***** Chasm (Ben Reilly) *****
Comments
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I think it's the closest ability to shut down all passive powers at the start of the battle except for those resistant to stun.
BRB/R4G/Mindless Ones/Gorr/Lokigator--> start of battle abilities countered and rendered useless.
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I think it is really good that there is a counter to SW and Colosus, but I am starting to think this character will move the Meta backwards not forwards. When you go pick 3 Sim and some PVP events it will be Okoye, IHulk, this character. The reason why is SW will be stunned then IHulk will just destroy everyone. Bringing a Moonknight/BP to the fight won’t matter becuase neither reduce damage like SW.
the sad thing is this characters first 3 powers don’t matter that much since the stun every turn is going to be the power that moves the meta backwards to IHulk Okoye0 -
wymtime said:I think it is really good that there is a counter to SW and Colosus, but I am starting to think this character will move the Meta backwards not forwards. When you go pick 3 Sim and some PVP events it will be Okoye, IHulk, this character. The reason why is SW will be stunned then IHulk will just destroy everyone. Bringing a Moonknight/BP to the fight won’t matter becuase neither reduce damage like SW.
the sad thing is this characters first 3 powers don’t matter that much since the stun every turn is going to be the power that moves the meta backwards to IHulk Okoye
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Vhailorx said:wymtime said:I think it is really good that there is a counter to SW and Colosus, but I am starting to think this character will move the Meta backwards not forwards. When you go pick 3 Sim and some PVP events it will be Okoye, IHulk, this character. The reason why is SW will be stunned then IHulk will just destroy everyone. Bringing a Moonknight/BP to the fight won’t matter becuase neither reduce damage like SW.
the sad thing is this characters first 3 powers don’t matter that much since the stun every turn is going to be the power that moves the meta backwards to IHulk OkoyeCarnifex said:liminal_lad said:So do their prebattle powers not go off at all? Or do they go off when they come unstunned?
What about Mindless One's tiles?Halle-freaking-lujah!!Switching from Rocket/Juggs/Guardian back to Thanosing trivial nodes (with this character) is a meta reversion I can get behind, just so I don’t have to wait for each of those stupid tiles to trickle in.
Really wish we had more saved teams. I’d be willing to pay (in game currency or $$) for the privilege.0 -
Vhailorx said:wymtime said:I think it is really good that there is a counter to SW and Colosus, but I am starting to think this character will move the Meta backwards not forwards. When you go pick 3 Sim and some PVP events it will be Okoye, IHulk, this character. The reason why is SW will be stunned then IHulk will just destroy everyone. Bringing a Moonknight/BP to the fight won’t matter becuase neither reduce damage like SW.
the sad thing is this characters first 3 powers don’t matter that much since the stun every turn is going to be the power that moves the meta backwards to IHulk Okoye0 -
658_2 said:Yeah, someone do the math on how many pulls on average you need to champ a set of 5s, if starting with two set covers and enough shards for 2 more (via playing pve to progression during time in LLs). Gotta be closer to 200 than 3002
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The succesful turning from meta backwards to meta forward would be to bring another venom with you. Then everyone is stunned and SW hammering again.
I thought Jhor would be the meta unavoidable character and look at this, this kinda 6* character passive will be the real deal.
Awesome characters who shake the meta for real, and not what we were used to!1 -
Bad said:AnkhWarrior said:This is definitely Thane.
-Villain with 3 affiliations, one of which is likely Inhuman.
-'Genetic Memory', being associated to him as the son of Thanos.
-The colors are exactly the same as 3/5* Thanos, Black, Purple, Green.
-A kit built around damaging and healing.
-Resurrection is among his powers, which explains the revive.
Venom 1* and 4* have all these colors.
Genetic memory, symbiote.
I don't know about resurrection but one version of him on one plot could have it, why not.
But most importantly, the 60th spiderman anniversary.1 -
Ben Reilly : genetic clone of Spider-Man. Fan favorite from comics. Thus also web tiles. Additionally the clones can deteriorate. Hoping for this hero version & not the latest villain version showing up in the upcoming Dark Web comic book story.1
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His ability to possibly shake up the meta and be a meta character has me leaning towards waiting to pull for him over Gargantos. Pending numbers of course.
The first turns stun has the potential to have a LOT of uses. Even without being creative, it allows Jane Foster to get her passive off the next turn already, or Shang Chi another turn to possibly go infinite in pick 3. It has the potential to be broken, where you're going to have to have this character on every team, even to just counter the other team's first turn stun.
