***** Jeffrey (Symbiote) *****
Comments
-
Actually abyss tiles shouldn't be targeted because as you know they are character tiles. And they have done it for Wong, rebalanced magneto (but not working, a comfortable chair is needed), and this character.
Let's imagine they released Galactus. He has damage reduction, and 5 different 1AP powers with their passives. Then of course everybody plays Galactus ASAP.
But nerfing is not the solution as you know. Then from then onwards every character released counters one of his 5 powers and passives. But still people continue playing Galactus because he is so OP and PvP becomes boring and not inclusive for all the game characters.
How awful! Luckily it was a supposition, isn't it?1 -
I predicted Justin Hammer but guess we’ll see
0 -
😂 😂 😂 😂
Release Galactus. My ****. So the janitor is the same power level as the Phoenix force?They may as well release death, the watcher, and surtur. Bro you are reaching
1 -
Duh duh, Duh Duh, DUH DUH DUH DUH, DUH DUH DUH DUH, Duh da nah, duh da nah
0 -
Is that 2-turn invisibility tile a countdown, a repeater, or just an invis tile with a secret counter on it? If the last, can we avoid that kind of thing in future?
3 -
This makes a good case that it's Jeff the land shark
2 -
@BriMan2222 said:
This makes a good case that it's Jeff the land shark
Could this just be a clever April Fool's joke and character teaser rolled into one?
0 -
I hope the 3* is the small cute Jeff the Land Shark. And the 5* is somehow modelled in this fashion
0 -
SHARK!!!!!
Just give us now
0 -
Taco Tuesday seems like a recurring event involving jeff shark usage
0 -
Mod note: Removed some comments that were off-topic. Please keep this discussion on topic. Thank you.
0 -
The fact that everyone comes into every new character thread and immediately checks if it's the new meta counter that we all need SHOULD tell the devs all they need to know about how broken Chasm is. I have a level 500+ Chasm, so it's not like I'm not benefitting from the brokenness myself. But i respect that people are tired of it, and im tired of having to use the same two cgaracters all the time (unless there happens to be a worthy boost list on any given wrek).
Dianetics has repeatedly pointed out that there's a super duper easy peasy fix--passively punish or disallow unlimited revives. It's so simple. Oh wait, I forgot... we only do ridiculously over complicated characters now which rely on algebraic formulas and certain numbers of character-specific combo points that you better memorize to be able to do [thing].
Ice can say what he wants about this "not being sold as a Chasm counter", especially since if that WAS the designers' goal (as almost every 5* release low-key has been), they've widely missed the mark again. No one needs a 5* Grocket counter, and Brolaris is already easily countered by a variety of 4 and 5* teams.
2 -
Every character will be looked at through the lense of already released characters. We will try to slot them all into a tier ranking.
Maybe not a pure character ranking but more of a character role tier ranking. How well they do at the role they are supposed to fill.
We should always compare what is coming to what we already have, because these characters do not exist in a vacuum.4 -
The whole thing could've been avoided if that ability didn't have void tiles in the description.
That one inclusion warps the discussion about this character from "fine, if limited in use," to "bad attempt at a Chasm counter."
2 -
@entrailbucket said:
The whole thing could've been avoided if that ability didn't have void tiles in the description.That one inclusion warps the discussion about this character from "fine, if limited in use," to "bad attempt at a Chasm counter."
Yes, but I'd guess the first question asked if it were omitted would be "does it destroy void and web tiles?"...
2 -
Honestly this shark doesn't have any other appeal than to be another chasm counter wannabe. His toolkit is totally niche.
Then the sad addition to better sell him is his "awesome" counter, for someone picking him in pvp.
I'd say chasm is already a serious issue to the game for to sell bad counters on discount as a premium character design, but well to each is own.0 -
I still want to see the non-placeholder, numbers-included description of this character before I dismiss them. I really don't think they're that bad.
1 -
I dislike PvP entirely, myself. Battling against the meta teams have always exhausted me, and Chasm hasn't made that any better. I could go on and on about what I think doesn't work there, but here's the true facts: the last several characters have really wide and complex power kits so that they AREN'T just a Chasm counter. What I see is that the Dev's know that Chasm is an issue, and they are trying to get a VARIETY of solutions to him. Have any one of the releases been a perfect counter? No, and I don't think they are meant to be.
So consider the range of Chasm counters we have so far. None of them are perfect counters to everything Chasm does, but there are now several ways you can choose to handle him. No, none of them are as powerful as him, and yes he's still definitely the Meta-Man, but fact is the variety of ways to handle him makes for a more interesting game.
Besides, is skipping through a few options for PvP really that bad a deal? When I play PvP at CL 7 or 8, I see champed 5*'s I can't beat all the time. But, I do have the chance to flex around what characters I use, and modify my approach to the team I'm trying to take down. I rarely if ever use the same team twice in a row in PvP because I'm usually changing my strategy to the opponents.
I acutally ENJOY the variety of options against them. Biggest feedback I'm hearing is that none of these characters have a true counter to Chasm as the AI has a hard time utilizing these complex power kits against him successfully. So, your defense team isn't amazing? Well, honestly, not every team is good at defense and that should be a good thing. If every character was a beast in the AI's hands, then PvP would be even LESS interesting. Fact is the PvP play is geared towards the active player already, and Chasm is one of the few characters that dominate at defense.
If I were to get specific about problems with any of this, the released characters are too broad band to handle Chasm specifically, but I honestly don't see that being an issue. If they released a character that did everything necessary to stop Chasm, then we'd only ever use that character against him, and that hurts the variety. This character is actually a rather versitile answer to several team mechanics, not just Chasm.
I can appreciate the way the dev's are trying to answer Chasm, actually. Its through partial powers, I get it, but again if any one character was too close to a counter to him, then we'd never see anything else. I'm happy to see the Chasm Meta being handled with a variety of characters, and this one will be interesting to see against teams that DON'T have Chasm on them.
Like this character VS 5Magneto? Interesting dynamic that I'd like to see.
6 -
Correcting a common misconception (again): the clearance level you choose for PvP has no effect on which opponents you see. It only decides what rewards you get at the end. You should always choose the highest CL you have access to.
Why does Chasm get to be special? Why does he deserve special consideration that no other character gets? Is he, like, the final boss fight of PvP? Is he 6*? Is he harder to get than every other character? We have characters that hard counter other characters, why should this character be immune from that?
6 -
@DyingLegend said:
I love how any new character immediately makes people cry about Chasm or not being good enough to counter him.Just nerf Chasm so we can get back to crying about other things lol
I like your way of thinking.
1
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements