The ChaHulk meta
Comments
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This makes it the fourth (at least) boost week Chasm got scared since start of October. Chasm with much fewer appearances are bold, based on what I remember. However, high mmr might be different, especially 550.
1. 9/29 - 10/6
5-Star: Apocalypse, Electro, Killmonger, Magneto10/6 - 10/13 (??)
5-Star: Doctor Strange, Elektra, Gamora, Storm10/13 - 10/20 (Chasm)
5-Star: Deadpool, Jean Grey, Kingpin, Wolverine (OML)10/20 - 10/27 (??)
5-Star: Daredevil, Iceman, Loki, Professor X10/27 - 11/3 (??)
5-Star: Odin, Onslaught, Star-Lord, Wolverine (Daken)
6. 11/3 - 11/10
5-Star: Black Panther, Colossus, Kamala Khan, Thor (Mighty)11/10 - 11/17 (Chasm)
5-Star: Black Panther, Captain America (First Avenger), Ronan, Sersi11/17 - 11/24 (Chasm)
5-Star: Chasm, Crystal, Gambit, Heimdall11/24 - 12/1 (Chasm)
5-Star: Cable, Hela, Jessica Jones, Yellowjacket
10. 12/1 - 12/8
5-Star: Adam Warlock, Cyclops, Knull, Thor (Gladiator)11. 12/8 - 12/15
5-Star: Carnage, Hawkeye, Shang Chi, Spider-Man (Peter Parker)Out of 10 boost weeks, not including his:
Much fewer Chasm: 4
Unsure (??): 3
At least 50% Chasm: 3We have 76 5* and another 9 boost weeks to go. I didn't include the boost week in September because Chasm/iHulk wasn't dominant based on what I remember. Again, high mmr might be different because a lot broke for KK/Thor/Chasm batch, which was in late August.
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@LavaManLee said:
Weird. I'm definitely still seeing them. Again, not as much as normal but it's not like they aren't there. I skip them still just because they take longer to defeat.OK. Now I am not seeing any Chasm. Almost wall to wall SC/MT with a smattering of SC/Carnage.
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I'm not seeing many chasm too, of course SC is a monster boosted who can win anyone.
However on my MMR first slice, 1 day 7 hours left, I'm with 466 points and I'm t66.
Where is the people playing? I can win a few battles more for just 50 points and wait for retails...
But that never happened with SC boosted. Once you let the balance loose, it won't fix easily.0 -
I'm not sure why you are fixated with your Tx placement, y points at z1 day z2 hour z3 minutes left and then use it as a benchmark to gauge players' engagements. If all 5 pvp slices are combined into one, I think you could use that as a guide if you've 3 to 6 months worth of data.
How do you even define "balance" when the meaning of counter is subjective?
Anyway the new character obviously counter Chasm/iHulk, and hopefully, this marks the end of Chasm/iHulk nerf thread.
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Because is my detailed game experience, perhaps?
As you can see they released a hard counter because they acknowledge the big damage that the chahulk meta has done to pvp as they know all the data.
Not like me or you, however I can figure it out based on my experience in play.0 -
@Bad said:
Because is my detailed game experience, perhaps?
As you can see they released a hard counter because they acknowledge the big damage that the chahulk meta has done to pvp as they know all the data.
Not like me or you, however I can figure it out based on my experience in play.But you didn't figure out anything, you don't even have pre-chasm data points to compare your anecdotal experience to.
Who knows where the t50 cutoff was before Chasm.0 -
@Bowgentle said:
But you didn't figure out anything, you don't even have pre-chasm data points to compare your anecdotal experience to.
Who knows where the t50 cutoff was before Chasm.Oh, I said that before, only it's needed to read.
Before chasm the cut off was 1350 points to the most.0 -
I can chime in about t100 alliance scores cut offs. Those have dropped noticeably lately. Can't say definitively that Chasm iHulk are the cause, but I wouldn't be surprised if they were. Of course, there might be huge differences from event to event and week to week, depending on the boosted characters. Overall, there still is a drop, though.
Also, from little chat I've seen in our 2 teams (t100 and t50), people are grumbling about Chasm.
I get a feeling some of the higher placing (and scoring) people on LINE may be in their own little bubble when it comes to mmr, top 10, highest scores and so on...
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Out of curiosity, when did the 50 win requirements for PvP progression start? When I was in the Polaris meta I did 75.
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Not long after BCS took over: somewhere in late June to July.
https://forums.d3go.com/discussion/86951/versus-wins-rewards-change#latest
When win based pvp was introduced, player engagement dropped as well.
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@Kolence said:
I can chime in about t100 alliance scores cut offs. Those have dropped noticeably lately. Can't say definitively that Chasm iHulk are the cause, but I wouldn't be surprised if they were. Of course, there might be huge differences from event to event and week to week, depending on the boosted characters. Overall, there still is a drop, though.Also, from little chat I've seen in our 2 teams (t100 and t50), people are grumbling about Chasm.
I get a feeling some of the higher placing (and scoring) people on LINE may be in their own little bubble when it comes to mmr, top 10, highest scores and so on...
You're probably right about that bubble, yeah.
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@LavaManLee said:
Weird. I'm definitely still seeing them. Again, not as much as normal but it's not like they aren't there. I skip them still just because they take longer to defeat.Yeah, I definitely saw them too. I was generally running Carnage/Shang, but for those teams I ran SW/Shang for the ability to generate purple. It was harder than other teams, but for 50+ points it was worth it.
Doesn't challenge my general point.
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Spider-Man/Shang-Chi both boosted makes for a very easy counter to unboosted chasm-hulk. SMPP really needs a rebalance to be viable unboosted though.
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PP Spider-Man is overtuned for what Chasm is doing right now. I’m really surprised I’m not seeing Chasm iHulk PPSpidey in pick 3 right now.
PP is a 5* that does a 2 turn team stun for 6ap. Probably the strongest stun on the 5* tier.
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And his green can hit a total of 6 times. If I'd him champed, I would use him with SC.
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His health is very low unboosted, and he doesn’t hit that hard. So in simulator it isn’t quite what you want it to be. He only has 52,330 health at 450, and that green costs 10ap to randomly do ~5700 up to 5 times. Stick around is cheap at 6ap, but it’s top color so it can be not always easy to fire depending on the board.
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@dianetics said:
PP Spider-Man is overtuned for what Chasm is doing right now. I’m really surprised I’m not seeing Chasm iHulk PPSpidey in pick 3 right now.PP is a 5* that does a 2 turn team stun for 6ap. Probably the strongest stun on the 5* tier.
SMPP has been in the game in the DOA pile for like 4 years now, I would suggest that it is perhaps Chasm who is overtuned? “Fixing” Spider man because of Chasm would be like that time Danver5 got “fixed” because of (I assume) Polaris and BRB.
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@ThaRoadWarrior said:
SMPP has been in the game in the DOA pile for like 4 years now, I would suggest that it is perhaps Chasm who is overtuned? “Fixing” Spider man because of Chasm would be like that time Danver5 got “fixed” because of (I assume) Polaris and BRB.You are probably right, but PP is very strong with powered up 4* web creators.
What Chasm does empowers PP a lot, and I do not think PP needs a fix.
I was just musing why I have not seen PP come up in pick 3's over She-Hulk when he is clearly the better pick 3 over She-Hulk since he synergizes with Chasm better.0 -
I find SMPP's kits useful and good. He's just unlucky that a lot of his partners are in 4* land because his abilities revolve around web tiles.
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Well, unlucky, or you might say he was designed to play-down like Hawkeye seemed to be for such a long time when he was attached at the hip to Coulson.
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