***** Chasm (Ben Reilly) *****
Comments
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Wording implies AP destruction happens at end of turn regardless of whether Abyss tiles are matched. FYI.
Matching the tiles just denies AP and creates web tiles.0 -
tonypq said:Am I the only one who feels some of us are over rating Chasm a bit ?
He seems interesting as any other near the top of mid range 5s sure, but I'm not sure how crazy for him I am. The all passive is kind of cool I guess even if there's some wonky tug of war mechanics involved. I wouldn't necessarily miss having actives as long as the passives and overall kit synergy seem to work good enough together.
Are people overrating him? Perhaps. It will be very interesting to see what happens over the next month or so.1 -
jsmjsmjsm00 said:Wording implies AP destruction happens at end of turn regardless of whether Abyss tiles are matched. FYI.
Matching the tiles just denies damage and AP, and created web tiles.
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Matching Abyss tiles denies ap, but not match damage. It's cool though.
How can we keep Chasm's aps as low as possible?
How can we create Abyss tiles more quickly?0 -
Ah you right, they still do damage. My bad0
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tonypq said:Am I the only one who feels some of us are over rating Chasm a bit ?
He seems interesting as any other near the top of mid range 5s sure, but I'm not sure how crazy for him I am. The all passive is kind of cool I guess even if there's some wonky tug of war mechanics involved. I wouldn't necessarily miss having actives as long as the passives and overall kit synergy seem to work good enough together.I think the exciting thing about chasm, much like with fosthor, is that his floor seems quite high. at absolute worst he will still be a hard counter to several annoying and common PVP/PVE opponents. That's useful.And if his kit works really well in practice (i.e., it's easy to keep abyss and web tiles out on the board, and manage ap pools appropriately) then he could be really really strong (as a character with true healing, revive-unless-killed-last, enemy ap suppression, and match damage way higher than even colossus).A new character with a possible range from "useful" to "meta beast" is worth some playerbase excitement, even if the love goes a bit overboard.PSA: the trackrecord for characters that require managing AP levels to maximize value (e.g., Agent Venom) is that they play extremely poorly when undercovered, even if they are actually quite good when covered and champed. So let's not jump to conclusions next week when chasm hits the game.3 -
LavaManLee said:tonypq said:Am I the only one who feels some of us are over rating Chasm a bit ?
He seems interesting as any other near the top of mid range 5s sure, but I'm not sure how crazy for him I am. The all passive is kind of cool I guess even if there's some wonky tug of war mechanics involved. I wouldn't necessarily miss having actives as long as the passives and overall kit synergy seem to work good enough together.
Are people overrating him? Perhaps. It will be very interesting to see what happens over the next month or so.I actually don't think chasm will be much better than the currently available options against mindless ones. I suppose he will be useful to prevent otherwise unavoidable early damage from mindless attack tiles, but once you get deeper into the match I can't imagine that chasm will be more effective than morbius or doc ock as suppressing those SAP tiles and CDs.I think chasm's strengths will lie more as a PVP deterrent and in offering crazy high match damage for PVE trivial nodes.2 -
Vhailorx said:LavaManLee said:tonypq said:Am I the only one who feels some of us are over rating Chasm a bit ?
He seems interesting as any other near the top of mid range 5s sure, but I'm not sure how crazy for him I am. The all passive is kind of cool I guess even if there's some wonky tug of war mechanics involved. I wouldn't necessarily miss having actives as long as the passives and overall kit synergy seem to work good enough together.
Are people overrating him? Perhaps. It will be very interesting to see what happens over the next month or so.I actually don't think chasm will be much better than the currently available options against mindless ones. I suppose he will be useful to prevent otherwise unavoidable early damage from mindless attack tiles, but once you get deeper into the match I can't imagine that chasm will be more effective than morbius or doc ock as suppressing those SAP tiles and CDs.I think chasm's strengths will lie more as a PVP deterrent and in offering crazy high match damage for PVE trivial nodes.5 -
Once again, good old cyclops will be a close friend to a high damage matcher like chasm.
