shall see more of these kind of variants.