***** Chasm (Ben Reilly) *****

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Comments

  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    edited July 2022
    tonypq said:
    Am I the only one who feels some of us are over rating Chasm a bit ?

    He seems interesting as any other near the top of mid range 5s sure, but I'm not sure how crazy for him I am. The all passive is kind of cool I guess even if there's some wonky tug of war mechanics involved. I wouldn't necessarily miss having actives as long as the passives and overall kit synergy seem to work good enough together. 
    I think it depends on your definition of "over rating".  His kit in and of itself is fine.  But where he will shine, at least for me, is three fold: PVE Mindless Ones (just taking care of them is reason to get him), PVP Col/Wanda and a must have for PVP overall.  By PVP overall, I mean that he will be run a lot (I think) in PVP and the best way to deal with him is to bring your own.

    Are people overrating him?  Perhaps.  It will be very interesting to see what happens over the next month or so.

    I actually don't think chasm will be much better than the currently available options against mindless ones.  I suppose he will be useful to prevent otherwise unavoidable early damage from mindless attack tiles, but once you get deeper into the match I can't imagine that chasm will be more effective than morbius or doc ock as suppressing those SAP tiles and CDs.
    I think chasm's strengths will lie more as a PVP deterrent and in offering crazy high match damage for PVE trivial nodes.
  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    Once again, good old cyclops will be a close friend to a high damage matcher like chasm.
    Who will be the third wheel? Ideally a spider for to be able to heal all that damage and deaths at the end of turn. 
    By the way I guess equipping the match damage boost will turn the battle into an uncontrolled festival of deaths.
  • shardwick
    shardwick Posts: 2,121 Chairperson of the Boards
    MegaBee said:
    Vhailorx said:
    tonypq said:
    Am I the only one who feels some of us are over rating Chasm a bit ?

    He seems interesting as any other near the top of mid range 5s sure, but I'm not sure how crazy for him I am. The all passive is kind of cool I guess even if there's some wonky tug of war mechanics involved. I wouldn't necessarily miss having actives as long as the passives and overall kit synergy seem to work good enough together. 
    I think it depends on your definition of "over rating".  His kit in and of itself is fine.  But where he will shine, at least for me, is three fold: PVE Mindless Ones (just taking care of them is reason to get him), PVP Col/Wanda and a must have for PVP overall.  By PVP overall, I mean that he will be run a lot (I think) in PVP and the best way to deal with him is to bring your own.

    Are people overrating him?  Perhaps.  It will be very interesting to see what happens over the next month or so.

    I actually don't think chasm will be much better than the currently available options against mindless ones.  I suppose he will be useful to prevent otherwise unavoidable early damage from mindless attack tiles, but once you get deeper into the match I can't imagine that chasm will be more effective than morbius or doc ock as suppressing those SAP tiles and CDs.
    I think chasm's strengths will lie more as a PVP deterrent and in offering crazy high match damage for PVE trivial nodes.
    Just imagine the time saved if Chasm suppresses the Mindless Ones banners!
    Devs be like "That's odd. Players are finishing events with mindless ones in half the time. Must be a glitch that we need to iron out."
  • CharlieLima
    CharlieLima Posts: 112 Tile Toppler
    shardwick said:
    MegaBee said:
    Vhailorx said:
    tonypq said:
    Am I the only one who feels some of us are over rating Chasm a bit ?

    He seems interesting as any other near the top of mid range 5s sure, but I'm not sure how crazy for him I am. The all passive is kind of cool I guess even if there's some wonky tug of war mechanics involved. I wouldn't necessarily miss having actives as long as the passives and overall kit synergy seem to work good enough together. 
    I think it depends on your definition of "over rating".  His kit in and of itself is fine.  But where he will shine, at least for me, is three fold: PVE Mindless Ones (just taking care of them is reason to get him), PVP Col/Wanda and a must have for PVP overall.  By PVP overall, I mean that he will be run a lot (I think) in PVP and the best way to deal with him is to bring your own.

