Character Rebalance - 5* Wasp (Hope Van Dyne) (Live 2/16)
Comments
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Let me check the stats...
TLDR 5/x/x
5 Blue for bigger AP drain on Sting Operation. Yellow is not fired for this and even if, it's healing do not scale with more covers. Black's Grow's damage does not change. Personally, cause I do not use Shrink Tactics that much, 5/3/5 just for increased Pain Index damage on black.
@Tiger_Wong
Ty for confirmation.1 -
Did I miss something or did winfinite get redefined to maintain Wasp as F-tier. Winfinite still just means the opponent doesn’t get another turn. It doesn’t matter the speed and style points are irrelevant. Man. Everyone is spoiled by Shang-Chi
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The definition of winfinite means that the opponent never gets another turn, which means they can't deal any damage unless they are Dr Strange. Just because I didn't post the full video doesn't mean I lost the match. Again, read the definition of "winfinite". My black ap didn't get reduced and I would be dealing 30k damage per second once they fix Wasp.
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@HoundofShadow said:
The definition of winfinite means that the opponent never gets another turn, which means they can't deal any damage unless they are Dr Strange*. Just because I didn't post the full video doesn't mean I lost the match. Again, read the definition of "winfinite". My black ap didn't get reduced and I would be dealing 30k damage per second once they fix Wasp.5* Elektra if she has her trap tiles out?
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"Winfinite" referred to a specific team (2* Magneto/Mystique) at a time in the game when there were no other infinite teams (we'd just lost 3* Magneto, who was a 1-man infinite machine).
This was a time when combos all got cool names based on what they did, instead of nonsense babytalk combinations of the characters' names (like Thorkoye and Brolaris).
I think it's a bit silly to call a team "a winfinite" when you're just describing a team that can "go infinite." It's a difference of one letter. "Going infinite" means the enemy never gets another turn.
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Can Wasp achieve this against Chasm?
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@DAZ0273 said:
Can Wasp achieve this against Chasm?Gave myself a try. Failed miserable. Whatever Blue Deathlock will give us, Chasm will strip away. And "bug squash". Insane luck needed for blue or 24 yellow. You have to survive 6 turns then. The only time I have won was when Chasm and iShulkie were under Emma's purple.
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Doing some test runs. 15 Swarm Tiles seems bugged... Wasn't 12 max? Damage is 11 020 at with that much tikes it should be 16 530. There is more bugs there it seems. It looks like when you have less than 12 and fire power which creates 2+, then the 12 seems to be exceeded. And damage formula is somehow tied to ability costs. Am i right, @IceIX @S0kun?
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Were Wasp’s numbers ever updated? My Swarm says it does 7472 AOE at 460 which is lower than advertised here at 450.
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@Daredevil217 said:
Were Wasp’s numbers ever updated? My Swarm says it does 7472 AOE at 460 which is lower than advertised here at 450.Maybe? But not as advertised in the original post.
She's buggy, imo.
There's Blue Swarm damage, there's Black Swarm damage (seems it doesn't count swarm tiles for damage or just 4 of them?), there's Yellow Swarm healing (doesn't heal allies, just Wasp).Btw, Ant-Man seems buggy to me too...
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All of the numbers are lower than advertised. So I’m going with the in game numbers for my writeup.
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It's all bugged and I've filed bug report. All her AoEs (second power) have the same damage from 1 to 5 cover.
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Have they ever acknowledged that this is bugged/that the numbers are off? It's been awhile now, is it possible that the descriptions in the post are wrong and this is how she's meant to be?
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"Stop trying to make 5* Wasp happen. It's not going to happen." - Regina George
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Wasp is a type of bug, and she remains bugged till date.
I've taken video of her clearing 4 wave nodes, which took me 2 minutes 36 seconds, in her current bugged state. If the dev finally do something to fix her AoE damage, I would have cleared the nodes 2.74 times faster, or in 57 seconds.
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