KGB said: wymtime said: Vhailorx said: wymtime said: Vhailorx said: wymtime said: I think it is really good that there is a counter to SW and Colosus, but I am starting to think this character will move the Meta backwards not forwards. When you go pick 3 Sim and some PVP events it will be Okoye, IHulk, this character. The reason why is SW will be stunned then IHulk will just destroy everyone. Bringing a Moonknight/BP to the fight won’t matter becuase neither reduce damage like SW. the sad thing is this characters first 3 powers don’t matter that much since the stun every turn is going to be the power that moves the meta backwards to IHulk Okoye Stun every turn? Isn't it once at the star of battle and again on revive? You are right I read it wrong. I thought it stunned the other team each turn just till it was there turn. yeah, I would have been concerned about that too. if the passive worked that way it would almost completely negate all defensive passives. Now it will be really interesting. This character will be great against mindless ones, but might not be super strong in PVP. The AP steal will be nice as well as the resurrection, but depending on the buff list for each week he might not be super strong It's not AP steal. It's AP destruction for both teams! At 5 covers this character is going to be stronger than pre-nerf Gambit since he can potentially destroy 3 AP per team in the strongest color of their front character.As players we can specify the AI ordering so can decide which color to deny but it will cut both ways denying your colors too if you keep switching who is in front.When you use this character you want an all match damage team since firing powers could be difficult with all the AP destruction (or you want Garg as his partner since Garg's passive loves to find empty enemy AP pools).KGB
wymtime said: Vhailorx said: wymtime said: Vhailorx said: wymtime said: I think it is really good that there is a counter to SW and Colosus, but I am starting to think this character will move the Meta backwards not forwards. When you go pick 3 Sim and some PVP events it will be Okoye, IHulk, this character. The reason why is SW will be stunned then IHulk will just destroy everyone. Bringing a Moonknight/BP to the fight won’t matter becuase neither reduce damage like SW. the sad thing is this characters first 3 powers don’t matter that much since the stun every turn is going to be the power that moves the meta backwards to IHulk Okoye Stun every turn? Isn't it once at the star of battle and again on revive? You are right I read it wrong. I thought it stunned the other team each turn just till it was there turn. yeah, I would have been concerned about that too. if the passive worked that way it would almost completely negate all defensive passives. Now it will be really interesting. This character will be great against mindless ones, but might not be super strong in PVP. The AP steal will be nice as well as the resurrection, but depending on the buff list for each week he might not be super strong
Vhailorx said: wymtime said: Vhailorx said: wymtime said: I think it is really good that there is a counter to SW and Colosus, but I am starting to think this character will move the Meta backwards not forwards. When you go pick 3 Sim and some PVP events it will be Okoye, IHulk, this character. The reason why is SW will be stunned then IHulk will just destroy everyone. Bringing a Moonknight/BP to the fight won’t matter becuase neither reduce damage like SW. the sad thing is this characters first 3 powers don’t matter that much since the stun every turn is going to be the power that moves the meta backwards to IHulk Okoye Stun every turn? Isn't it once at the star of battle and again on revive? You are right I read it wrong. I thought it stunned the other team each turn just till it was there turn. yeah, I would have been concerned about that too. if the passive worked that way it would almost completely negate all defensive passives.
wymtime said: Vhailorx said: wymtime said: I think it is really good that there is a counter to SW and Colosus, but I am starting to think this character will move the Meta backwards not forwards. When you go pick 3 Sim and some PVP events it will be Okoye, IHulk, this character. The reason why is SW will be stunned then IHulk will just destroy everyone. Bringing a Moonknight/BP to the fight won’t matter becuase neither reduce damage like SW. the sad thing is this characters first 3 powers don’t matter that much since the stun every turn is going to be the power that moves the meta backwards to IHulk Okoye Stun every turn? Isn't it once at the star of battle and again on revive? You are right I read it wrong. I thought it stunned the other team each turn just till it was there turn.