    Are people overrating him?  Perhaps.  It will be very interesting to see what happens over the next month or so.

    I actually don't think chasm will be much better than the currently available options against mindless ones.  I suppose he will be useful to prevent otherwise unavoidable early damage from mindless attack tiles, but once you get deeper into the match I can't imagine that chasm will be more effective than morbius or doc ock as suppressing those SAP tiles and CDs.
    I think chasm's strengths will lie more as a PVP deterrent and in offering crazy high match damage for PVE trivial nodes.
    Just imagine the time saved if Chasm suppresses the Mindless Ones banners!
    Devs be like "That's odd. Players are finishing events with mindless ones in half the time. Must be a glitch that we need to iron out."
    Old devs or new devs?
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    I must say, the new dev team knows what to say. Most of their replies related to pves feel like something lifted from the forums.  :D
  • Al_Paca
    Al_Paca Posts: 16 Just Dropped In
    What's the verdict:  is it worth waiting for Chasm to spend my tokens hoard as opposed to spending it now and getting Garg?
  • LavaManLee
    LavaManLee Posts: 1,715 Chairperson of the Boards
    dianetics said:
    You could always go all in now and try to champ all three in there then wait 2-3 months to get at chasm. 
    This looks like the best 4 5*s in a row potentially ever.
    Totally agree with this.  Gargs may not be meta but he's not a dud.  When boosted, that Blue is a true killer.  All four in a row are worth champing, IMHO.  Then again, I champ all of them so take my opinion with a grain of salt.
  • Al_Paca
    Al_Paca Posts: 16 Just Dropped In
    I have enough tokens to champ latest 3 but I don't play actively enough to consistently champ anymore, so realistically I have to choose 1.  Should I go Garg or Chasm?  Or too soon to tell?
  • Daredevil217
    Daredevil217 Posts: 4,088 Chairperson of the Boards
    I agree with go for both. Three months is a lot of time to stack pulls and now we have 2 covers from boss events plus 2-3 from playing PVE regularly. I’d put the effort in to grind for these characters personally but understand that’s not feasible for everyone. 

    I would say it’s too soon to tell, sure. But we won’t know how good Chasm really is until Garg is long gone from Latests. So you’ll be taking a calculated risk no matter what. Given all this, my vote would be Chasm for two reasons. First, people are saying Garg isn’t going to supplant any of the current meta. He hits like a truck, but needs a battery to get him going. If you don’t have Hawkeye then it’s even easier to pass on him. Second, I love whoever said that Chasm seems to have a high floor. The unique thing he does do (first turn team stun) makes him a good counter character for some current metas and likely will be helpful for future ones as well. We don’t know how the match damage, revive, suppression, etc. will fare in practice, but do know that his parlor trick will give him use as a counter character, and that’s nothing to sneeze at. 
  • heybub
    heybub Posts: 297 Mover and Shaker
    Al_Paca said:
    What's the verdict:  is it worth waiting for Chasm to spend my tokens hoard as opposed to spending it now and getting Garg?
    I am going to pull now.  I am hoping I get lucky and have enough pulls left over to be able to save up for Chasm in a few months.  I feel hr might be better than Garg, but I am not seeing the meta.  He does have a place and unique build though.  My decision is partly based on me being impatient, and garg synergy with HE, who I really like for some reason.
  • Seph1roth5
    Seph1roth5 Posts: 481 Mover and Shaker
    How does he work with okoye/apoc, does he do increased damage to self + opponent's front person?
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    Given that Okoye doesn't boost 3* Thanos self-team damage, it's safe to say it won't happen with Chasm.
  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    The thread blog character chasm can bring some insight.
    It's safe to say cyclops will boost those abyss tiles and that factor mist be played too.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    edited July 2022
    Al_Paca said:
    What's the verdict:  is it worth waiting for Chasm to spend my tokens hoard as opposed to spending it now and getting Garg?
    I too agree with the general sentiment that we have had 4x 5*s in a row worth getting (and actually 5/6 if you go back to crystal).  That said, if I absolutely had to pick between chasm and garg, I think I would pick chasm (though with the obvious caveat that my opinion is before ever actually playing with chasm). His kit is just significantly more unique than garg; there are other ways to do big damage, but no comparable ways to shut down 'start of match' passives.