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wymtime said:Vhailorx said:wymtime said:I think it is really good that there is a counter to SW and Colosus, but I am starting to think this character will move the Meta backwards not forwards. When you go pick 3 Sim and some PVP events it will be Okoye, IHulk, this character. The reason why is SW will be stunned then IHulk will just destroy everyone. Bringing a Moonknight/BP to the fight won’t matter becuase neither reduce damage like SW.
the sad thing is this characters first 3 powers don’t matter that much since the stun every turn is going to be the power that moves the meta backwards to IHulk Okoye
yeah, I would have been concerned about that too. if the passive worked that way it would almost completely negate all defensive passives.
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The way Colossus currently works on defense, the player gets a "free turn" where his match damage reduction hasn't started applying yet. With the new character stunning him at the start of the battle, does that mean the player would get two turns of matches where Colossus' match damage reduction hasn't kicked in yet?0
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Acemontiero said:The way Colossus currently works on defense, the player gets a "free turn" where his match damage reduction hasn't started applying yet. With the new character stunning him at the start of the battle, does that mean the player would get two turns of matches where Colossus' match damage reduction hasn't kicked in yet?That's possible. it will be a question of order of operations; when do the defensive team's passives proc? is it immediately when they leave stun (which will be on the start of player round 2), or is it not until the beginning of their turn (beginning of AI round 2).0
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Very thankful to have a character that can remove “start of battle” abilities! Definitely integrates well with the current metas.0
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The only problem I have with this character is that I'm going to have to choose between them and Shuma-Gargantos.1
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Vhailorx said:wymtime said:Vhailorx said:wymtime said:I think it is really good that there is a counter to SW and Colosus, but I am starting to think this character will move the Meta backwards not forwards. When you go pick 3 Sim and some PVP events it will be Okoye, IHulk, this character. The reason why is SW will be stunned then IHulk will just destroy everyone. Bringing a Moonknight/BP to the fight won’t matter becuase neither reduce damage like SW.
the sad thing is this characters first 3 powers don’t matter that much since the stun every turn is going to be the power that moves the meta backwards to IHulk Okoye
yeah, I would have been concerned about that too. if the passive worked that way it would almost completely negate all defensive passives.0 -
wymtime said:Vhailorx said:wymtime said:Vhailorx said:wymtime said:I think it is really good that there is a counter to SW and Colosus, but I am starting to think this character will move the Meta backwards not forwards. When you go pick 3 Sim and some PVP events it will be Okoye, IHulk, this character. The reason why is SW will be stunned then IHulk will just destroy everyone. Bringing a Moonknight/BP to the fight won’t matter becuase neither reduce damage like SW.
the sad thing is this characters first 3 powers don’t matter that much since the stun every turn is going to be the power that moves the meta backwards to IHulk Okoye
yeah, I would have been concerned about that too. if the passive worked that way it would almost completely negate all defensive passives.It's not AP steal. It's AP destruction for both teams! At 5 covers this character is going to be stronger than pre-nerf Gambit since he can potentially destroy 3 AP per team in the strongest color of their front character.As players we can specify the AI ordering so can decide which color to deny but it will cut both ways denying your colors too if you keep switching who is in front.When you use this character you want an all match damage team since firing powers could be difficult with all the AP destruction (or you want Garg as his partner since Garg's passive loves to find empty enemy AP pools).KGB
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I kinda want this to be Moira MacTaggart, given her current X-Men arc. She reincarnates, she doesn't really have any powers other than reincarnating, she's heel-turned now, and she kinda changes the future. Also ties in to the current Hellfire stuff.
It's probably Dylan Brock though.0 -
Since this character will probably be tanking, just don’t bring someone with a black active ability (Sorry colossus). Hulkoye will be fine because they can still fire yellow/red and likely drain unused black/green (who cares?).
Shang will eventually have the highest match damage, and him losing red AP will hurt with this character.1 -
Daredevil217 said:Since this character will probably be tanking, just don’t bring someone with a black active ability (Sorry colossus). Hulkoye will be fine because they can still fire yellow/red and likely drain unused black/green (who cares?).
Shang will eventually have the highest match damage, and him losing red AP will hurt with this character.
I am pretty sure Colossus is probably one of their best partners for pick 2 PvP, especially if the third character can function as an outlet for green/purple.
From what I can tell, this character won't play very nicely with most other characters since their damage output is reliant on keeping AP levels on both teams low and they will be burning your own AP stockpile. If you are trying to use them as your primary damage dealer, you basically need to pair them with characters that share their same primary colors so you can chase those colors and release them. Since Team-UP AP doesn't count toward the AP penalty, it seems iHulk/Okoye + this character is ok to run with for PvE but I think there are better characters to team them up with for most situations. I don't think this team will do much against Colossus/Wanda teams though except do some damage from the initial free hit that comes with the start of battle stun.
I am curious if Mighty Thor is intended to keep this character in check since she produces charged tiles that will help raise AP levels quickly and destroys special tiles which should help prevent their revival and/or heal ability.
Then again, I might just be misunderstanding the overall design.1
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