***** Chasm (Ben Reilly) *****
Comments
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Looks like a cool kit0
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Venom stunning the enemy team is a great support for slow characters who need a bit of help for to start their engines.1
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Bad said:Venom stunning the enemy team is a great support for slow characters who need a bit of help for to start their engines.
Does bring 5* BP back into play though, which could be interesting.
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Timemachinego said:Bad said:Venom stunning the enemy team is a great support for slow characters who need a bit of help for to start their engines.
Does bring 5* BP back into play though, which could be interesting.1 -
This is definitely Thane.
-Villain with 3 affiliations, one of which is likely Inhuman.
-'Genetic Memory', being associated to him as the son of Thanos.
-The colors are exactly the same as 3/5* Thanos, Black, Purple, Green.
-A kit built around damaging and healing.
-Resurrection is among his powers, which explains the revive.
A pretty befitting character to have what seems to be a very powerful kit. I love the idea of all of this going to a character that could use a solid reputation boost.2 -
The second type of special could end up pretty important here. Locked tiles or trap tiles would probably be low impact but charged or fortified would not.0
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LavaManLee said:Timemachinego said:Bad said:Venom stunning the enemy team is a great support for slow characters who need a bit of help for to start their engines.
Does bring 5* BP back into play though, which could be interesting.
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I am glad to see an all passive 5* and also[edit: happy] to see BCS continue to push the envelope on power complexity and minimum in-game font size. I will soon need a 27 inch display (on my phone) just to learn what these powers do. (Note this is not a criticism. I love the complexity).
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at first, I thought this could be that unicorn, Omega Red, but then I saw the self revive.0
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leviticuschom said:Tony_Foot said:Looks great, but I will still pull for Garg and then this one with the next two. I don’t think Garg is a skip.Garg is more or less skippable in the current meta. He's a perfectly good 5*, and HEyeball is super fun and very effective once it gets going. The problem is that garg is a bit slow on his own, and his best partner is extremely squishy. So while he is strong and fun, not having him won't really slow down anyone who does have the mainstay 5*s metas.I suspect that ????? will make a bigger impression on the game than garg; there are better analogues for a strong damage dealer (garg) than there are for an all-passive 5* who stuns defeats all "at start of match" passives, suppresses a decent amount of ap, true heals, and revives.That said, I would hate to skip garg because his going to be sitting in the wings for the next year or two just waiting exploit partner that can accelerate blue abilities.The two-covers from boss events thing seems pretty well established now, and that should lower the hoard-size necessary to fully cover a set of 5*s. might be worthwhile to go for garg now and then collect ???? in a few months.2
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Yeah, someone do the math on how many pulls on average you need to champ a set of 5s, if starting with two set covers and enough shards for 2 more (via playing pve to progression during time in LLs). Gotta be closer to 200 than 3000
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658_2 said:Yeah, someone do the math on how many pulls on average you need to champ a set of 5s, if starting with two set covers and enough shards for 2 more (via playing pve to progression during time in LLs). Gotta be closer to 200 than 3000
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2 covers from Boss events + 3 covers from pve progression = 5 covers from progression
8*3*7= 168 pulls. If you want to be conservative, add in another 20% to make it 200 pulls.0 -
This daily play slipped out early. The Spider-Man 60th Anniversary Vault officially releases on July 26th. Rather than retract it, we'll leave it up so you all can score some extra goodies for playing! The characters that will earn you your daily play token are:
Spider-Man (Original)
Spider-Man (Bag-Man)
Spider-Man (Classic)
Spider-Man (Infinity War)
Spider-Man (Back in Black)
Spider-Man (Peter Parker)5 -
Tony_Foot said:All I'm waiting for now is to see the release vault. Do we find that out before Mthor goes in the tokens?2
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Vhailorx said:I am glad to see an all passive 5* and also gaius to see BCS continue to push the envelope on power complexity and minimum in-game font size. I will soon need a 27 inch display (on my phone) just to learn what these powers do. (Note this is not a criticism. I love the complexity).
Thanks for receiving the ability descriptions well! We're doing our best to create characters that are interesting. Part of that means being bold and experimental. Part of that means embracing that this game has a huge roster of characters and abilities which sometimes means some extra depth to make these characters really stand out in the crowd!10 -
HoundofShadow said:2 covers from Boss events + 3 covers from pve progression = 5 covers from progression
8*3*7= 168 pulls. If you want to be conservative, add in another 20% to make it 200 pulls.0 -
DevpoolMPQ_BCS said:Tony_Foot said:All I'm waiting for now is to see the release vault. Do we find that out before Mthor goes in the tokens?0
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leviticuschom said:Tony_Foot said:Looks great, but I will still pull for Garg and then this one with the next two. I don’t think Garg is a skip.
Now I'm planning on pulling enough to get Gargantos shards over 500 so I would only need to get 3 covers for him unless I get 4 covers for him first(assuming a lot of rng luck here). Then I'll continue to save resources for the new 5* as well as the anniversary vault and store that's upcoming. When the anny store gets announced my plans could change again depending on who is made available. Sometimes I feel like I over think how to best maximize the resources I have available.
Side note: not getting the 5* covers during the last couple alliance events really stinks, but that's on me for being a solo alliance player.1 -
So Moon Knight does damage whenever a stun is attempted. So my assumption is that Moon Knight would do damage at the beginning of the battle as well. Would that damage go to this character or is it determined by character placement?
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