Champions 2.0 Post-launch FAQ and Discussion
Comments
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@Altair22 said:
also my one star base ascended 5 star Iron Man is currently 469 lvl. I raised him by 19 levels in 3 days. The ascended one stars seem to be much easier to level up than a regular base 5 star due to the one star covers being much easier to get than the 5 stars.This essentially confirms what most of us suspected. There will be a LOT of players jumping to 550 MMR very shortly (3-4 months time frame) due to 1* being so easy to obtain (either buying a 450 outright for 19 bucks or getting the 1400ish covers required).
Also confirms to be that their goal now is to get everyone into 5* land ASAP with ascension being the latest way to speed up that process. The game is now 3 stages:
1) Try it out - where new players start off obviously and they either stick with the game and move to state 2 or quit in the first few weeks
2) 3* land - BBigler did a post on this last year and he was able to get 3* champs in a few weeks time. New free to play players probably hit this stage in say 4-6 months time. This is why they are releasing new 3* characters.
3) 5* land - The game is encouraging players (via ascension) to go directly from 3* land to 5* land via purchases or cover accumulation of 1/2*. This is where new character releases and content is geared towards.KGB
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We don't know yet if ascended characters are treated differently for matchmaking purposes, but either decision there will make someone unhappy.
Either players with 3x 550 1* (remember it's top 3) will get matched with me, or they'll be allowed to trivially prey on the lower tiers.
I suppose there's a third option where they get treated as a different subgroup entirely, but that seems easy to exploit in a different way.
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@entrailbucket said:
We don't know yet if ascended characters are treated differently for matchmaking purposes, but either decision there will make someone unhappy.Either players with 3x 550 1* (remember it's top 3) will get matched with me, or they'll be allowed to trivially prey on the lower tiers.
I suppose there's a third option where they get treated as a different subgroup entirely, but that seems easy to exploit in a different way.
Don't forget, by the time they get 3x 550 1*. The baseline metric for high end players will be 630+ combinations.
But yes the gulf of experience in leaderboard mgmt, ability to play high stress matches, etc will be staggering. It will be interesting to see how newly ascended players interact with established placement players.
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@entrailbucket said:
We don't know yet if ascended characters are treated differently for matchmaking purposes, but either decision there will make someone unhappy.Either players with 3x 550 1* (remember it's top 3) will get matched with me, or they'll be allowed to trivially prey on the lower tiers.
I suppose there's a third option where they get treated as a different subgroup entirely, but that seems easy to exploit in a different way.
IceIX said (on Discord) that ascended chars get treated the same way for MMR purposes as any other char. His (paraphrased) quote was "A 450 counts as a 450, no matter how they got there."
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Those 1 ascended to 5 really hit hard.
I played vs 2 450 level storm and IM and they damaged me with some cascades.
However if juggs gets a new power I'd say he will be the true monster on 1 troupe.
Him and spidey lev 550 probably will be hard to peel off.
Still I'm not sure that a new player would be aiming to get 550 characters.0 -
@Bad said:
Those 1 ascended to 5 really hit hard.
I played vs 2 450 level storm and IM and they damaged me with some cascades.
However if juggs gets a new power I'd say he will be the true monster on 1 troupe.
Him and spidey lev 550 probably will be hard to peel off.
Still I'm not sure that a new player would be aiming to get 550 characters.Don't forget 1* covers and stds drops are match reward focuses. It will boil down to volume of play.
year 1 players should be seeing the same number of 1* per matches played as a 10 year 550 vet.The real advantage is the game knowledge of which events prove the most number of 1 turn kill games.
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I got matched up in Lightning rounds with some new players that had 1 real 5-star champ and 2 x 1-Star-5 champs. It was a cake walk.
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@Phumade said:
@Bad said:
Those 1 ascended to 5 really hit hard.
I played vs 2 450 level storm and IM and they damaged me with some cascades.
However if juggs gets a new power I'd say he will be the true monster on 1 troupe.
Him and spidey lev 550 probably will be hard to peel off.
Still I'm not sure that a new player would be aiming to get 550 characters.Don't forget 1* covers and stds drops are match reward focuses. It will boil down to volume of play.
year 1 players should be seeing the same number of 1* per matches played as a 10 year 550 vet.The real advantage is the game knowledge of which events prove the most number of 1 turn kill games.