Vhailorx said: wymtime said: I think it is really good that there is a counter to SW and Colosus, but I am starting to think this character will move the Meta backwards not forwards. When you go pick 3 Sim and some PVP events it will be Okoye, IHulk, this character. The reason why is SW will be stunned then IHulk will just destroy everyone. Bringing a Moonknight/BP to the fight won’t matter becuase neither reduce damage like SW. the sad thing is this characters first 3 powers don’t matter that much since the stun every turn is going to be the power that moves the meta backwards to IHulk Okoye Stun every turn? Isn't it once at the star of battle and again on revive?
wymtime said: I think it is really good that there is a counter to SW and Colosus, but I am starting to think this character will move the Meta backwards not forwards. When you go pick 3 Sim and some PVP events it will be Okoye, IHulk, this character. The reason why is SW will be stunned then IHulk will just destroy everyone. Bringing a Moonknight/BP to the fight won’t matter becuase neither reduce damage like SW. the sad thing is this characters first 3 powers don’t matter that much since the stun every turn is going to be the power that moves the meta backwards to IHulk Okoye
fight4thedream said: Daredevil217 said: Since this character will probably be tanking, just don’t bring someone with a black active ability (Sorry colossus). Hulkoye will be fine because they can still fire yellow/red and likely drain unused black/green (who cares?).Shang will eventually have the highest match damage, and him losing red AP will hurt with this character. Unless I am misunderstanding their green passive match ability, if you want to maximize damage output from this character the goal is to keep both your and your opponent's AP levels as close to zero as possible. Considering that black is their highest match damage color and Colossus' black is only 6 AP, it would seem that chasing black and then dumping it with Colossus' active black would be a good strategy, no? The trade off is that Colossus won't be tanking so you won't be getting his extra damage. Additionally, they both will be hitting hard with match damage at least initially since they will cover all colors except red. I am pretty sure Colossus is probably one of their best partners for pick 2 PvP, especially if the third character can function as an outlet for green/purple. From what I can tell, this character won't play very nicely with most other characters since their damage output is reliant on keeping AP levels on both teams low and they will be burning your own AP stockpile. If you are trying to use them as your primary damage dealer, you basically need to pair them with characters that share their same primary colors so you can chase those colors and release them. Since Team-UP AP doesn't count toward the AP penalty, it seems iHulk/Okoye + this character is ok to run with for PvE but I think there are better characters to team them up with for most situations. I don't think this team will do much against Colossus/Wanda teams though except do some damage from the initial free hit that comes with the start of battle stun.I am curious if Mighty Thor is intended to keep this character in check since she produces charged tiles that will help raise AP levels quickly and destroys special tiles which should help prevent their revival and/or heal ability. Then again, I might just be misunderstanding the overall design.
Daredevil217 said: Since this character will probably be tanking, just don’t bring someone with a black active ability (Sorry colossus). Hulkoye will be fine because they can still fire yellow/red and likely drain unused black/green (who cares?).Shang will eventually have the highest match damage, and him losing red AP will hurt with this character.
benr69 said: Ben Reilly : genetic clone of Spider-Man. Fan favorite from comics. Thus also web tiles. Additionally the clones can deteriorate. Hoping for this hero version & not the latest villain version showing up in the upcoming Dark Web comic book story.
Break Bad Legendary Store - 8/7 - 8/10
15% chance to get Chasm (Ben Reilly), Ultron (Age of Ultron), Killmonger (Erik Stevens)
BradUF said: Break Bad Legendary Store - 8/7 - 8/1015% chance to get Chasm (Ben Reilly), Ultron (Age of Ultron), Killmonger (Erik Stevens)Additional Tokens can be purchased for 25 Command PointsI was hoping we’d see the other two 5* spider man/Peter Parkers in this vault.
Tiger_Wong said: I’m thinking 5/3/5 but 5/4/4 seems passable. Looks like true healing so that’s always welcome. With his green at 5, it would basically mean, you’re doing some heavy match damage for not just the first turn, but the next 4 or 5 unless very unlucky. The threshold for the match damage to go down to (I’m assuming) 200% would be for the average AP for both teams to be 2, not adding in how many web tiles are on the field. So let’s say you team him up with 5* Spiderman (Peter Parker) who at 4/5/4, makes 3 web tiles on his first turn and 3 more on his 2nd. That’s 6 web tiles and that pushes Chasm’s threshold back to being at 250% longer…… Right?