  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    edited July 2022
    Given that Okoye doesn't boost 3* Thanos self-team damage, it's safe to say it won't happen with Chasm.

    As far as I can tell, self-damaging abilities have never been affected by enemy effects (like strike tiles or damage boosters or supports). that's been true since all the way back to the hood/sentry meta in 2014 (the last all 3* meta in the history of the game I think).
  • Al_Paca
    Al_Paca Posts: 16 Just Dropped In
    Vhailorx said:
    Al_Paca said:
    What's the verdict:  is it worth waiting for Chasm to spend my tokens hoard as opposed to spending it now and getting Garg?
    I too agree with the general sentiment that we have had 4x 5*s in a row worth getting (and actually 5/6 if you go back to crystal).  That said, if I absolutely had to pick between chasm and garg, I think I would pick chasm (though with the obvious caveat that my opinion is before ever actually playing with chasm). His kit is just significantly more unique than garg; there are other ways to do big damage, but no comparable ways to shut down 'start of match' passives.

    I think this is enough to convince me to wait for Chasm.  Thanks!
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    edited July 2022
    Tony_Foot said:
    Having fought one I think he’s gambit levels of annoying so you will be seeing him everywhere. If you can’t kill him before the abyss tiles start appearing you are done. He’s reducing your strongest colour and you don’t get AP from the abyss tile matches. 

    I got murdered with my double boosted 5* and even though I managed to stun him for 5 turns I couldn’t get AP because of the Abyss tiles. So when he returned from stun he blew me away. Then again if I’d downed him he would have returned anyway as he had 18 abyss tiles on the board!


    If he can easily and reliably get 18 abyss tiles out on the board he will be an absolute meta beast. Though I suspect we will figure out better ways to slow him down as we get more experience against him. Think about the first time you fought gritty or bishop back in 2018, as opposed to how you felt about facing them a year or so later with more experience.

  • wymtime
    wymtime Posts: 3,768 Chairperson of the Boards
    edited July 2022
    tonypq said:
    Am I the only one who feels some of us are over rating Chasm a bit ?

    He seems interesting as any other near the top of mid range 5s sure, but I'm not sure how crazy for him I am. The all passive is kind of cool I guess even if there's some wonky tug of war mechanics involved. I wouldn't necessarily miss having actives as long as the passives and overall kit synergy seem to work good enough together. 
    I think it depends on your definition of "over rating".  His kit in and of itself is fine.  But where he will shine, at least for me, is three fold: PVE Mindless Ones (just taking care of them is reason to get him), PVP Col/Wanda and a must have for PVP overall.  By PVP overall, I mean that he will be run a lot (I think) in PVP and the best way to deal with him is to bring your own.

    Are people overrating him?  Perhaps.  It will be very interesting to see what happens over the next month or so.
    I don’t think he will be a must have for PVP.  The buffed 5* list means 2 buffed 5* will be greater than a champed non-buffed character.  Also facing him on his own won’t be that bad because he won’t make as many special tiles meaning you could down him and he won’t revive without enough special tiles.

    he will be much more useful in PVE against mindless ones and in any node with R&G. In Sim it will be Rock Paper Scissors if you face a BRB or R&G team.  Other than that he might not be the Meta team in Sim
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    A champed Chasm is out in the wild: shield sim. He actually followed dev's recommendations of SMPP and Doctor Strange. Suffice to say, that team was a cakewalk: Zero threat. The ap burn could be irritating but it's not a big deal.

    Abyss tile reduces ap gain by 1 per Abyss tile matched. A match-3 with 1 Abyss tile nets you 2 aps.

    On the other hand, Dr Thor is flooding the place. Now, she's a real threat. The cascades caused by her ability will leave you with healthpack burns.