If it's going to be this easy to level characters, the difference in placement rewards becomes a total non-issue.
As strange as it sounds, ascended champions has eliminated any remaining motivation I had to play this game competitively.
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@Bad said:
Those 1 ascended to 5 really hit hard.
I played vs 2 450 level storm and IM and they damaged me with some cascades.
However if juggs gets a new power I'd say he will be the true monster on 1 troupe.
Him and spidey lev 550 probably will be hard to peel off.
Still I'm not sure that a new player would be aiming to get 550 characters.As for Juggs, Id prefer the base 4 ascended to 5 Juggs that one is a beast even at 4 imagine it goes to 5. but then again , the one star base juggs is also horriying at 5 star and much easier to level up.
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To the developers:
Id like to see ascended only characters PVPs...
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on the good side, at least the Standard and elite packs have a bit more relevance now.
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Does champions 2.0 mean that the plan is to eventually release new characters as 1? Or will we at least get new 1s now??
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I don't sure my calculation is correct or not. But it seems that you need huge nos. of cards to be a 5 (need many solts and time).
Same 1* card of 1224 = 1613+8(144-94)+4(270-166)+2(370-270), + 180 same cards to max. 5* Lv550 (total 1404 cards)
Same 2* card of 1120 = 813+8(144-94)+4(270-166)+2(370-270), + 180 same cards to max. 5* Lv550 (total 1300 cards)
Same 3* card of 688 = 413+4(270-166)+2(370-270), + 180 same cards to max. 5 Lv550 (total 848 cards)
Same 4* card of 226 = 213+2(370-270), + 180 same cards to max. 5* Lv550 (total 406 cards)0 -
Now, the framing become complicated especially how to manage the slots. Need 3 slots for a same charater at once. Two combined to higher star and so you still have the remaining one to fight (for PVE at least).
And, it seems that it is better to hoard all draw now, until all batch(s) of champion 2 is clear.
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@StitchyImp said:
Does champions 2.0 mean that the plan is to eventually release new characters as 1? Or will we at least get new 1s now??Short answer: No
Long answer:
They have said that new ones are not out of the question, but ones are meant to be simplistic characters to introduce players to the game, so if we do get new ones they will still have straightforward basic powers.Characters with more advanced power sets will still be released at the appropriate star tier for the complexity.
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will still be released at the appropriate star tier for the complexity.
Arcade to be changed to an 8* character?
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@Dayraven said:
will still be released at the appropriate star tier for the complexity.
Arcade to be changed to an 8* character?
That's right, and when you get him they send you a free decoder ring in the mail
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@iHulk2013 said:
I don't sure my calculation is correct or not. But it seems that you need huge nos. of cards to be a 5 (need many solts and time).
Same 1* card of 1224 = 1613+8(144-94)+4(270-166)+2(370-270), + 180 same cards to max. 5* Lv550 (total 1404 cards)
Same 2* card of 1120 = 813+8(144-94)+4(270-166)+2(370-270), + 180 same cards to max. 5* Lv550 (total 1300 cards)
Same 3* card of 688 = 413+4(270-166)+2(370-270), + 180 same cards to max. 5 Lv550 (total 848 cards)
Same 4* card of 226 = 213+2(370-270), + 180 same cards to max. 5* Lv550 (total 406 cards)Your math is a little hard to follow, but I tried to do the calculations here: https://forums.d3go.com/discussion/comment/1020250#Comment_1020250
5★: 113 covers
4★: 526 covers
3★: 952 covers
2★: 1,404 covers
1★ (3 Powers): 1,508 covers
1★ (2 Powers): 1,460 coversThe numbers above are the minimum required covers to get to Level 550 using Max Champs (370, 266, 144) and Max Level (270, 166, 94) characters. For now the devs seem to have come up with a different calculation if you use two Max Champ characters, and that's summarized here: https://forums.d3go.com/discussion/comment/1020895#Comment_1020895
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Im also waiting for the next update so they bring back normal rewards for the ascended characters so I can get a massive cascade of shards or legendary packs.
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@Altair22 said:
Im also waiting for the next update so they bring back normal rewards for the ascended characters so I can get a massive cascade of shards or legendary packs.The Devs told us those will be retro rewards. Don’t wait, so you can get the Iso now and the massive cascade after the update.
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