***** Chasm (Ben Reilly) *****

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Comments

  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    edited August 2022
    658_2 said:
    Yeah, agreed. One thing I should have mentioned, that you allude to, if your opponent is running him correctly at all, it’s not going to be like his 1/1/1 pvp, and you will have to kill him last every time. So, he’s got some defensive value like Strange (used to) for being super annoying, even if his damage doesn’t ultimately shake out to much and the stun is very avoidable.

    Btw, with all the match power dominance in the game now, you’ve gotta think a counter to that is on the table, if not high priority for the devs. If you’re 550ing Chasm, given he’s only got one way to do significant damage, I think you’re taking a big risk given he could get his nuts snipped pdq with a powerful counter
    Well, colossus already exists as a pretty strong counter to many match damage-based strategies. What other sort of counter would you expect to see? a match-damage reflector? That might be an indirect buff to chasm (as running him at 3 in his green would let you  get down to 80% match damage.  It would also make the older 5*s valuable in a weird way (so long as their health can sustain the incoming damage)

  • 658_2
    658_2 Posts: 235 Tile Toppler
    Yep, a passive reflection power, tied to tanking.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    Scarlet Witch?
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    Scarlet Witch?

    She does flat retaliation damage per damage tick. I was thinking more of a knull-purple style power that takes some % of match damage received and pushes it back at the damage dealer, thus making high-match-damage characters like colossus or SC or chasm a liability.
  • 658_2
    658_2 Posts: 235 Tile Toppler
    Exactly. The Bishop mechanic but done passively. Basically, “If She-Hulk takes 6k match damage in a turn, she deals 200% of the damage she took. This damage can not be reduced.”
  • KGB
    KGB Posts: 3,275 Chairperson of the Boards
    edited August 2022
    Vhailorx said:
    658_2 said:
    Yeah, agreed. One thing I should have mentioned, that you allude to, if your opponent is running him correctly at all, it’s not going to be like his 1/1/1 pvp, and you will have to kill him last every time. So, he’s got some defensive value like Strange (used to) for being super annoying, even if his damage doesn’t ultimately shake out to much and the stun is very avoidable.

    Btw, with all the match power dominance in the game now, you’ve gotta think a counter to that is on the table, if not high priority for the devs. If you’re 550ing Chasm, given he’s only got one way to do significant damage, I think you’re taking a big risk given he could get his nuts snipped pdq with a powerful counter
    Well, colossus already exists as a pretty strong counter to many match damage-based strategies. What other sort of counter would you expect to see?

    I've long wanted a character with a passive that does damage every time the opponent steals / destroys your AP. The passive would do X amount of damage per AP stolen/destroyed with X increasing per cover rank.

    In addition to being useful against Chasm it would also counter other annoying characters like Hela, 5* Yelena, She-Hulk, Hood, OBW (these always seem to be team-ups for the AI) and so on so would not just be Chasm specific.

    KGB

    P.S. His PVP was incredibly annoying in 4* land as it was virtually impossible to get AP to fire powers unless you boosted AP and/or got a lot of cascades. Even with web tile teams like Miles I struggled to get 6 AP to fire powers so I can only imagine what he will be like with more covers. I ended up just using +40% match damage boosts and using Colossus and other 5* and just match damaged my way to wins which is very boring.
  • wymtime
    wymtime Posts: 3,760 Chairperson of the Boards
    Vhailorx said:
    658_2 said:
    Yeah, agreed. One thing I should have mentioned, that you allude to, if your opponent is running him correctly at all, it’s not going to be like his 1/1/1 pvp, and you will have to kill him last every time. So, he’s got some defensive value like Strange (used to) for being super annoying, even if his damage doesn’t ultimately shake out to much and the stun is very avoidable.

    Btw, with all the match power dominance in the game now, you’ve gotta think a counter to that is on the table, if not high priority for the devs. If you’re 550ing Chasm, given he’s only got one way to do significant damage, I think you’re taking a big risk given he could get his nuts snipped pdq with a powerful counter
    Well, colossus already exists as a pretty strong counter to many match damage-based strategies. What other sort of counter would you expect to see? a match-damage reflector? That might be an indirect buff to chasm (as running him at 3 in his green would let you  get down to 80% match damage.  It would also make the older 5*s valuable in a weird way (so long as their health can sustain the incoming damage)

    You mean a match damage reflection power like Knull Purple?  Or maybe like like Elektra yellow power?
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    I used Silk and 2099 to see if it could provide defense. I managed to get + 18 defense points from a multi champed 5* player. The moment I switched to SC, I was getting defense losses.

    There are a few characters that reflect certain % damage back in different ways:

    Bishop: 55% to 225% of damage he's taken for those 3 turns, cd based. (6 red aps).

    4* Ghost Rider: 50 to 200% of damage  targeted enemy has dealt this match. (10 black aps)

    Ghostpool: 80% to 150% of damage targeted enemy has dealt this match. (6 black aps)

    Knull: 20%-33% of targeted enemy's damage back to a random allies of theirs for 5 turns, cd-based. If the targeted enemy is the last AI left, the damage reflection won't work. 9 purple aps.

    A passive one that reflects damage and can't be countered like Wanda's repeater or Knull's cds would likely deal a much more smaller % than Knull or Ghostpool. If not, the two other abilities would be "bad". I think 5 to 8% is probably the max they'll go, else it would be pretty broken.
  • 658_2
    658_2 Posts: 235 Tile Toppler
    Knull’s power is bad already (it’s like the old Gambit counters) and Ghostpool is a different category since his black is both cumulative and accounts for powers and not just matches. Would that power I just proposed fall outside acceptable power bands for the old devs? Yeah, they were conservative. New devs…

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    200% is too high and it's passive. It's literally every boosted characters and those in CN match damage. 6k is easily triggered. All other 4* would either be dead or left with <30% hitpoint. That's 12k damage every turn passively. 

