Upcoming Rebalances - Kate Bishop, Jubilee, Magik (Phoenix 5)
Comments
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I'm not sure why Magik is still some sort of controversial figure. After the buff she's...average. Maybe slightly better than average?
When she's boosted she's quite good, and when she's not boosted you could probably construct a combo around her to use her for something. Exclude the few overpowered guys and the few completely useless ones, and that's how the majority of 5* work now.
You could also just ignore her (and every other 5*) and trivially stomp everything with one of the few overpowered guys. That's not a problem that's exclusive to Magik.
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@entrailbucket said:
I'm not sure why Magik is still some sort of controversial figure. After the buff she's...average. Maybe slightly better than average?Maybe it's because she has a hard time walking with the legs they gave her
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Like I said, you need to match red with her for to multiply her repeaters and for to fire her red power.
However doing so the red runs out in the same way that her repeaters(and her black power creates repeaters but not red).
So in any battle her long 2 turns repeaters usually do 10k health to the most.
She only needs to perform excellently a character enhancing damage, a character fortifying repeaters, a character creating red tiles, and maybe a character creating cascades or critical balls, also a character reducing turns for repeaters.0 -
@Bad said:
Like I said, you need to match red with her for to multiply her repeaters and for to fire her red power.
However doing so the red runs out in the same way that her repeaters(and her black power creates repeaters but not red).
So in any battle her long 2 turns repeaters usually do 10k health to the most.
She only needs to perform excellently a character enhancing damage, a character fortifying repeaters, a character creating red tiles, and maybe a character creating cascades or critical balls, also a character reducing turns for repeaters.You probably want to match black over red... without firing black at least once demons will do only moderate damage. And as you mention matching red too much will reduce the number of demons.
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@pepitedechocolat said:
You probably want to match black over red... without firing black at least once demons will do only moderate damage. And as you mention matching red too much will reduce the number of demons.
So notice that actually with that answer you are agreeing with me that her design is flawed, as you purposedly are avoiding to fire a cheap power damaging and placing a damager repeater, and also her second strongest color.
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@Bad said:
@pepitedechocolat said:
You probably want to match black over red... without firing black at least once demons will do only moderate damage. And as you mention matching red too much will reduce the number of demons.
So notice that actually with that answer you are agreeing with me that her design is flawed, as you purposedly are avoiding to fire a cheap power damaging and placing a damager repeater, and also her second strongest color.
Nope I dont agree. This is "choice" not "flaw". you can have small fast damage matching red, or bigger slower damage matching black. I enjoy her flexibility, even if this can be considered weak compared to 20k passive aoe damage+board shake every turn.
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@pepitedechocolat said:
@Bad said:
@pepitedechocolat said:
Nope I dont agree. This is "choice" not "flaw". you can have small fast damage matching red, or bigger slower damage matching black. I enjoy her flexibility, even if this can be considered weak compared to 20k passive aoe damage+board shake every turn.
Your choice. Your roster.
When playing with a character boosting damage ( because her own doesn't makes a difference if facing big healthpools), then any passive is welcome, being her match damage, repeaters, active red plus the damage extra repeater.
And for me, as I already explained, an ability restricting another is a flaw.
It's not "flexibility", it's "flawless".
And after getting a buff because, remember, nobody was playing her.0 -
@Bad said:
It's not "flexibility", it's "flawless".I'll just quote that as an indication even your subconscious is not convinced of your opinion and end this thread
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@pepitedechocolat said:
@Bad said:
It's not "flexibility", it's "flawless".I'll just quote that as an indication even your subconscious is not convinced of your opinion and end this thread
Better said, a typo because English is not my language. Flawed, that would be
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Definitely an improvement. Boosted Magik with Wong in Pve was really fast.
Wong increases her damage by 30%...but the magic is really in Wong's strike tiles which allow Magik to dip that many times over (perma dmg, reapeater damage or firing cheap abilities like purple aoe). If you get lucky, you can even start with strikes turn 1. Unlucky means you get massive protects so you take no dmg while you build up or +2 Red/Purple which Magik can use as well.
To speed up Wong, just get a 3* Kamar-taj to fire his first yellow for 3 AP. And/Or use 1/2 Gladiator Thor as a battery for Wong (and also to dip the extra cascade dmg with strike tiles).
At least Magik will see some use for me when boosted wheras other boosted characters are still replaced by Shang-Chi.
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