Who will be the third wheel? Ideally a spider for to be able to heal all that damage and deaths at the end of turn.
By the way I guess equipping the match damage boost will turn the battle into an uncontrolled festival of deaths.0 -
MegaBee said:Vhailorx said:LavaManLee said:tonypq said:Am I the only one who feels some of us are over rating Chasm a bit ?
He seems interesting as any other near the top of mid range 5s sure, but I'm not sure how crazy for him I am. The all passive is kind of cool I guess even if there's some wonky tug of war mechanics involved. I wouldn't necessarily miss having actives as long as the passives and overall kit synergy seem to work good enough together.
Are people overrating him? Perhaps. It will be very interesting to see what happens over the next month or so.I actually don't think chasm will be much better than the currently available options against mindless ones. I suppose he will be useful to prevent otherwise unavoidable early damage from mindless attack tiles, but once you get deeper into the match I can't imagine that chasm will be more effective than morbius or doc ock as suppressing those SAP tiles and CDs.I think chasm's strengths will lie more as a PVP deterrent and in offering crazy high match damage for PVE trivial nodes.0 -
shardwick said:MegaBee said:Vhailorx said:LavaManLee said:tonypq said:Am I the only one who feels some of us are over rating Chasm a bit ?
He seems interesting as any other near the top of mid range 5s sure, but I'm not sure how crazy for him I am. The all passive is kind of cool I guess even if there's some wonky tug of war mechanics involved. I wouldn't necessarily miss having actives as long as the passives and overall kit synergy seem to work good enough together.
Are people overrating him? Perhaps. It will be very interesting to see what happens over the next month or so.I actually don't think chasm will be much better than the currently available options against mindless ones. I suppose he will be useful to prevent otherwise unavoidable early damage from mindless attack tiles, but once you get deeper into the match I can't imagine that chasm will be more effective than morbius or doc ock as suppressing those SAP tiles and CDs.I think chasm's strengths will lie more as a PVP deterrent and in offering crazy high match damage for PVE trivial nodes.0 -
I must say, the new dev team knows what to say. Most of their replies related to pves feel like something lifted from the forums.0
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What's the verdict: is it worth waiting for Chasm to spend my tokens hoard as opposed to spending it now and getting Garg?0
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You could always go all in now and try to champ all three in there then wait 2-3 months to get at chasm.This looks like the best 4 5*s in a row potentially ever.1
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dianetics said:You could always go all in now and try to champ all three in there then wait 2-3 months to get at chasm.This looks like the best 4 5*s in a row potentially ever.1
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I have enough tokens to champ latest 3 but I don't play actively enough to consistently champ anymore, so realistically I have to choose 1. Should I go Garg or Chasm? Or too soon to tell?0
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I agree with go for both. Three months is a lot of time to stack pulls and now we have 2 covers from boss events plus 2-3 from playing PVE regularly. I’d put the effort in to grind for these characters personally but understand that’s not feasible for everyone.I would say it’s too soon to tell, sure. But we won’t know how good Chasm really is until Garg is long gone from Latests. So you’ll be taking a calculated risk no matter what. Given all this, my vote would be Chasm for two reasons. First, people are saying Garg isn’t going to supplant any of the current meta. He hits like a truck, but needs a battery to get him going. If you don’t have Hawkeye then it’s even easier to pass on him. Second, I love whoever said that Chasm seems to have a high floor. The unique thing he does do (first turn team stun) makes him a good counter character for some current metas and likely will be helpful for future ones as well. We don’t know how the match damage, revive, suppression, etc. will fare in practice, but do know that his parlor trick will give him use as a counter character, and that’s nothing to sneeze at.4
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Al_Paca said:What's the verdict: is it worth waiting for Chasm to spend my tokens hoard as opposed to spending it now and getting Garg?1
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How does he work with okoye/apoc, does he do increased damage to self + opponent's front person?0
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Given that Okoye doesn't boost 3* Thanos self-team damage, it's safe to say it won't happen with Chasm.0
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