    The new dev is more daring and they also introduced the first 2x critical multiplier to the game. And we are talking about 5* She Hulk, right?
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    200% is too high and it's passive. It's literally every boosted characters and those in CN match damage. 6k is easily triggered. All other 4* would either be dead or left with <30% hitpoint. That's 12k damage every turn passively. 

    The new dev is more daring and they also introduced the first 2x critical multiplier to the game. And we are talking about 5* She Hulk, right?

    I think the key question on any damage reflect power is whether or not the damage must be absorbed to register.  The more damage mitigation provided by the power the lower the % of reflection should be.  But even a 20% reflection + 67% or greater damage mitigation would be devastating against SC or anyone else who can do that much damage).
  • 658_2
    658_2 Posts: 235 Tile Toppler
    edited August 2022
    Hit boosted champed Chasm in pvp. 541 Chasm/540 Okoye. Hit with SC/Carnage so of course I won, but of note, I barely took any damage. That team basically did nothing but annoyingly drain ap.
  • CharlieLima
    CharlieLima Posts: 112 Tile Toppler
    658_2 said:
    Hit boosted champed Chasm in pvp. 541 Chasm/540 Okoye. Hit with SC/Carnage so of course I won, but of note, I barely took any damage. That team basically did nothing but annoyingly drain ap.
    Chasm = 5* The Hood
  • BlackBoltRocks
    BlackBoltRocks Posts: 1,191 Chairperson of the Boards
    @fight4thedream could this thread be put in Character Details? It's currently "buried" in page 3 of General. Thanks!
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    Now that Chasm has hit the wild,  anyone have any new thoughts about him when champed?
  • IrisRyu
    IrisRyu Posts: 174 Tile Toppler
    edited August 2022
    Not sure it’s a new thought, but first impressions are that his initial stun is a bit of a gimmick when he’s paired with like covered teammates. After the first two rounds his match damage increase advantage is gone. Paired with a Mighty Thor/Shang-Chi/Colossus, it can be gone after the first match. Without consistently being in front, his Abyss tiles/AP drain aren’t more than a blip. Save him for last and it’s game over.

    Where he’s dangerous is when he tanks, significantly, for the whole match. I’m thinking an Okoye/iHulk-level cover spread. If he can flood the board with Abyss tiles, get ready to settle in for a long match. I think he might be most annoying/dangerous with newer 5* players where the cover differential with existing 5*’s could be a bit greater than for vets. I don’t think he’s meta changing, but he’s fun.
  • IrisRyu
    IrisRyu Posts: 174 Tile Toppler
    edited August 2022
    Champed Chasm as he entered latest. My thoughts:

    Chasm is the goods. It just took me a while to figure how to use him. He’s a splashable 3rd to go with, tank, and cover a good offensive duo. I plan on trying to get his level up to among the highest on my roster. 

    Loved the thoughtfulness of this post and agree that FosThor/Crystal are amazing with Chasm. My Chasm is only at 271 and is a good 20/30 covers behind those two, but I already see the synergy. I have my MT set at 5/5/3 and Abyss tiles are getting blown up pretty frequently, so between web tiles and Crystal, Chasm is normally healing all over the place. As a result, he doesn’t die that often mid-game. Are you reliably able to get his revive off most games? It seems counterintuitive, but I may have to rethink my FosThor build to slow her down a bit!

    I’m with you and am going to try to get as many covers for Chasm as possible.

    Thoughts on a Chasm/iHulk/Yellowjacket team when you need to punch up/defense? My iHulk is at 450, but my Yellowjacket is only at 10 covers. I’m wondering if that team would work or if it would be too trolly.
  • Tiger_Wong
    Tiger_Wong Posts: 1,061 Chairperson of the Boards
    IrisRyu said:
    Champed Chasm as he entered latest. My thoughts:

    Chasm is the goods. It just took me a while to figure how to use him. He’s a splashable 3rd to go with, tank, and cover a good offensive duo. I plan on trying to get his level up to among the highest on my roster. 

    Loved the thoughtfulness of this post and agree that FosThor/Crystal are amazing with Chasm. My Chasm is only at 271 and is a good 20/30 covers behind those two, but I already see the synergy. I have my MT set at 5/5/3 and Abyss tiles are getting blown up pretty frequently, so between web tiles and Crystal, Chasm is normally healing all over the place. As a result, he doesn’t die that often mid-game. Are you reliably able to get his revive off most games? It seems counterintuitive, but I may have to rethink my FosThor build to slow her down a bit!
    FosThor can blow up Chasm tiles but you create just as many. She can only blow up 1 near a charged tile. You make 2 every match by Chasm. What normally happens is FosThor blows up a chasm tile or two or a web tile or two, but it’ll result into cascade that gives you a match in chasm’s colors and put 2 more chasm tiles or even more.  You only need 3 on the field to revive. 

    I can go into matches with Chasm at practically any kind of health. 75%, 35%, 50
    %….. it almost doesn’t really matter because at the start of the match, you get 
    2 free turns to get 3 chasm tiles on the field and revive. I can darn near plan for a chasm death and board reset when his hp is low enough. 

    I haven’t tried Chasm with IHulk/YJ but I may. I was messing around with Electro teams but my electro is about 13 lvls higher than Chasm so she tanks over him earlier in a match than I would like. My YJ otoh isn’t that much higher than Chasm so I might do some labbing with those 2.
  • IrisRyu
    IrisRyu Posts: 174 Tile Toppler
    Sorry, but I had to hit you in Simulator to gauge how they that trio does on defense and they are, indeed, annoyingly troublesome. Totally beatable, but definitely not the cake walk that Scarlet Steel are becoming.