Suddenly...weekly boosted 5*s
Comments
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Ooh - this might be doable 4* Prof X and 5* Black Widow...wait, she isn't even boosted?!?!? OK, let us see...0
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Ha ha, holy moley I won! Champed 468 Widow down baby! My Hulk has a sad 5k health when he transforms though. Hmm...next up two 450s, Prof X and Phoenix. Or a 451 Prof and Karnak. Decisions, decisions.0
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For whatever reason, I rarely saw the boosted guys in the first two events but they were absolutely everywhere in the Silk event. Maybe it was just playing at a different time, or maybe it took people a while to catch on.0
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Ha ha, Prof X completely wrecked me single handed. I am not using health packs on these losers!0
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Im already fighting many caps and goblins 578 L together.
Better to not let them to fire anything, specially cap who deals 86k plus an additional 26k and stuns.
I guess when weeks pass by and 5*s being better, people will have them at higher levels.
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This week will be much different than last week, in that these guys have high match damage but also seem to have powers that are actually worth casting.
At lvl648 Goblin's black does 103,533 damage so it'll oneshot some of the bigger Okoyes (although not 550s, I think). His red pumpkin bombs do 45,878 each. Cap's damage powers are not as high but still pretty decent.0 -
entrailbucket said:This week will be much different than last week, in that these guys have high match damage but also seem to have powers that are actually worth casting.
At lvl648 Goblin's black does 103,533 damage so it'll oneshot some of the bigger Okoyes (although not 550s, I think). His red pumpkin bombs do 45,878 each. Cap's damage powers are not as high but still pretty decent.I’ve enjoyed using Cap when boosted in PVE and really like his yellow, but he has the same limitations vs Hulkoye as Goblin. Might be fun to try out vs other teams though.
Ironman’s powers are on the expensive side also, although his blue can be great. The less said about Banner the better. Amazing that he was one the earliest 5*s and is as terrible today as he was on release (perhaps more so when you compare his free move to Carnage and even 4* Grockett) and he’s never been buffed despite other characters having been balanced.0 -
Speaking of Banner - is he still boosted in Hulkform, or did that old bug revert back into the mainline?0
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ThaRoadWarrior said:Speaking of Banner - is he still boosted in Hulkform, or did that old bug revert back into the mainline?
I guess all those "fun" Banner teams will have to wait for next time.4 -
That explains my Hulk having 2* health when he transforms - whatta revoltin' development.0
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After playing a week or so of pvps with boosted 5*, I find that my climb to 1200 is still about the same:
60-75 points per match until 800
50-60 points per match until 900
7x points per match until 1200 against iHulkoye.
PvPs will be more interesting starting from the 5th batch. Until then, the first 4 sets of 5* boosts are sleepers.
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entrailbucket said:ThaRoadWarrior said:Speaking of Banner - is he still boosted in Hulkform, or did that old bug revert back into the mainline?
I guess all those "fun" Banner teams will have to wait for next time.0 -
What was this? Bruce Banner is stronger than the Hulk? Makes sense...0
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HoundofShadow said:After playing a week or so of pvps with boosted 5*, I find that my climb to 1200 is still about the same:
60-75 points per match until 800
50-60 points per match until 900
7x points per match until 1200 against iHulkoye.
PvPs will be more interesting starting from the 5th batch. Until then, the first 4 sets of 5* boosts are sleepers.0 -
Set 3 hands me 5* who are nearly Champed boosted to very decent levels, should be sweet in addition to my champs.0
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Maybe you are right.
550 Thanos deals ~30k damage to enemy and he deals 7.5k or 9.6k to allies. His match damage will be about 4000. He will be good against iHulkoye. However, 30k damage hardly makes any difference to a bunch of 110k or 120k HP 5*. For my style of playing PvPs, he will eat into my healthpacks aggressively and I need those for iHulkoye.
However, Blackbolt will be interesting. A 550 BB with 4 charged tiles on the board deals 11481 passive damage per turn.
Still, they are not big enough of a threat.0 -
Captain_Trips88 said:entrailbucket said:ThaRoadWarrior said:Speaking of Banner - is he still boosted in Hulkform, or did that old bug revert back into the mainline?
I guess all those "fun" Banner teams will have to wait for next time.0 -
entrailbucket said:ThaRoadWarrior said:Speaking of Banner - is he still boosted in Hulkform, or did that old bug revert back into the mainline?
I guess all those "fun" Banner teams will have to wait for next time.
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entrailbucket said:This week will be much different than last week, in that these guys have high match damage but also seem to have powers that are actually worth casting.
At lvl648 Goblin's black does 103,533 damage so it'll oneshot some of the bigger Okoyes (although not 550s, I think). His red pumpkin bombs do 45,878 each. Cap's damage powers are not as high but still pretty decent.
This week will be different because you only get to use the boosts 2 out of 3 events!
In the first event - I saw many, many fewer teams running the boosted 5*. This is probably a timing/vault thing - you get OML in the occasional fan-favorite vaults, OML/PHx come up early on in daily rewards. So players that have played for 3 years might have those earliest ones champed - but not the ones from 4-5 years ago.
...which goes to my earlier comment, that players like Entrailbucket (I have one in-alliance that's an old-schooler with big Cap and was super excited for this week) will be thrilled to be able to play with their giant old 5*'s for a week or two....and then they'll go back to being frustrated when the newer, stronger 5*'s have their boosts. You think someone whose biggest characters were Goblin/Cap was frustrated BEFORE when playing against equal level Okoye or BRB or Kitty or Apocalypse? Glad they can take out their frustrations for a week....but they are going to have several weeks of worse frustrations coming.
There's a reason that Goblin/Banner/Cap/Ock don't see much play, even by those who had the giant versions before. They have been outclassed....badly....by many of the modern 5*'s. I've watched 570+ old-school struggle against newer 500+ these first two weeks.
Still would seem to make more sense to balance characters rather than give them rare/occasional godboost them. Make those with big Goblin/Cap play more often than one-in-fourteen weeks.
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If someone went all in on Goblin or Cap then yeah, they're gonna be in trouble aside from their boost week. (Although, those guys being usable for one week is better than before, when they were usable for zero weeks) But I didn't do that. I'm going to have a lvl600+ character for like another 6 weeks or something.
I think they're trying to encourage people not to go all in. Of course, there's still one rather large Okoye-shaped problem with that strategy, but maybe that will change sometime soon.
The other thing about the really good characters is that they're mostly as good at 450 as they are at 550. It's not like I don't have Okoye at all, so I imagine I'll be fine when she's boosted.
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