jsmjsmjsm00 said: @fight4thedream Chasing black isn't really possible if this character is tanking black. You would match black, gain 3 AP. Then, assuming you have the spec1 tiles on the board, you'd burn 3 black AP at end of turn. You'd need to match another color, so someone else tanks, then cascade into black,to not lose black in the same turn you match it. Also, the way it is worded, the AP burn happens to the strongest color of the front characters that is nonzero. If this wording is intentional, you will burn the second strongest color if the strongest color is already empty, and so on. Gargantos is a good partner also because his strongest color is passive, but you may need to maintain green to avoid burning blue, if my last paragraph is correct in how it works.
HoundofShadow said: Questions1) First of all, what are Abyss tiles? Are they a new tile type categorised under special tiles (SAP, repeaters etc), which would be susceptible to abilities like 3* Hawkeye or Mantis, or are they like Silver Surfer's Black Hole or Dr Ock's tentacles, which is categorised under character tiles, which would not be affected by Mantis' or Hawkeye's passives?
MoosePrime said: HoundofShadow said: Questions1) First of all, what are Abyss tiles? Are they a new tile type categorised under special tiles (SAP, repeaters etc), which would be susceptible to abilities like 3* Hawkeye or Mantis, or are they like Silver Surfer's Black Hole or Dr Ock's tentacles, which is categorised under character tiles, which would not be affected by Mantis' or Hawkeye's passives?Also: Will Morbius remove them? Are they team specific or shared?
Ormisdas said: This character is the perfect defensive anti-meta. Not only removes the "first move" advantage of the attacking team, he just can stop most of the aggressive duos currently used in the PVP:*Stops Shang Chi/Valkirye-MelindaMae teams, almost removing the AP bonus that SC needs to be quick and reliable*Kills every couple with RG or BRB in it, avoiding their first-step positioning. So, Polaris and Kitty are shut down too!*reduces the reliability of other combos as America Chavez+Colossus+Boost, because they start with a turn behind the enemy, and with an additional AP removalI think we will see him a lot in PVP defensive teams, and I hope to see a certain BPanther revival (wishful thinking).
Vhailorx said: Ormisdas said: This character is the perfect defensive anti-meta. Not only removes the "first move" advantage of the attacking team, he just can stop most of the aggressive duos currently used in the PVP:*Stops Shang Chi/Valkirye-MelindaMae teams, almost removing the AP bonus that SC needs to be quick and reliable*Kills every couple with RG or BRB in it, avoiding their first-step positioning. So, Polaris and Kitty are shut down too!*reduces the reliability of other combos as America Chavez+Colossus+Boost, because they start with a turn behind the enemy, and with an additional AP removalI think we will see him a lot in PVP defensive teams, and I hope to see a certain BPanther revival (wishful thinking). How does chasm "stop" SC/Valk? Seems like at best he slows them down by 1 round. That's very useful, but SC can still pump out absurd amounts of damage in just a few rounds with a little board luck.
Ormisdas said: Vhailorx said: Ormisdas said: This character is the perfect defensive anti-meta. Not only removes the "first move" advantage of the attacking team, he just can stop most of the aggressive duos currently used in the PVP:*Stops Shang Chi/Valkirye-MelindaMae teams, almost removing the AP bonus that SC needs to be quick and reliable*Kills every couple with RG or BRB in it, avoiding their first-step positioning. So, Polaris and Kitty are shut down too!*reduces the reliability of other combos as America Chavez+Colossus+Boost, because they start with a turn behind the enemy, and with an additional AP removalI think we will see him a lot in PVP defensive teams, and I hope to see a certain BPanther revival (wishful thinking). How does chasm "stop" SC/Valk? Seems like at best he slows them down by 1 round. That's very useful, but SC can still pump out absurd amounts of damage in just a few rounds with a little board luck. Now:1st turn, SC makes a red match, gets 3+4 red APEnemy team hits2nd turn, SC starts doing his thingAgainst Chasm:1st turn, SC team is stunned.Chasm hits, create 2 abyss2nd turn, SC matches red, gets 3+4 red APChasm hits, create 2 abyss, remove 3 red AP from SC3rd turn, SC matches red, gets (4)+3+4=11Chasm hits, more abyss, removes 3 red AP4th turn, SC starts doing his thingSC is not a tank, nor his usual partners. He (or Valky) must survive 2 turns more than in the non-Chasm scenario, must match red two consecutive (the "consecutive" is relevant) times instead of match red once...If SC starts requiring board luck, for me he has lost a lot of his reliability. Until now, SC could break any defensive team excepting mythic-rare board states or unending enemy cascades on turn 1. This is going to change with Chasm... perhaps
Yoik said: What would the the eta that Chasm appears within the packs latest ledge? I wanted to pull for thor but i may wait for chasm to get in there now too